Revisions of tyrquake

Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 1005912 from Bernhard Wiedemann's avatar Bernhard Wiedemann (bmwiedemann) (revision 3)
Add reproducible.patch to normalize build date (bsc#1047218)
Matthias Mailänder's avatar Matthias Mailänder (Mailaender) accepted request 978423 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 2)
- Update to version 0.70
  - Fix 'Cache_Dealloc:: not allocated' error on invalid QW skins.
  - Fix some translucent alias model rendering bugs in the x86
    assembly.
  - Fix some invalid GL api usage.
- Update to version 0.69
  * Add support for scaling the software renderer output by a
    factor of 2 or 4.
  * Add translucent HUD support ("scr_sbaralpha").
  * Add support for OpenGL vertex program animation interpolation.
  * Add support for OpenGL fragment program water surface warping.
  * Add support for OpenGL buffer objects to improve rendering
    performance.
  * Add support for DXT texture compression (greatly helps
    low-memory systems).
  * Add vsync support for most platforms ("vid_vsync").
  * Add anisotropic filtering for OpenGL ("gl_texture_anisotropy").
  * Add back the vid mode test functionality.
  * Add cl_maxpitch and cl_minpitch console variables
    (default 90/-90).
  * Improve FOV calculations to work better with widescreen aspect
    ratios.
  * Improved dynamic lighting performance on OpenGL (removed
    redundant updates).
  * Fix a few software renderer entity alpha bugs.
  * Fix a few more texture reloading bugs in OpenGL.
  * Fix a few model/sprite clipping bugs the could crash the
    software renderer.
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 916836 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 1)
Initial package for tyrquake
Displaying all 3 revisions
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