rott

Edit Package rott
https://icculus.org/rott/

The package contains an SDL port of the engine used for the first-person 3D action game "Rise of the Triad".

The ROTT engine is a derivative of the Wolfenstein 3D one, inheriting level design limits like orthogonal walls and flat floor and ceiling heights throughout a map. However, the engine did pioneer panoramic skies, simulated dynamic lighting, fog, bullet holes, breakable glass walls, and synthetic level-over-level environments through use of individual collision objects.

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Source Files (show unmerged sources)
Filename Size Changed
_service 0000000602 602 Bytes
rott-1.2~git107.tar.xz 0000401248 392 KB
rott.changes 0000000676 676 Bytes
rott.spec 0000002682 2.62 KB
Latest Revision
buildservice-autocommit accepted request 1107820 from Jan Engelhardt's avatar Jan Engelhardt (jengelh) (revision 7)
baserev update by copy to link target
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