darktable which sucks less
https://github.com/hanatos/vkdt
this is an experimental complete rewrite of darktable, naturally at this point
with a heavily reduced feature set.
the processing pipeline has been rewritten as a generic node graph (dag) which
supports multiple inputs and multiple outputs. all processing is done in glsl
shaders/vulkan. this facilitates potentially heavy duty computational
photography tasks, for instance aligning multiple raw files and merging them
before further processing, as well as outputting many intermediate results as
jpg for debugging. the gui profits from this scheme as well and can display
textures while they are still on gpu and output the data to multiple targets,
such as the main view and histograms.
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout graphics:darktable:master/vkdt && cd $_ - Create Badge
Refresh
Source Files
| Filename | Size | Changed |
|---|---|---|
| PKGBUILD | 0000001459 1.42 KB | |
| _service | 0000000811 811 Bytes | |
| _servicedata | 0000000447 447 Bytes | |
| buildconfig.patch | 0000002661 2.6 KB | |
| series | 0000000018 18 Bytes | |
| update-package.sh | 0000000201 201 Bytes | |
| vendor.tar.zst | 0009761725 9.31 MB | |
| vkdt-1.0.99+git8.aad9381cf.tar.zst | 0001346673 1.28 MB | |
| vkdt.changes | 0000043060 42.1 KB | |
| vkdt.dsc | 0000000648 648 Bytes | |
| vkdt.obsinfo | 0000000109 109 Bytes | |
| vkdt.spec | 0000004642 4.53 KB |
Comments 0