A Real-Time Software Synthesizer That Uses Soundfont(tm)

Edit Package fluidsynth

FluidSynth (formerly IIWU Synth) is based on the SoundFont(tm) 2
specifications. It is a real-time "software synthesizer". FluidSynth
can read MIDI events from the MIDI input device and render them to the
audio device. It can also play MIDI files.

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Source Files (show unmerged sources)
Filename Size Changed
baselibs.conf 0000000015 15 Bytes
fluidsynth-2.3.5.tar.gz 0001775448 1.69 MB
fluidsynth.changes 0000031135 30.4 KB
fluidsynth.conf 0000000247 247 Bytes
fluidsynth.spec 0000004016 3.92 KB
Latest Revision
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 12)
- update to 2.3.5:
  * Fix setting `synth.chorus.speed` to its minimum value being
    reported as out of range
  * Fix a regression causing libinstpatch and libsndfile not to
    be discovered on Windows
  * Fix Pipewire audio driver not cleanly being destroy
  * Fix selection logic for XG drum banks
  * Add cmake flag `FLUID_HOST_COMPILER` to allow overriding
    default host compiler required during compilation
  * LASH support has been deprecated

- Drop the leftover directory for the old system-wide service
  (bsc#1219124)

- update to 2.3.4:
  * Fix a build failure when specifying `CMAKE_INSTALL_LIBDIR` as
    an absolute path (#1261, thanks to @OPNA2608)
  * Fix some MIDI files never finish playing (#1257, thanks to
    @joanbm)
  * Implement IPv6 to IPv4 fallback (#1208, thanks to @ivan-
    zaera)
  * Fix a build failure when using CMake's Xcode generator
    (#1266, thanks to @bradhowes)
  * Fix pipewire's Jack implementation not found by CMake (#1268,
    thanks to @pedrolcl)
  * Fix a regression causing the MIDI Player to terminate
    prematurely (#1272, thanks to @albedozero)
  * The number of allowed LADSPA effect units has been increased.
- Add user fluidsynth and group audio.
  * introduce verbose error reporting for `fluid_settings_*` functions
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