LogoopenSUSE Build Service > Projects
Sign Up | Log In

Laurelia's Polymorphable Citizen

Originally created for the 2012 Liberated Pixel Cup, this game is based upon Clint Bellanger's FLARE engine. Our goal is to create a game which draws upon several different classics in the genre, with a heavy emphasis on polymorphable main character. Laurelia's Polymorphable Citizen (or just Polymorphable for short) is an action-rpg based on the Flare engine. We're aiming a little more towards an 8-bit adventure classic feel, only with more RPG aspects (ie. attribute choices on level up!) The core mechanic in Polymorphable is using different talismans to polymorph into different forms so you can reach different areas. Imagine being blocked by a pit, so you transform into a bat to fly across. Or perhaps there's a wall of fire in front of you, so you turn into ghost form to phase right through.

Source Files

Filename Size Changed Actions
_service 95 Bytes Download File
polymorphable.changes 143 Bytes Download File
polymorphable.spec 2.99 KB Download File

Comments for home:DarkSS (0)

Login required, please login or signup in order to comment