Object-Oriented Graphics Rendering Engine
http://www.ogre3d.org/
OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.
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osc -A https://api.opensuse.org checkout home:MJHutchinson:mono-games/ogre && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
ogre-1.2.1-rpath.patch | 0000001288 1.26 KB | |
ogre-v1-4-9.tar.bz2 | 0029555312 28.2 MB | |
ogre.spec | 0000012830 12.5 KB |
Latest Revision
Michael Hutchinson (MJHutchinson)
committed
(revision 8)
Fixed a lot of paths, file installations etc. by merging some of the PackMan spec file.
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