DirectX Shader Compiler
https://github.com/microsoft/DirectXShaderCompiler/
The DirectX Shader Compiler project includes a compiler and related tools used to compile High-Level Shader Language (HLSL) programs into DirectX Intermediate Language (DXIL) representation. Applications that make use of DirectX for graphics, games, and computation can use it to generate shader programs.
- Sources inherited from project home:MaxxedSUSE:Compiler-Tools-leap
- Links to home:Maxx...er-Tools / DirectXSh...Compiler
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osc -A https://api.opensuse.org checkout home:MaxxedSUSE:Python-leap/DirectXShaderCompiler && cd $_
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Source Files (show merged sources derived from linked package)
Filename | Size | Changed |
---|---|---|
DirectXShaderCompiler-1.7.2308+0~git20230814.69e54 |
0019380496 18.5 MB | |
DirectXShaderCompiler.changes | 0000047035 45.9 KB | |
DirectXShaderCompiler.rpmlintrc | 0000000128 128 Bytes | |
DirectXShaderCompiler.spec | 0000009370 9.15 KB | |
_constraints | 0000000329 329 Bytes | |
_link | 0000000726 726 Bytes | |
_service | 0000000914 914 Bytes | |
_servicedata | 0000000252 252 Bytes | |
baselibs.conf | 0000000017 17 Bytes |
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