PCSX2, the PS2 emulator

Edit Package pcsx2-git

Native fresh PCSX2 build.
Non-32bit builds continue to be broken because developers are stuck in year 1995 and love obsolete architecture ASM fiddling.

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Source Files
Filename Size Changed
99-direct-access-to-sixaxis-gamepad.rules 0000000407 407 Bytes
_service 0000001340 1.31 KB
_servicedata 0000000434 434 Bytes
pcsx2-1.7.2759+2~git20220522.c07c94265.tar.xz 0024373904 23.2 MB
pcsx2-1.7.5624+0~git20240319.8f381a4e1.tar.xz 0026525612 25.3 MB
pcsx2-PR3444.patch 0000003718 3.63 KB
pcsx2-PR3686.patch 0000002051 2 KB
pcsx2-PR3832.patch 0000012497 12.2 KB
pcsx2-git-rpmlintrc 0000000099 99 Bytes
pcsx2-git.changes 0000374168 365 KB
pcsx2-git.spec 0000016107 15.7 KB
pcsx2-no_PCH.patch 0000003099 3.03 KB
pcsx2-remove_bad_lto_hardcoding.patch 0000000989 989 Bytes
pcsx2-static_cast.patch 0000003000 2.93 KB
pcsx2_issue4294.patch 0000010587 10.3 KB
pcsx2_rapidyaml-fix.patch 0000003514 3.43 KB
pcsx2_unbundle-vulkan.patch 0000000789 789 Bytes
Latest Revision
Sergey Kondakov's avatar Sergey Kondakov (X0F) committed (revision 307)
- Update to version 1.7.5624+0~git20240319.8f381a4e1:
  * GS/HW: Improve how we handle texture shuffles with barriers.
  * PAD: Update to latest controller database.
  * UI: Rename screenshot size options
  * GameDB: Various fixes
  * GameDB: NTSC-J Fixes. (#10928)
  * UI: Add the "points" unit in some RA-related strings (#10917)
  * GS/HW: Decorrect targets for readbacks.
  * GS/HW: Allow source is rt to use corrected alpha in most cases.
  * GS/HW: Clean up Correct/Decorrect calls and functions.
  * GS/HW: RTA Decorrect on Target Update.
  * GS/HW: Adjust RTA shader precision.
  * GS/HW: Check if channel shuffling actually needs decorrecting.
  * GS/HW: Improve how we handle decorrection on texture shuffles.
  * GS/HW: RTA checks for moves and DST matches and ICO CRC.
  * GS/HW: Avoid corrections on new targets.
  * GS/HW: Update TargetClear to work with RTA Correction.
  * GS/HW: RTA Correction, implement on DATE.
  * GS/HW: Make sure we don't multiply Cs if Ad is corrected.
  * GS/HW: Decorrect Ad on sw blend in tfx shader.
  * GS/HW: Avoid (Ad + 1) cases on RTA correction.
  * GS/HW: Add support for Ad (RTA) correction.
  * GS/HW: Improve shuffle width/height detection
  * Qt: Disable Texture barriers option on Metal.
  * GS/Metal: Fix some Wformat warnings.
  * GS/HW: Adjust blend mix for impossible blend.
  * Debugger: Fixes crash selecting a filter search with new search button
  * Debugger: Reduces RAM useage for searches (Act 1)
  * OSD: Add Memcard Icon in more places
  * BPM: Implement "Open in File Browser" Function
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