darktable which sucks less
https://github.com/hanatos/vkdt
this is an experimental complete rewrite of darktable, naturally at this point
with a heavily reduced feature set.
the processing pipeline has been rewritten as a generic node graph (dag) which
supports multiple inputs and multiple outputs. all processing is done in glsl
shaders/vulkan. this facilitates potentially heavy duty computational
photography tasks, for instance aligning multiple raw files and merging them
before further processing, as well as outputting many intermediate results as
jpg for debugging. the gui profits from this scheme as well and can display
textures while they are still on gpu and output the data to multiple targets,
such as the main view and histograms.
- Links to graphics:darktable:master / vkdt
- Has a link diff
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:badshah400:branches:graphics:darktable:master/vkdt && cd $_
- Create Badge
Refresh
Refresh
Source Files (show merged sources derived from linked package)
Filename | Size | Changed |
---|---|---|
PKGBUILD | 0000001800 1.76 KB | |
_link | 0000000133 133 Bytes | |
_service | 0000000523 523 Bytes | |
buildconfig.patch | 0000000985 985 Bytes | |
debian.tar.xz | 0000013436 13.1 KB | |
series | 0000000018 18 Bytes | |
vkdt.changes | 0000000339 339 Bytes | |
vkdt.dsc | 0000000632 632 Bytes | |
vkdt.spec | 0000004174 4.08 KB |
Comments 0