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High-resolution geospatial terrain data at real-time rendering library

Display high-resolution geospatial terrain data at real-time.

Quick facts: Low memory footprint, fast on-the-fly generation of continuous levels of detail with geo-morphing. Support for geo-referenced tile sets, asynchronous paging, pixel shaders and much more.

The libMini library builds on Linux, Mac OS X and Windows. The rendering core requires OpenGL as a single dependency. As an example, it is utilized in VTP, the Virtual Terrain Project. 

Source Files

Filename Size Changed Actions
MINI-9.3.zip 744 KB Download File
libmini.spec 2.98 KB Download File

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