High-resolution geospatial terrain data at real-time rendering library
Display high-resolution geospatial terrain data at real-time.
Quick facts: Low memory footprint, fast on-the-fly generation of continuous levels of detail with geo-morphing. Support for geo-referenced tile sets, asynchronous paging, pixel shaders and much more.
The libMini library builds on Linux, Mac OS X and Windows. The rendering core requires OpenGL as a single dependency. As an example, it is utilized in VTP, the Virtual Terrain Project.