Object-Oriented Graphics Rendering Engine

http://www.ogre3d.org/

OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible 3D engine written in C++ designed to make it easier and more intuitive for developers to produce applications utilising hardware-accelerated 3D graphics. The class library abstracts all the details of using the underlying system libraries like Direct3D and OpenGL and provides an interface based on world objects and other intuitive classes.

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Source Files
Filename Size Changed
_constraints 0000000336 336 Bytes about 2 months
fix-aarch64-detection.patch 0000001178 1.15 KB over 2 years
fix-template-function.patch 0000004853 4.74 KB almost 5 years
ogre-1.9.0-fixsled.patch 0000001230 1.2 KB over 6 years
ogre-1.9.0-longlongconstants.patch 0000003843 3.75 KB over 6 years
ogre-1.9.0-texturearray-ambig-uint.patch 0000000872 872 Bytes over 6 years
ogre.changes 0000016813 16.4 KB 2 months
ogre.spec 0000021081 20.6 KB about 2 months
ogre1.9.0-browser-cmake.patch 0000001287 1.26 KB over 6 years
v1-9-0.tar.bz2 0128098305 122 MB almost 7 years
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