Collection of image processing and texture manipulation tools

Edit Package nvidia-texture-tools
http://code.google.com/p/nvidia-texture-tools/

The NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines.

The primary features of the library are mipmap and normal map generation,
format conversion and DXT compression.

DXT compression is based on Simon Brown's squish library. The library also
contains an alternative GPU-accelerated compressor that uses CUDA and is
one order of magnitude faster.

Source Files
Filename Size Changed
nvidia-texture-tools-2.0.8-1.tar.gz 0000935227 913 KB
nvidia-texture-tools-2.0.8-gcc4.7.patch 0000000439 439 Bytes
nvidia-texture-tools-2.0.8-libdir.patch 0000002041 1.99 KB
nvidia-texture-tools-2.0.8-png-api.patch 0000000409 409 Bytes
nvidia-texture-tools-2.0.8-soversion.patch 0000002971 2.9 KB
nvidia-texture-tools-2.0.8-wordsize.patch 0000000813 813 Bytes
nvidia-texture-tools-aarch64.patch 0000001702 1.66 KB
nvidia-texture-tools-arm.patch 0000000364 364 Bytes
nvidia-texture-tools-bool-null.patch 0000001927 1.88 KB
nvidia-texture-tools.spec 0000004603 4.5 KB
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