Computing convex hulls, Delaunay triangulations and Voronoi diagrams

Qhull computes the convex hull, Delaunay triangulation, Voronoi diagram,
halfspace intersection about a point, furthest-site Delaunay triangulation,
and furthest-site Voronoi diagram. The source code runs in 2-d, 3-d, 4-d,
and higher dimensions. Qhull implements the Quickhull algorithm for computing
the convex hull. It handles roundoff errors from floating point arithmetic. It
computes volumes, surface areas, and approximations to the convex hull.

Qhull does not support constrained Delaunay triangulations, triangulation of
non-convex surfaces, mesh generation of non-convex objects, or medium-sized
inputs in 9-D and higher.

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Source Files
Filename Size Changed Actions
qhull-2012.1-src.tgz 0000716665 700 KB about 8 years
qhull.changes 0000002686 2.62 KB about 8 years
qhull.spec 0000005032 4.91 KB about 8 years
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