File exult.spec of Package exult

# spec file for package exult
# Copyright (c) 2020 SUSE LLC
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via

Name:           exult
Version:        1.6
Release:        0
Summary:        Open source Ultima 7 RPG game engine
License:        GPL-2.0-only
Group:          Amusements/Games/RPG
BuildRequires:  autoconf
BuildRequires:  automake
BuildRequires:  fdupes
BuildRequires:  gcc-c++
BuildRequires:  libtool
BuildRequires:  pkgconfig
BuildRequires:  update-desktop-files
BuildRequires:  pkgconfig(fluidsynth)
BuildRequires:  pkgconfig(freetype2)
BuildRequires:  pkgconfig(libglade-2.0)
BuildRequires:  pkgconfig(ogg)
BuildRequires:  pkgconfig(sdl2)
BuildRequires:  pkgconfig(vorbis)
BuildRequires:  pkgconfig(zlib)

Exult: an implementation of the Ultima VII engine for modern Operating Systems.

%package studio
Summary:        Tools for editing and viewing exult games
Group:          Amusements/Games/RPG
Requires:       %{name} = %{version}

%description studio
expack       - Command line tool for creating and extracting Flex (.flx)
               files. Flex files are used by Ultima 7 to store most
               of its data.
splitshp     - Command line tool to take a multi-frame shp file and
               split it into its individual frames.
shp2pcx      - Command line tool to convert shp files to pcx format;
               the shp files can be extracted using expack.
ucxt         - Tool to translate usecode back into `human readable',
               roughly assembly like code. The output can be presented
               in a variety of different format, including one which
               will, later, have a suitable compiler back into usecode.
ucc          - A usecode compiler.
exult_studio - An editor for games using the Exult engine.

%setup -q

autoreconf -fiv
%configure \
  --with-icondir=%{_datadir}/pixmaps/ \

%fdupes -s %{buildroot}%{_datadir}/exult/estudio

%if 0%{?suse_version} < 1330

%if 0%{?suse_version} < 1330

%license COPYING
%dir %{_datadir}/exult

%files studio
%dir %{_datadir}/exult/estudio/
%dir %{_datadir}/exult/estudio/new

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