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View File springrts.changes of Package springrts (Project games)

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Sun Apr 14 00:54:07 UTC 2019 - Simon Puchert <simonpuchert@alice.de>

- BuildRequire p7zip-full only for Tumbleweed
  as it does not exist in Leap (yet).

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Thu Apr 11 19:52:27 UTC 2019 - Simon Puchert <simonpuchert@alice.de>

- Use boost::signals2 instead of the removed boost::signals.
- BuildRequire p7zip-full.
- Work around "JEP 313: Remove the Native-Header Generation Tool".
- Add not-a-constexpr.patch.
  Reason: Compilation fix cherry-picked from upstream.
- Disable LTO to work around (yet another) compilation failure.

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Mon Apr 30 16:35:00 UTC 2018 - antoine.belvire@opensuse.org

- Update to version 104.0.
- Fix manpage generation (cannot find docbook stylesheet):
  * Add springrts-104-find-docbook.patch.
- Drop upstreamed patch:
  * fix-cmake.patch.
  * fix-random-return.patch.

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Wed Jan 31 09:51:35 UTC 2018 - mailaender@opensuse.org

- Fix "will very likely not sync in online mode!" warning
- Enforce Java version 9 or below
- Add missing minizip dependency
- Split the boost libraries

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Fri Jul 29 10:30:41 UTC 2016 - rpm@fthiessen.de

- Update to 103.0
- Removed upstream fixed springrts-fix-cmake31.patch
- Added fix-cmake.patch
- Aded fix-random-return.patch to fix build on openSUSE,
  prevent RPMLint errors about "random return" in functions without
  a default return (only an assert at the end).

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Sat Feb 21 18:57:17 UTC 2015 - devel.suse@gmail.com

- Added springrts-fix-cmake31.patch to fix build with cmake 3.1

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Fri Feb 20 07:34:08 UTC 2015 - devel.suse@gmail.com

- Update to 0.98:
  NOTE: "!" prefix indicate backward compability broke,
  numbers in brackets normally mean the mantis ticket ID

  Major:
  * vaporized PathFinder's runtime precache cpu usage
 
 
  Cmdline Arguments:
  * allow ./spring --game rapid://ba:stable --map DeltaSiegeDry
  * give correct error message when cmdline given filepath wasn't quoted and contained spaces
 
  GameServer:
  * rename BypassScriptPasswordCheck to AllowSpectatorJoin and default to true
 
  Lua:
  * added SetAlly(firstAllyTeamId, secondAllyTeamId, ally)
  * added VFS.UnmapArchive(string fileName)
  * added VFS.GetMaps(), VFS.GetGames(), VFS.GetAllArchives(), VFS.HasArchive(archiveName)
  * added VFS.GetArchiveInfo(archiveName)
  * added VFS.GetArchiveChecksum(archiveName)
  * added VFS.GetArchiveDependencies(archiveName), VFS.GetArchiveReplaces(archiveName)
  * allow tcp connections by luasocket as default (udp is still restricted)
  * add callin DrawInMiniMapBackground(sizex, sizey) -> nil
  * add callin AllowBuilderHoldFire(unitID, unitDefID, action) --> boolean
      action is one of:
        Build      -1
        Repair     40 (CMD_REPAIR)
        Reclaim    90 (CMD_RECLAIM)
        Restore   110 (CMD_RESTORE)
        Resurrect 125 (CMD_RESURRECT)
        Capture   130 (CMD_CAPTURE)
 
  Rendering:
  * glFont: make inlined colorcodes reuse current set alpha value
 
  Pather:
  * make lowRes PathEstimator using medRes PE instead of maxRes PathFinder (massively reducing cputime)
  * massive cleanup & modularization
  * reduced memory usage
  * modrules: add system.pathFinderUpdateRate tag
  * fixed/reduced PathEstimator update rate
  * crashing aircraft doesn't spam PE updates anymore (#4500)
 
  CEG:
  ! fixed booleans in CEGs (sometimes they were randomly overriden with random data)
 
  Weapons:
  * Beamlasers respect repulser-shields' armorclass (pullrequest by sprunk)
  ! move magic number to weapondef_post.lua: crater were 1.5x of craterAreaOfEffect while decals are 1.0x -> make them _both     same size_
  ! fixed #4523: typo in craterAoE loading
 
  Sim:
  * GroundBlocking: don't align immobile objects to even squares
  * reduce load in Collisions handling (by doing blocked ground squares scans only every 2nd frame)
 
  Misc:
  * AI is initializated earlier: no more hang on game start
  * add /set GrassDetail to console
  * slightly speed up scanning for archives
  * add HostIPDefault, HostPortDefault to set default host ip/port
  * reduce default spintime of ThreadPool workers to 1ms (from 5ms)
 
  Bugfixes:
  * fix #4417 (spring spring://username:passwd@hostname:port doesn't work)
  * fix #4413 (widget:GameProgress() was no longer called for rejoining player)
  * fix #4407 (SetUnitRotation broken for buildings)
  * fix #4406 (crash at start)
  * fix #4377 (compile with cmake 3.0)
  * fix #3677 (bounceExplosionGenerator tag does not work for bouncing aircraftbomb weapon types)
  * fix #4483 (Spring.SetProjectileAlwaysVisible doesn't always make a projectile always visible)
  * KingRaptor found the cause of a _very_ old bug: fix green screen tint in startselector stage
  * PE: fix bug where buildings weren't registered as blocking, cause they were not snapped to ground when the PE update was     called (c03022cc)
 
  AI:
  * fixed return-type and value of Pathing::GetApproximateLength (pullrequest by rlcevg)
 
  Buildprocess:
  * fixes for CMake 3.0
  * heavily reduced files which are compiled multiple times
  ! add check for gcc >=4.7 at configure

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Wed Jan 15 14:48:35 UTC 2014 - vdziewiecki@suse.com

- Update to 0.96:
	Spring 96.0 is a bugfix release, to kill fix some really annoying bugs

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Sat Nov 23 16:38:41 UTC 2013 - mailaender@opensuse.org

- Update to 0.95.0
  + customizeable loadscreen
  + map border rendering (/mapborder command)
  + new datadir structure
  + bugfixes & speedups

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Sun Jul  7 09:20:56 UTC 2013 - fa0sck@gmail.com

- Update to 0.94.1
  + default LogFlush to true again
  + fix crash at start related to Optimus
  + remove Tobis rapid client (its broken)
  + add multi engine type support
  + recycle unit and feature ID's less quickly again, a la 91.0
    and prior
  + automatic runtime recompression of groundtextures

- Bugfixes:
  + fix #3591 (UnitFromFactory(..., userOrders) always passes 
    userOrders=false)
  + fix #3561 (units getting stuck on edges of impassable areas 
    --> pathing is no longer FUBAR)
  + fix #3575 (QTPFS terrain deformation lagspikes)
  + fix #3580 (decreased unit/feature ID randomness)
  + fix #3557 (TorpedoLauncher weapon fires only when on land)
  + fix #3564 (sun-flare visible when obscured by terrain)
  + fix #3553 (sun-flare has harsh edge)
  + fix #3562 (units are reluctant to fire in crowded situations 
    after 'fix #3488')
  + fix #3559 (avoidGround weapon tag is broken)
  + fix #3563 (units rub against building edges and slow down to a 
    crawl) and #3592 related to it
  + fix #3567 (transported nanotowers periodically teleporting to 
    ground)
  + fix #3520 (kamikaze units always have bad attack cursor when 
    giving manual attack command)
  + fix #3531 (wrong textures assigned to assimp models)
  + fix #3545 (AddUnitImpulse() causes unit to move in random 
    direction)
  + fix #3544 (units briefly invisible when transferred to another 
    team)
  + fix #3490 (ships cannot be transported by aircraft)
  + fix #3596 (in debug-mode the firing-cone visualisation of 
    weapons points up)
  + fix 'fix #3506 (wrong calculation of goffset for assimp model 
    pieces)'
  + fix pseudo-static units (nanotowers, etc) no longer being 
    transportable
  + fix #3569 (texturing for OBJ and ASS projectile models)
  + fix OBJ models being parsed by assimp
  + fix SEGV on exit
  + fix flashing team colors
  + fix some trees drawn after being destroyed

- Lua:
  + add Spring.UnitWeapon{Fire,HoldFire}(number unitID, number 
    weaponID) --> nil
  + add callouts 
    Spring.GetUnitWeapon{TryTarget,TestTarget,TestRange,
    HaveFreeLineOfFire}(number attackerID, number weaponID, number 
    attackeeID | [number targetPosX, number targetPosY, number 
    targetPosZ]) --> boolean
  + add Spring.SetProjectileTarget(number projectileID, [number 
    objectID, string objectType] | [number x, number y, number z]) 
    -->     boolean
  + add Spring.GetProjectileTarget(number projectileID) --> number 
    targetID, string targetType
  + add Spring.SpawnProjectile(number weaponDefID, table 
    projectileParams) --> number projectileID | nil
  + add MoveCtrl.SetMoveDef(number unitID, number moveDefID | 
    string moveDefName) --> boolean
  + add projectileID argument to UnitPreDamaged
     OLD signature: unitID, unitDefID, unitTeam, damage, paralyzer 
    [, weaponDefID [, attackerID, attackerDefID, attackerTeam] ]
     NEW signature: unitID, unitDefID, unitTeam, damage, paralyzer 
    [, weaponDefID, projectileID [, attackerID, attackerDefID, 
    attackerTeam] ]

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Fri Mar 15 14:36:44 UTC 2013 - mailaender@opensuse.org

- Update to 0.93.2
- moved weblinks to https://en.opensuse.org/Spring
- update MIME databases

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Sun Jan 13 16:49:03 UTC 2013 - joop.boonen@opensuse.org

- Added BuildRequires libbz2-devel as it's not automatically
  installed for openSUSE > 12.2

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Fri Apr 13 13:27:25 UTC 2012 - seiler@b1-systems.de

- added doc package to package new "sprin-VERSION" files

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Tue Apr 10 17:12:32 UTC 2012 - seiler@b1-systems.de

- updated to latest version. test file

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Sat Jul  2 13:07:38 UTC 2011 - jengelh@medozas.de

- Remove conflicting %debug_package: OBS deals with that already
- Remove unnecessary %clean section
- Use %_smp_mflags

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Sun Dec 12 00:00:00 UTC 2010 - marcel.hauf@googlemail.com

- Update source to 0.82.6.1
- Requires GLEW 1.5.1 or higher
- Change spring-engine-dedicated to engine-dedicated

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Thu Sep 09 00:00:00 UTC 2010 - marcel.hauf@googlemail.com

- Update source to 0.82.5
- Added headless and multithreaded spring binary
- New name conventions

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Thu Mar 16 00:00:00 UTC 2010 - marcel.hauf@googlemail.com

- Update source to 0.81.2.1

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Mon Feb 01 00:00:00 UTC 2010 - marcel.hauf@googlemail.com

- Update source to 0.81.1.3

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Fri Nov 13 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.5.2 which includes a new ErrorAI by default

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Sat Oct 24 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.5.1

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Mon Oct 19 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.5

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Fri Sep 18 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.4.2

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Fri Sep 04 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.4.1

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Sun Aug 30 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.4

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Thu Aug 25 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Added Java AI wrapper support. Builds Java AIs and the Java AI interface.

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Fri Aug 21 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.2
- Requires boost 1.35 instead of 1.34

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Wed Aug 19 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.80.1
- Requires boost 1.34 instead of 1.35

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Fri May 29 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.79.1

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Sun May 24 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.79.0.2

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Sat May 16 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Update source to 0.79.0

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Mon Jan 26 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- Using openAL-soft instead of openAL for newer distributions like openSUSE_11.1

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Sun Jan 25 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- added spring-complete package which installs all spring related packages

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Sat Jan 24 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- moved datadir to /usr/share/games/spring
- AIs are now located under /usr/lib(64)/spring/AI/*
- splitted AI files from spring-content package to spring-ais package

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Sun Jan 18 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- moved libdir from /usr/lib(64)/spring back to /usr/lib(64) to work with springlobbys autodetection of libunitsync.so
- source update to 0.78.2.1

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Mon Jan 12 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- update source to 0.78.1.1
- moved datadir to from /usr/share/games/spring to /usr/lib(64)/spring to fix badness reports for AI files
- moved libdir from /usr/lib(64) to /usr/lib(64)/spring
- droped python unitsync support
- splitted package into spring, spring-dedicated-server, spring-data
- using compiler flags and optimized build

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Thu Jan 06 00:00:00 UTC 2009 - marcel.hauf@googlemail.com

- fixed libdevil1 requirement
- removed require tag, buildservice finds the required packages automatically
- enabled jobs for makes, should increase compiling speed on multi core cpus

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Thu Oct 22 00:00:00 UTC 2008 - koshi@springlobby.info

- Updated source to 0.77b5

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Thu Oct 07 00:00:00 UTC 2008 - marcel.hauf@googlemail.com

- Updated source to 0.77b1

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Sun Jul 13 00:00:00 UTC 2008 - marcel.hauf@googlemail.com

- Removed java unitsync bindings
- Updated source to fixed 0.76b1 version
- Fixed maps/mods links in description

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Wed Jan 02 00:00:00 UTC 2008 - marcel.hauf@googlemail.com

- Update to 0.76b1

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Mon Jul 23 00:00:00 UTC 2007 - marcel.hauf@googlemail.com

- first version of package