File urbanterror.changes of Package urbanterror

Wed May  6 14:27:02 UTC 2020 - Carsten Ziepke <>

- Added build requirement pkgconfig(xxf86vm). Fixes building on
  openSUSE Leap 15.2
- New icon in correct size (512x512 instead 500x500).
- Spec file cleaning with spec-cleaner.

Sat Aug 11 16:44:01 UTC 2018 -

- Update to 4.3.4
  * Fixed several potential buffer overflow exploits
  * Fixed the bug where unpinning a 2nd nade in a row and switching
    to another weapon would result in the nade being dropped on the
  * Fixed players being stuck with level 19 in Gun Game when
    g_randomorder was set to 1
  * Bomb mode: fixed SurvivorWinner events not being written in the
    server logs in some situations.
  * In order to free up some space in the "serverinfo" variable,
    and to try to prevent the "info string length exceeded" error
    messages on the servers, and the subsequent potential bugs:
    1 Removed g_bombDefuseTime and g_bombExplodeTime from the
    2 Changed g_teamnameRed and g_teamnameBlue to g_nameRed and
    3 Removed the "Clan" and "Location" serverinfo vars from
      server_example.cfg - server admins are free to add them back
      to their configs if needed
    4 Removed auth_tags, auth_verbosity, auth_cheaters and auth_log
      from the serverinfo as they weren't strictly needed
    5 Removed dmflags from the serverinfo string, it's an unused
      leftover from Quake 2
    6 This frees up about 115 chars in the serverinfo string
  * Fixed output of the "where" client command
- Changes from 4.3.3
  * Fixed CVE-2017-6903
  * Fixed a potential buffer overflow exploit with thefunstuff
  * Fixed a potential exploit with the cl_guid variable
  * Fixed a potential exploit: do not allow loading .menu files
    from the /download/ subfolder and enforce menu files to have
    the .menu extension
  * Fixed a potential exploit where the result of the /stats
    command called by a spectator while following a player would
    be sent to the followed player instead of the spectator
  * Fixed a potential exploit with ROM and INIT cvar types being
    forced to USERINFO

  * Fixed the server browser not showing any server when using the
    legacy Quake 3 engine
  * Fixed modern ioq3 engines crashing with the error
    "Engine linkage error #31"
  * Fixed a bug where spamming a key binding while downloading a
    map would result in a "client overflow" game crash

Fri May  5 01:54:36 UTC 2017 -

- Added fix-i586.patch to fix build with i586 (asm needs sse (2)).

Mon May  1 19:45:16 UTC 2017 -

- update to 4.3.2
  * Locked sv_fps & snaps back to 20 #348
  * New cl_mouseAccelStyle 2, with logistic curve for smooth and limited accel #54
  * Various fixes for OpenBSD and 64bit systems #59 #60
  * Updated Q_CleanStr to discard multiple color code prefixes and fixed broken COM_GetExtension #63 #38
  * Fixed 'stopserverdemo' being called on clients where the command doesn't exist #63
- drop fix-i586.patch (fixed upstream)

Sun Oct 16 18:41:55 UTC 2016 -

- update to 4.3.1
  * Fixed the FPS drops / lag issue #334
  * Slightly improved engine performances on Windows
  * Fixed Ghosttown, Paris, Mykonos appearing as 3rd party maps in the server browser #296
  * Added instagib to server_example.cfg #342

  * New gametype: Gun Game (g_gametype 11)
  * New game mode: Instagib (affects all gametypes with the cvar g_instagib 1|0 (1=on, 0=off))
  * New gear menus
  * New weapons: FR-F1, P90, Magnum, Benelli
  * Unlocked sv_fps and snaps (range: 20 - 125, default: 60)
  * Updated AK103 bullet description
  * Added kill assists in team gametypes
  * Added silent ladder walking (hold your walk key while climbing ladders)
  * Hid the "ut4_" prefix in the server list for map names
  * Adjusted weapon/item drop velocities (they drop towards where you aim rather than from your groin all the time)
  * Added ut_echo $cvar substitution
  * Added cg_chatBG (0 - light, 1 - dark, 2 - dependent on speed)
  * Added cg_chatOrder (1 - messages are displayed from top to bottom, 2 - from bottom to top)
  * Updated console design
  * Added console tabs
  * Added cg_radioPos (0 - normal, 1 - directional, 2 - directional + distance like the player is yelling)
  * Added support for choosing no primary weapon (it was possible before if you edited the 'gear' cvar)
  * Added ammo colours
  * Added centered team scores (cg_drawTeamScores 2)
  * Added movement keypress overlay: cg_drawKeys (1 - visible only when in spectator, 2 - always visible)
  * Fixed defusers appearing dead on the miniscoreboard #191
  * Fixed some issues with the /me command
  * Fixed unknown values for $crosshair #185
  * Fixed player name colouring in FFA #192
  * Fixed cooked grenades being fired and dropped on death
  * Cleared filter bar on connect #178
  * Fixed stamina drain on ladder sprinting #188
  * Blocked multiple flags from being taken by the same player
  * Fixed use key pickup not working on some maps #135
  * Fixed the ability to boot another player while holding the jump key despite being on the ground

  * New: admins can perform rcon commands directly from the in-game chat box without having to know the rcon password. Everything is handled by the auth system. Documentation incoming.
  * New: auth-unban rcon command. AccountUnban in the server logs
  * Fixed the Benelli and the P90 looking too small
  * Fixed the missing TOD50 skin and icons
  * Tweaked the P90: less damage, more accuracy
  * Disabled the countdown sound by default
  * Gun Game: added a mandatory helmet to everyone
  * Gun Game: added the weapons introduced in 4.3
  * Gun Game: fixed the level randomly showing 0/16 on the HUD
  * Gun Game: latched the cvar g_hardcore (needs a reload to be applied)
  * Gun Game: added the player's level to the scoreboard, and players are now sorted by their level
  * Gun Game: fixed being downgraded 2 levels when booted or killed with a knife
  * Gun Game: fixed earning a level when killing yourself with the HK69. Downgrades a level instead

  * Weapons: SR8 - tweaked damages (%): (Groin, Butt) from (97, 90) to (100, 97)
  * Weapons: FR-F1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (77, 74)
  * Weapons: PSG1 - tweaked damages (%): (Groin, Butt) from (70, 70) to (75, 70)
  * Weapons: M4A1, LR300, G36 - tweaked damages (%): (Groin, Butt) from (37, 33) to (33, 31)
  * Weapons: DE - tweaked damages (%): (Groin, Butt) from (45, 41) to (42, 40)
  * Weapons: MP5K - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
  * Weapons: UMP45 - tweaked damages (%): (Groin, Butt) from (36, 32) to (33, 31)
  * Weapons: AK103 - tweaked damages (%): (Groin, Butt) from (41, 34) to (39, 35)
  * Weapons: Negev - tweaked damages (%): (Groin, Butt) from (25, 22) to (24, 22)
  * Weapons: Beretta - tweaked damages (%): (Groin) from 25 to 24
  * Weapons: reduced P90's muzzle flash #219
  * Weapons: added back the P90 as a secondary weapon
  * Weapons: tweaked P90's damages, spread and recoil
  * Weapons: tweaked Magnum's damages
  * Gear menu: added a "close" button at the bottom-right corner
  * Gear menu: swapped the "secondary weapon" and "grenade" boxes
  * Gear menu: fixed a crash when trying to select a secondary weapon while having no primary weapon #221
  * Gear menu: fixed P90 being selected as primary disabling the Benelli as a secondary #229
  * Gear menu: fixed being able to have no items at all. Also fixed a bug where your whole gear would reset if you clicked somewhere outside the list of weapons on the menu. #213
  * Gun Game: added a smooth transition between weapons when leveling up
  * Gun Game: fixed knife kill not demoting a level #225
  * Gun Game: fixed the gametype showing up as "UNKNOWN" in the server browser #215
  * Gun Game: fixed having a delay before being able to shoot after a level up #224
  * Gun Game: added more ammo to the HK69 in hardcore mode
  * Instagib: fixed TOD50's positioning #216
  * Instagib: removed the movement penalty indicator for the TOD50 #216
  * Instagib: the TOD50 now has infinite ammo #216
  * Instagib: showing the number of bullets in red if the weapon isn't ready 
  * UI: capitalized prefix-less map names in the server browser #215
  * UI: added cg_scopeFRF1 to customize FRF1's scope type #232
  * UI: Added the ability to use custom crosshairs
  * Chat: added /map and /devmap to the auth-rcon commands
  * Chat: fixed a buffer overflow on /me and /chat messages #210
  * Rcon: new command: forceall <team> <destination> to force all players from a team to join another team
  * Rcon: new command: kickall <team> <reason> to mass kick teams or all players from a server
  * Rcon: extended the players command with more information
  * Misc: Removed the "missing sound" beep #246
  * Misc: If dmaHD is disabled, don't show its settings #245
  * Misc: Added a 'Device' menu setting. #245
  * Misc: Updated the credits menus #205
  * Misc: repackaged the game

  * Menus: gear selection menus overhaul
  * Weapons: New sounds for the following weapons: Magnum, Benelli, Colt 1911, FR-F1, Mac 11, P90 and PSG1
  * Weapons: fixed the reflection on the scopes of the FR-F1, SR8 and PSG1
  * Weapons: fixed the "empty ammo" sound not being triggered #256
  * Match mode: fixed substitute status not being applied consistently after a map change #6
  * Server: fixed not being able to change g_gravity's value through the mapcycle.cfg file #263
  * Bots: fixed bots shooting at dead players #242
  * Engine: use libcurl version 4 by default instead of v3
  * Misc: new blue/red/neutral flag designs
  * Misc: fixed tag goggles overlay not being visible to spectators. #262
  * Misc: fixed team chat not working #265
  * Misc: fixed custom func_wall / func_rotating_door not working properly in LMS gametype #259
  * Misc: defaulted sv_floodprotect to 2

  * Gameplay: fixed incorrect assists counting #271
  * Maps: added ut4_mykonos_a17 and ut4_paris to the official pk3
  * Maps: removed AbbeyCTF, Ambush, Commune, Company, Crossing, Harbortown, Horror, Maya, Prague_v2, Snoppis, Toxic and Tunis from the game pack.
  * Engine: added 64bit support on OSX. Removed 32bit builds (< OSX 10.6) #52
  * Engine: added OpenBSD support #51
  * Engine: added r_noborder to remove the game's window borders #283
  * Engine: added r_centerWindow to center the window when not in full screen. Defaulted to 1. When set to 0 with r_noborder, use vid_xpos and vid_ypos to set your window in a custom position
  * Engine: fixed chat messages disappearing when being sent at the moment of your death #261
  * Engine: added the ability to switch between console tabs with MOUSE1 (next tab) and MOUSE2 (prev tab)
  * Engine: fixed bots using slots reserved for private clients
  * Weapons: DE: butt -2pts of damage
  * Weapons: Beretta: updated full damage table
  * Weapons: Negev & M4A1 & LR300 & AK103 & G36: updated groin/butt damages
  * Weapons: SR8 & PSG1 & Knife: updated damage table
  * Weapons: COLT1911: reduced recoil. Torso/Vest +3pts of damage
  * Weapons: Glock: updated full damage table
  * Weapons: Mac 11: updated full damage table. Increased the fire rate a bit
  * Weapons: FN P90: updated full damage table
  * Weapons: FR-F1: updated full damage table
  * UI: added a box on the main menu to display announcements
  * UI: fixed the server browser displaying the wrong number of bots #273
  * UI: fixed the gear getting reset when switching to the team selection menu #272
  * UI: new controls menu dedicated to item binds (drop kevlar, drop flag, toggle laser, toggle nvg) #264
  * UI: hide the team select buttons in non team gamemodes #275
  * UI: fixed the Benelli icon overlapping its box in the gear selection menu #282
  * UI: added cg_autopickup to options #252
  * Gun Game: show the winner on the scoreboard at the end of the game #274
  * InstaGib: added a callvote option to set g_instagib
  * InstaGib: disabled in Jump Mode and Gun Game
  * Misc: fixed hands and gun models glitching out when repeatedly setting cg_fov to an incorrect value #291
  * Misc: fixed an issue with ut_weaptoggle when holding two secondary weapons #290

  * Gameplay: fixed a regression with ut_weaptoggle #297
  * Instagib: fixed random client crashes when playing INSTAGIB #234
  * Instagib: fixed TOD50's odd recoil movement. #316
  * Instagib: fixed being able to switch/drop the TOD50 before its cooldown end time #322
  * Engine: swapped MOUSE1 and MOUSE2 for the console tabs switch
  * Engine: fixed in_mouse 1 not toggling console tabs
  * Weapons: fixed some fps drops due to high poly LODs of the benelli and the p90

Tue May  3 14:45:05 UTC 2016 -

- Added fix-i586.patch to fix build on i586 architecture with newer
  gcc or clang versions.

Sun Feb  1 12:41:21 UTC 2015 -

- update to 4.2.033
  * Fixed strat time causing early match termination
  * Fixed flag return message colour #176
  * Fixed negative team scores #177

Sun Jan 11 13:32:12 UTC 2015 -

- update to 4.2.022
  * New cvars to modify the text size: cg_msgSize and cg_chatSize
  * Servers now issue a DNS lookup for the master server on map change
  * Game clients now check for other master servers when the main one is down
  * Randomized team join when all factors are equal (when the scores and numbers of players were equal, you would always be placed on the red team)
  * New commands accessible through ref access: swap, pause, reload, restart, nextmap, cyclemap, map, exec, veto
  * Added a g_refNoExec cvar to control referee access to the exec command
  * Added primary, secondary, sidearm, grenade, and bomb arguments to ut_weapdrop #157
  * Added a bot indicator and filter in the server browser menu
  * Added "(next: map)" to the cyclemap vote string when g_nextmap is set
  * Updated g_stratTime to not cut into play time
  * Added cg_leftHand
  * Improved the team scores visual in HUD
  * Disabled non-numeric characters being used for colour codes (this means '^a' is not a colour anymore, but you can now use the caret in chat)
  * Enabled the percent (%) character for use in chat
  * Enabled the semicolon (;) character for use in chat
  * Added IRC-style /me command (works in chat as well)
  * Added flag drop bind to the menus #124
  * Added filter bar in the server browser menu
  * Reorganized the "General Settings" panel and added a "Meter Settings" panel
  * Added detection for vote keys #171
  * Enhanced dropped bomb visibility on the minimap #155
  * Fixed defusing player status shown as dead #149
  * Improved flood protect limitations: its value is the number of commands you can perform per second #154
  * Fixed a swap command issue #150
  * Fixed g_maxGameClients not working properly #146
  * Fixed g_ctfUnsubWait which never had worked properly #158
  * Fixed missing textures on some SPAS hits #160
  * Fixed gear menu showing outdated gear when using gear binds #159
  * Fixed team scores not appearing until the scoreboard is opened
  * Fixed the CI message displayed on map end for subs #113
  * Fixed the multiple bomb carriers in blue team issue #148
  * Fixed missing cvar g_nextCycleMap #53
  * Fixed the wrong time being displayed on scoreboard #47
  * Fixed server command overflows during timeouts (also fixes huge demo sizes during timeouts) #163
  * Fixed stupid radio menu behaviour - now only the 0-9 binds will be suppressed #3
  * Suppressed hit logging if target is frozen or god #164
  * Fixed reversed score order when Blue team wins #170
  * Fixed missing Freeze Tag label for g_gametype votes #172
  * Fixed $crosshair not working properly in some cases (and also allowed chat variables to be used when dead) #166
  * Fixed most custom maps not appearing in the vote menu #167
  * Fixed an exploit when spectating the referee #173

Sat Nov 22 14:10:37 UTC 2014 -

- update to 4.2.021

Sat Oct  4 05:14:12 UTC 2014 -

- update to 4.2.020

Fri Oct  3 16:25:08 UTC 2014 -

- update to 4.2.019

Wed Feb 19 17:32:13 UTC 2014 -

- Update to 4.2.018
  * New g_gear restriction code. It now uses weapon/item letters so you can disable whatever weapon or item you want.
  * Changed the medic badges back to the caduceus.
  * Solved FPS drops introduced in 016/017 client.
  * Fixed the issues with auth_owners.
  * Fixed the "auth string output overrun" issue.
  * Solved 'callvote map' problem where results can be unpredictable.
  * Fixed client number in callvote server log entry.
  * Fixed callvote kick bug.
  * More checks for pure servers.

Tue Dec 24 10:41:52 UTC 2013 -

- use simpler GitHub

- update to 4.2.017
  * Fixed teambalancer-skin bug.
  * Fixed chat overflow bug (was overflowing on the team overlay)
  * Fixed the flag capture time.
  * New cvar: cg_drawFlagCaptureTime (0: no time shown, 1: time in seconds, 2: time in seconds and milliseconds)
  * All UrT executables are now compatible with older CPUs (no-SSE build no longer needed)
  * Fixed mousewheel scrolling of console when raw-mouse was used.
  * dmaHD: Sound system is on by default on the UrT executables.
  * dmaHD: Fixed annoying clicks/echoes with some weapon sounds.
  * dmaHD: Re-introduced all the old mixers (CVAR: dmaHD_mixer)
  * Autobalance turned off by default.

- changes from 4.2.016
  * Fixed the bug in the Auth System that appeared in the release 4.2.015 where sometimes lag could lead to players using account names of other players
  * Fixed the "badinfo" issue (many thanks to Jacepriester)
  * Animation config updates
  * New Dr. Pink and Dr. Blue player skins
  * Correctly disable inactivity timer when g_inactivity is set to 0
  * Ability to set skins per team using cg_skinfixed 0|1
  * Increased minimum value of com_hunkmegs and made the error message Hunk_Alloc failed on... more understandable
  * Updated Mac11 sounds
  * Fix for specularity on SR8 (very noticeable on bolt cap)
  * Fixed lagometer position on CTF when using Wave Respawns
  * Enhanced cg_speedo CVAR: will display client speed using (1) UPS: Quake units per second, (2) KPH: Kilometers per hour, (3) MPH: Miles per hour
  * Fixed killsound not being played upon HE Grenade kill and bleed out
  * New sniper crosshair: cross-dot (cg_scopeSR8 | cg_scopePSG | cg_scopeG36 4)
  * Fixed skeetshoot map reloaders: fix target_give not resetting state after execution
  * New crosshair: cg_drawCrosshair 14 (simple cross Quake 3 style). Available in UI menu
  * Fixed respawn timer being shown after map restart
  * Added 0 padding in asset download time left and server list refresh time
  * Added sound on weapon mode change
  * Added accelerometer configurable with cg_accelero 0|1|2 and UI menu
  * Added cg_accelSize CVAR to tune dedicated accelerometer size
  * Fixed bots being kicked from the server for teamkilling
  * Added TeamBalancer. Can be controller with g_autobalance CVAR (0 = disabled, 1 = balance every minute, 2 = every 2 minutes, etc). Works only when match mode is deactivated.
  * Added g_noVest CVAR for Jump Mode: is set to 1 removes the Vest from all the players
  * Added client respawn event to game log: ClientSpawn: <slot>
  * Fixed impossibility to kick zombie clients off the server
  * Fixed connection to full server resulting in Server is for low pings only
  * dmaHD engine forced to 44Khz 16-bit stereo output
  * Increased command buffer from 64KiB to 128KiB for players with large config files
  * Added separate Windows executable for non-SSE2 processors
  * Fixed substitute flag being resetted upon map change
  * Correctly update client team overlay when /forcesub command is executed
  * Added menu items in sound menu for configuring dmaHD
  * Added more in-built r_mode graphics modes for wide screen monitors
  * Added new wide resolutions in graphics menu
  * Increased chat area width and message area width
  * Hide timelimit from HUD if there are no valuable info to be displayed
  * Fixed inactivity timer kicking local client thus causing all the players to be disconnected
  * Added flag capture time. New log string: "FlagCaptureTime: <player id>: <time in milliseconds>"
  * Major overhaul of dmaHD sound system

Thu Oct  3 13:50:54 UTC 2013 -

- update to 4.2.015
  * Fixed respawn protection hits being displayed in Jump Mode
  * Enabled missing radio calls in Jump mode and enabled UI radio menu
  * Correctly stop Jump timers on Timelimit Hit and map restart
  * Fixed wave respawn timers not showing in freecam
  * Improved FFA/LMS spawn selection system
  * Improved ut_itemuse (supports string arguments now, e.g. "ut_itemuse nvg")
  * Enhanced game load fail messages (VM_Create failed on UI and Invalid game folder): will now display a User Friendly message
  * Added support for Console and UI fields pasting on Linux (requires xclip) and Mac OSX (CTRL+V)
  * Added g_shuffleNoRestart 0/1: if set to 1 shuffleteams will not restart the map
  * Added g_inactivityAction 0/1: define inactivity action (0: kick, 1: move to spec)
  * Added cg_noci 0/1: it disables the Connection Interrupted center screen text
  * Added cg_cleanFollow 0/1: it disables some of the instructions displayed when following players
  * Added cg_exposeBots 0/1: visual bot identification
  * Added cg_drawMapLocation 0/1 (configurable in minimap settings UI): shows current map location near health bar
  * Added cg_killsound (configurable in weapon settings UI): will play a local sound when the hit enemy is killed
  * Removed racejump: using only racefree for solo modes
  * Added Match Mode Ragequit protection (on a paused game, when an entire team disconnect from the server, reset match status and clear the pause)
  * Added missing log lines for VotePassed and VoteFailed (for external bots)
  * Display the current nextmap upon g_nextmap callvote
  * Do not reset scores when going substitute
  * Changed colours to team names in the player set up menus eg: orange is now Fugitives
  * Disable bind execution when radio UI is opened
  * New damage values for Groin (97%) and Butt (90%) when using SR8
  * Allow walljumping without actually jumping before (falling): 4.1 behavior (eg. turnpike window stairs to WC jump)

Sat Jul 13 15:48:28 UTC 2013 -

- update to 4.2.014
  * Fixed cg_ghost not working properly
  * Fixed map autocomplete with many maps
  * Optional new compressed pure list format for servers with many maps (sv_newpurelist)
  * Removed command /maplist: it's causing lags if the server has a lot of maps
  * Disabled dmaHD by default
  * Correctly lock g_stamina to be changed only in Jump Mode
  * IP banlist '*' wildcards and fix for '0' in address
  * Fixed mouse cursor shows up with some of the in_mouse settings
  * Fixed Vote kick which was inconsistent and buggy
  * Fixed player being forced to spectator on a new level
  * Fix broken timers after swaproles
  * Fixed broken wave respawn timer after paused game

Sat Jul  6 18:40:35 UTC 2013 -

- update to 4.2.013
  * Possibly fixed sv_maxPing connecting issue
  * Added RAW mouse support
  * Added dmaHD sound
  * Added partial substring matching for client/map searching (RCON commands)
  * Fallback to default r_mode in case the resolution is set too high for the monitor instead of having the error "Could not start OpenGL subsystem" and the game crash

Sun May 26 09:10:59 UTC 2013 -

- update to 4.2.012
  * Medic and bleeding timing improved
  * Fixed callvote kick bug
  * Fix for missing skins on startup
  * Added funstuff with new cvars (g_allowfunstuff, cg_showfunstuff and funfree for FFA game modes (uses red team funstuff only))

Fri Apr 12 21:33:18 UTC 2013 -

- update to 4.2.011
  * Fixed g_maxWallJumps CVAR slowing down walljumps
  * Improved g_noStamina. Was causing some glitches (only in Jump Mode)
  * Fixed BombDefuse display message
  * Fix teamoverlay colors for cg_drawTeamOverlay 2/3/4
  * Added Mouse Wheel support for in-game server browser
  * In-game server list scrolling is now noticed also by a sound
  * Fixed server list scrolling to the top after adding a server to the favorite list
  * Added Cavalry skin set
  * New hit reporting for SPAS (multiple hits and players)
  * Fixed Glock sound
  * Fixed funny death animation
  * Prague V2 - Updated with HD assets and routes
  * Fixed connecting to GTV
  * Fixed player names' colours in chat and radio chat messages
  * Added markers of legacy team in chat
  * Changed orange team name to 'Fugitives'
  * Fixed colour typo in auth console message
  * Fixed instant medic upon multiple hits
  * Torso has priority over arms in hit detection
  * Allow instant skin selection during demo playback
  * Fixed timer alignment in round based modes when using round limits
- changes from 4.2.010
  * Added g_maxWallJumps CVAR for Jump Mode only
  * Preloading radio sounds and other misc sounds to avoid client freezes when using them
  * Fixed the ClientJumpTimerStopped log event that was returning a time of 0 secs
  * Fixed negative enemy counter in mini scoreboard in FFA/LMS gametypes
  * Not showing the UI cursor when loading a map anymore
  * Fixed big jump maps loading failure
  * Fixed ut_weaptoggle behavior
  * Not checking bots inactivity timers anymore
  * Added /ignore and /ignorelist commands
  * Fixed CAH miniscoreboard
  * Fixed Jump Run timer not displayed correctly while spectating a player
  * Fixed miniscoreboard not displaying player DEAD/ALIVE status correctly
  * Disabled auth account check for bots to avoid auth-reject when auth_notoriety > 0
  * Don't have g_teamAutoJoin affect bot's team
  * Fixed spectator being switched from follow to free after map_restart if following a client
  * Fixed server browser 'Auth' and 'Password' filters
  * Added g_maxJumpRuns CVAR for JUMP mode only (available when g_matchMode is 1)
  * Changed some JUMP in-game messages
  * New log format for Jump mode entities actions
  * Fixed a bug in save and load command (player view angles are now reset correctly)
  * Fixed blue armband showing on red team players minimap arrows
  * Updated the Glock sounds
  * Added client-side skin forcing
  * Added six new skin sets
  * New player setup menus
  * Fixed issue with shader stage directive 'alphaGen'
  * Added TTimo's QuakeLive-style mouse acceleration

Mon Dec 31 13:25:50 UTC 2012 -

- update to 4.2.009
  * Fixed jump timer colours display while watching a player from spectators.
  * Fixed armband vertical alignment in scoreboard.
  * Fixed miniscoreboard not updating player status after a player respawns.
  * Fixed player bandage while healing close to walls.
  * Fixed ut_weaptoggle.
  * Fixed "header" warning message for the mirror1.tga.
  * Fixed bug in Stats UI menu.
  * Fixed g_flagReturnTime being ignored.
  * Fixed blood when shooting walls.
  * Fixed jump timer >1 hour bug.
  * Fixed UI ingame select gear not being validated when pressing ESC.
  * Fixed the "server is for low pings only" issue.
  * Fixed multiple graphic bugs and added new features.

Sun Dec  9 13:42:00 UTC 2012 -

- update to 4.2.008
  * Fixed the server lag / crash issue.
  * Fixed the client crash when selecting a weapon.
  * Potentially fixed the FPS issue.
  * Fixed the SPAS which was causing excessive bleeding.
  * Fixed the Auth System logout UI bug.
  * New /racejump and /racefree cvars.
  * New color for FFA and LMS HUD.
  * Fixed Eagle's cable car.
  * Fixed FFA UI scoreboard bug.
  * Fixed SPAS gear bug.
  * Defaulted player armband to light purple in JUMP mode when set to g_armband 1.
  * Fixed a bug in callvote kick UI menu.
  * Enhanced kill display, new options cg_drawKillLog 3|4|5 available, added to UI menu.
  * Fixed punctuation and some spelling in kill display.
  * New images for the player setup menu.
  * New player setup menus for the Free and Jump teams.
  * Added player's login to the scoreboard.
  * Fixed a bug in the "smite" command help text.
  * Changed the player bar color in the scoreboard for FFA, LMS (Green) and JUMP (Purple) to match the HUD color.
  * Added a workaround to reduce flag cap spamming in Jump Mode, sounds and messages are shown only to the flagcarrier.
  * Added a cvar ui_modversion which displays the current mod version in the game menu.
  * Reduced the range of the cvar r_primitives.
  * Added run timer and best timer in the scoreboard for jump mode.
  * Added jump mode timers.

- changes from 4.2.007
  * Fixed g_noStamina being used in other gametypes than Jump.
  * Fixed "ut_itemdrop flag" in Jump mode.
  * Fixed cg_autopickup 0 bug.
  * Fixed g_gear change server message.
  * Fixed regain stamina bug on damaged player.
  * Fixed a bug where the stamina would drain while walking around crouched.
  * Fixed credit UI bug.
  * Fixed callvotes and votes for spectators.
  * Removed medic icon on radio calls for Jump mode and Last Man Standing.
  * Added waiting time display before you can call another vote.
  * Added the autocomplete client command (TAB).
  * Added "callvote map" and "nextmap" check for the specified map to be loaded on the server.

Fri Nov 16 16:19:32 UTC 2012 -

- update to 4.2.006
  * New gametype, Jump Mode /g_gametype 9.
  * Fixed the autoradio bug in Bomb Mode.
  * Fixed the "Last Man Standing" gametype description in the in-game menu.
  * LMS round winner is now logged.
  * Fixed incorrect time display for players connecting to a game during pause in match mode.
  * Fixed floating player name while using cg_crosshairnamestype 0.
  * Fixed flag captures being added to the score during warmup time of CTF matchmode, also for the second half of a match.

Sun Nov  4 19:14:32 UTC 2012 -

- update to 4.2.005
  * Fixed CTF scores bleeding through warmup into game.
  * Fixed the server crash issue.  

Mon Oct 29 17:42:27 UTC 2012 -

- update to 4.2.004
  * Fixed the "all servers full" server browser issue.
  * Fixed the mute command, it can handle temp muting now.
  * Tweaked the stamina drain.
  * The bleed rate is proportional again to how many times you get shot.
  * Updated player model skins.

Fri Oct 26 20:46:47 UTC 2012 -

- update to 4.2.003
  * Fixed crouch popping.
  * Fixed turtling, you can no longer crouch with the player's head on your thighs.
  * Fixed kick vote bugs.
  * Fixed coloured names.
  * Added FFA/LMS overlay.

Mon Oct  8 16:21:00 UTC 2012 -

- update to 4.2.002
  * Fixed the server crash issue.
  * Fixed the login page in the game menu.
  * Fixed the authentication system, including the auth issue on linux x86_64 systems.
  * Fixed the server log line truncate when the lines have more than 1024 chars.
  * Fixed arm bands rgb, custom colored armbands should work again.
  * Fixed the bleedout bug.
  * Fixed hits, shooting in the knees is no longer registered as a vest hit.
  * Fixed cg_drawKillLog 0 now only shows hits.
  * Fixed the helmet no longer becomes "white" on the map Sanctuary.
  * Fixed the medic bug, it goes as fast as intended now.
  * Fixed the "killsss" typo that was showing in the FFA scoreboard.
  * Fixed 100% cpu usage dedicated servers.
  * Fixed the Nuke, server admins can nuke players again: /rcon nuke <playername/id>.
  * Fixed the kick vote.
  * Default /rate raised to 16000 instead of 3000.
  * Potentially fixed the FPS issue.
  * Auth-ban and the bans on our website are now fully functional.
  * Updated the /rcon auth-whois command to show more infomation.

Thu Sep 27 17:02:22 UTC 2012 -

- initial release