File blender.changes of Package blender

Fri Jun 17 06:18:04 UTC 2016 -

- use sse compiler options only on supported architectures
- fix build on ppc by skipping colormanagement
- drop SUPPORT_SSE2_BUILD since it is not used by cmake anymore

Mon Jun  6 14:19:07 UTC 2016 -

- Moved %{_datadir}/%{name}/%{_version}/datafiles/ back to main
  package after it somehow ended up in the language package. See
- Added build requirements to bring package in line with the 
  official blender build.

Thu Apr 21 12:48:30 UTC 2016 -

- Added debugbuild macro to the spec file to enable debugging.
  See boo#976293.

Sat Apr 16 22:01:17 UTC 2016 -

- Use pkgconfig instead of libffmpeg-devel

Wed Apr 13 10:09:05 UTC 2016 -

- Update to release 2.77a
- Removed patch blender-2.77-bufferoverflow.patch upstream fixed.
- Upstream changes:
  For 2.77a many fixes for OpenGL display and simulation were made,
  as well as various fixes to rendering, sequencer and modeling.
  This bugfix release also solved some regressions in the particle

Wed Mar 23 16:24:41 UTC 2016 -

- Update to version 2.77
- Upstream changes:
   Cycles: Better Subsurface Scattering, GPU support for Smoke/Fire
    and Point Density.
   Grease pencil stroke sculpting and improved workflow.
   OpenVDB caching for smoke/volumetric simulations.
   Reworked library handling to manage missing and deleted
   Redesigned progress bar.
   Edit mode boolean tool, better decimate modifier.
   Improved extruding and weight painting tools for
   And: 100s of bug fixes and other improvements!
- Added blender-2.77-bufferoverflow.patch to correct incorrect 
  use of strncat. Reported upstream and already corrected in git.

Mon Dec 28 10:00:03 UTC 2015 -

- Added conditionals to enable blender to build without cycles and
  openCOLLADA for openSUSE:13.2 see boo#960234

Fri Dec 18 11:00:00 UTC 2015 -

- Use a build conditional for ffmpeg to enable it in Evergreen

Tue Dec  8 16:47:00 UTC 2015 -

- Removed libffmpeg-devel build requirement, ffmpeg-devel is now

Sat Dec  5 14:52:00 UTC 2015 -

- Altered _constraints file to apply to all architectures.

Fri Nov  6 05:54:44 UTC 2015 -

- Spec file additions to allow build in other build service

Thu Nov  5 13:29:59 UTC 2015 -

- update to 2.76b
  - Fix bug#46437: Make progress report py helper resitent to 'zero
    steps' passed value...
  - Fix bug#44048: freestyle lines in Cycles are in the wrong color
  - Fix bug#45152: multiviewithstereo render not working with
    Freestyle + Cycles.
  - Fix bug#46441: texture paint soften brush at 0 strength works
    at full strength.
  - Cycles: Increase number of textures allowed for OpenCL render
  - Fix bug#46444: Crash importing DAE with empty armature
  - Fix bug#46434: Shear with local-center & editmode fails
  - Fix bug#46446: texture nodes image node not working with image
  - Fix bug#46447: fix build on non-x86 platforms.
  - Fix bug#46458: BGE Crash on load
  - Fix bug#46450: Seams from islands, wont show 'Sharp'
  - Fix bug#46002: mathutils.geometry.intersect_line_line_2d
    doesn't operate on lines, but on line segments.
  - Fix bug#46467: Clean Keyframes removes the channels.
  - Fix bug#46453: JPEG quality not stored in file
  - Fix bug#46487: OpenSubdiv objects are invisible in Blender
    Internal "Rendered" viewport mode
  - BGE: Fix animations update when scene is suspended.
  - Fix bug#46223: multiview image sequences crashing.
  - Fix related to bug#46223: memory leak when loading multilayer
    multiview images.
  - Fix bug#46483: vertex/edge slide with correct UVs sometimes
    pinning UVs.
  - Fix bug#45900: Allow again white spaces in file names.
  - Fix bug#46465: Lag scrubbing with PlayAnim
  - Fix memory leaks in PlayAnim
  - Fix bug#46493: Wrong camera zoom blur with non-unit pixel
  - Fix crash with PlayAnim & long filenames
  - Fix crash pressing +/- in file-selector
  - Fix bug#46503: Snap scale fails using corner pivot
  - Fix bug#46502: Linked dupli-group lost on reload
  - Fix for missing id_lib_extern, assigning ID's
  - Mesh remapping: fix loop 'best matching normals' not using
    transform space.
  - Fix bug#46508: data_transfer of normals fails in case objects
    are transformed.
  - Fix broken CD_NORMAL interpolation callback (would generate
    non-unit vectors).
  - Fix bug#46429: Movie clip is deformed by resolution multiplier
    when offset is added in sequence editor.
  - Fix bug#46524: Use Alpha (Straight/Premultiply) option missing
    in 2.76 for DDS files.
  - Fix bug#46520: mathutils.bvhtree crashes with distance input.
  - Fix bug#46531: Cannot use % in filenames.
  - Fix bug#46529: Unwrap UV with use-subsurf fails
  - BGE: Fix bug#46381 : last action frame not updated.
  - Fix bug#46544: Can't unpack generated image
  - BGE: Fix physics meshes conversion with modifiers.
  - Fix bug#46524: Use Alpha (Straight/Premultiply) option missing
    in 2.76, part II.
  - Fix bug#46565: Movie render crash with out permissions
  - Fix bug#46561: Crash in outliner delete hierarchy
  - Fix bug#46569: Crash with mask & locked-track enabled
  - Fix bug#46521: Python: bvh.ray_cast doesn't find a plane facing
    in the other direction under certain circumstances
  - Cycles: Fix for watertight intersection
  - Cycles: Watertight fix for SSS intersection
  - BGE: Fix bug#46556: check on null sound datablock pointer.
  - Fix snap-scale with axis constraint
  - Fix for error with RenderView in ImageView list
  - Fix ffmpeg saving long paths
  - Fix ffmpeg memory leaks
  - Fix related to bug#46538: do not popup choice menu of
    mark/clear seam UV editor op invoke when prop is already set!
  - Fix bug#46538: Mark and Clear Seam in UV Editor, assigning
  - Fix invalid exceptions with preview API
  - Fix error in bone UI
  - Fix: X-axis values in Graph Editor should not be displayed as
    timecodes in "Drivers" mode
  - Fix: Missing update after scrubbing time in Graph Editor
  - Fix bug#46599: Copy Rotation behaves erratically when Use Y is
  - Fix: Prevent warnings from popping up when trying to edit
    driver expressions from buttons
  - Freestyle: minor speed-up by omitting the calculation of the
    smallest edge size.
  - Fix bug#46604: Crash in ChainPredicateIterator instantiated
    without predicates.
  - Fix broken comment about our WM progress report for python (its
    not a progress bar at all).
  - Fix bug#46606: Trackball Rotate jumps releasing shift
  - OpenSubdiv: Fix wrong handling of vertex parent
  - Fix bug#46605: Compositing causes access violation when
    rendering from command line
  - Fix bug#44231: Freestyle causes crash on render.
  - Freestyle: Fix for 'Distance from Object' modifiers without a
    target object.
  - Fix bug#46617 File Output Node seems to save only black images
    into OpenEXR image data
  - Fix for crash when saving OpenEXR Multi-View from Image Editor
  - Fix bug#46626: Crash generating previews
  - Fix bug#46622: crash with metas & particles
  - Fix bug#46651: Select linked crash with wire seam edges

Tue Oct 27 06:41:24 UTC 2015 -

- disable WITH_CYCLES for PowerPC architectures to avoid
  build failure of cycles/bvh with missing x86intrin.h
  (not sure this is the best bypass)
  Add _constraints file to avoid no space error on ppc64le

Mon Oct 26 15:35:47 UTC 2015 -

- avoid -msse* for PowerPC architecture

Mon Oct 19 12:54:03 UTC 2015 -

- Fix python3 search paths and build libmv alone in an attempt to
  fix x86_64 intermitent out of memory build failures.
- Added python3-requests to build requirements.

Sat Oct 17 12:10:18 UTC 2015 -

- Added python3-numpy-devel to build requirements.

Sat Oct 17 07:44:10 UTC 2015 -

- Added support for building against system audaspace.

Mon Oct 12 15:07:37 UTC 2015 -

- update to 2.76
  - Initial support for Pixar's OpenSubdiv geometry subdivision
  - A huge view-port performance boost.
  - Big file browser performance boost and arrow keys navigation
  - Node auto-offset feature that helps organizing node layouts.
  - Absolute grid snapping in the 3D view.
  - Sculpting with tiled strokes.
  - Text effect strips for the sequencer, supporting subtitle
  - As usual, hundreds of bugs fixed and other improvements!
    For more see

Tue Aug  4 13:40:15 UTC 2015 -

- Enabled collada again after updating openCOLLADA to latest 
  Fedora build.

Sat Jul 19 11:25:38 UTC 2015 -

- Some spec file clean-up. graphviz and liblcms-devel were listed twice
- Make "-DWITH_OPENCOLLADA:BOOL=on" conditional, by using the value from
  "%define collada". Only use it when not installing openSUSE openCOLLADA. At
  the moment the upstream version doesn't work.
- Update to version 2.75a
  Short list of upstream changes for 2.75
  - Blender now supports a fully integrated Multi-View and Stereo 3D pipeline
  - Cycles has much awaited initial support for AMD GPUs, and a new Light
    Portals feature. 
  - UI now allows font previews in the file browser.
  - High quality options for viewport depth of field were added
  - Modeling has a new Corrective Smooth modifier.
  - The Decimate modifier was improved significantly.
  - 3D viewport painting now supports symmetry and the distribution of Dynamic
    Topology was improved
  - Video Sequence Editor: Placeholders can now replace missing frames of
    image sequences
  - Game Engine now allows smoother LOD transitions, and supports mist
    attributes animation
  - And: 100s of bug fixes and smaller feature improvements. 
  The full list of features for 2.75:

  A list of all bugfixes for 2.75 and 2.75a:

Tue May 19 09:38:53 UTC 2015 -

- Update to version 2.74
  Short list of upstream changes:
  - Cycles got several precision, noise, speed, memory improvements, new
    Pointiness attribute.
  - Viewport has new cool compositing features, outliner now manages orphan
    datablocks better.
  - Modeling now allows custom normals, and transferring data layers between
  - Massive improvements to hair dynamics and editing tools: a big step forward
    with more to come...
  - A new tool “Cavity Mask” was added to  sculpting/painting, along with other
  - Great memory consumption optimization in Freestyle NPR stroke rendering.
  - Grease pencil and Game engine improvements, and more...
  See a full list of changes under:

Tue Mar  3 06:40:37 UTC 2015 -

- Enable build with cycles - see bnc#905649

Mon Feb 23 16:50:27 UTC 2015 -

- Use SDL explicitly

Sun Feb 15 14:29:45 UTC 2015 -

- Removed blender-freetype-2.5.4.patch
- update to version 2.73a
  Important upstream changes for 2.73a:
  * Fix invalid memory access in gradient brushes - could cause a crash
    in. (ae18fd5)
  * Fix crash in texture paint sampling when sampling materials
    without. (def2ef8)
  * Fix for GTest. (73955e2)
  * Fix texture sampling with generative modifiers - sample
    backbuffer. (b996871)
  * Fix for regression in bmesh connect-pair. (dec523d)
  * Fix T43204: Shrinkwrap constraint, project mode: Space ignored in bone
    case. (599c8a2)
  * Fix T43208 material flickering in edit mode. (1864253)
  * Fix BMesh regression: behavior for select more/less. (dcd662c)
  * Fix T43229: Knife-project regression (broke knife-project). (b77dd13)
  * Fix T43156: Cycles incorrect final render, proper viewport with moblur
    disabled. (3f0113b)
  * SDL wrangler: Support loading SDL2 libraries of different names. (653c6f2)
  * Sequencer: Don't crash when trying to rebuild proxy without having
    sequence edits. (1994e84)
  * Fix T43301: Three of the 'mirror keyframes' tools were mirroring along
    wrong axis. (6e97db7)
  * Fix own error in freestyle api. (704494e)
  * Bugfix T43293: Crash when editing shared GPencil datablock in
     VSE. (32ffc63)
  * Fix for security issue loading blend's. (45dfb3b)
  * Fix T43311: using displacement shader crashes blender. (7fd4c44)
  * Fix error in freestyle api. (967f93d) 
- removed blender-freetype-2.5.4.patch, which is not necessary anymore
- create %{_mandir}/man1 if it doesn't exist

- Update to version 2.73
  List of important new features from upstream:

   * User Interface
     + A new fullscreen mode without any buttons or other "annoying" elements
       to improve the UI
     + The 3D View got an option to display the world background right from
       the viewport
     + Pie Menus:
       - Confirm Threshold to confirm a pie menu without releasing the
       	 original key
       - Nested Pie Menus (a Pie Menu within a Pie Menu) are now supported 
     + Chinese and Japanese complex character input

   * Modeling
     + Knife-tool:
       - Cuts can now be created using free-hand drawing
       - Cut-loops can now be closed by double click 
     + Selection:
       - A new selection method "Select Similar Regions" was added
       - You can now skip adjacent faces while using the select more/less

   * Sculpting/Painting
     + Texture Painting:
       - The Add Simple Uvs operator for texture painting now uses a simpler
       	 unwrap method for better quick UV layouts
       - Face-mask edges are now hidden to give proper visual feedback while
       	 working with masks
     + Brushes:
       - Changing brush size, detail size and strength can now be done using
       	 numeric keyboard input
       - Brush strength can now also be changed for Grab and Snake Hook

   * Sequencer
     + A Backdrop similar to Compositor is now implemented for the Sequencer
       as well
     + Strips:
       - Strips can now be snapped to other strip's start- and endpoints
       - A new slip Tool allows moving content within the strip itself 

   * Freestyle NPR Rendering
     + Freestyle got a new SVG exporter, implemented as an add-on
     + View maps can now be cached
     + More options for chain selection and chain sorting were added 

   * Animation
     + Grease Pencil (which got a major upgrade):
       - It is now possible to edit and animate strokes (!!!)
       - New draw styles were added, e.g. filled stroke interiors, volumetric
       	 strokes, ...
       - The Grease Pencil's user interface (which is now completely defined
       	 via Python) has gotten a general overhaul
       - Two quick access pie menus were added 
     + Graph Editor:
       - Revised the set of operators for showing/hiding curves from the
       	 keyframe area
       - Circle selection for Curves was added 

   * Add-ons
     + Collada Importer:
       - Importing rigs previously caused problems with leaf bones (end bone
       	 of a bone chain) so a fix was created for that.
       - Added an experimental bonechain Finder to predict the longest
       	 possible chains of connected bones.
     + The FBX Add-on now uses some advanced handling/tweaking options for
       importing and exporting armatures 
     + The Copy and Paste Add-on is now using version 2.0 
  See full list of 2.73 features here:
  All 2.73 and 2.73a bug fixes:

Mon Dec 22 15:37:02 UTC 2014 -

- Add blender-freetype-2.5.4.patch: Silence warnings when building
  against freetype 2.5.4 (which has a structure change on FT_Bitmap).

Tue Nov 18 03:36:00 UTC 2014 - Led <>

- fix bashisms in post scripts

Thu Nov 13 23:16:11 UTC 2014 -

- Update to version 2.72b, which is like 2.72a a bugfix release
  A list of fixes can be found here:

Mon Oct  6 06:56:04 UTC 2014 -

- update to version 2.71 to 2.72
  Changes from upstream (see full list with screenshots under
  - Cycles Rendering
    Volume rendering and Subsurface Scattering can be rendered with GPUs.
    Volume and Glossy sampling is improved.
    New Ashikhmin-Shirley distribution enhances Glossy and Anisotropic BSDFs.
    Memory usage during rendering is improved.
    OSL rendering is faster.
    Anamorphic Bokeh support added.
    Caustics are under better control.
  - User Interface
    The long awaited pie menus are available as an addon for ⇆ Tab, Z, Q, ⇆
    Tab⇧ ShiftCtrl, ., CtrlSpace operators.
    New Tooltip design makes important information more noticeable.
    Python text is displayed in a monospaced font.
    Blender Internal preview now behaves like the Cycles preview; it starts
    rendering at low resolution and improves from there.
    Units parsing has been improved, even though developers claim Blender does
    not feature a units engine, it does a better job now.
  - Modeling
    A new Intersection Tool was added to quickly cut up geometry. It's a bit
    like Boolean Tool, but, does not calculate interior/exterior.
    The Bevel Tool and the Bevel Modifier now have the option to set the
    material of the newly created faces to the material in a given slot.
  - Sculpting/Painting
    Texture painting workflow has been streamlined with easy access to painted
    images and UV layers.
    The ability to generate strokes with curves and lines has been added.
    More blend modes are available and new tools to fill and mask have been
  - Compositing
    A new Sun Beams node has been added to the compositor.
  - Game Development
    A new Mouse Actuator that can achieve a mouse look effect (among other
    things), has been added.
    The Property Sensor has new evaluation types.
    The TrackTo Actuator has new menus to select up/track axis.
    The Property Actuator has a new level mode.
    The Mouse-Over-Any Sensor has new X-Ray and Property/Material detection
    A new BGE Debug and Contraints Wrapper API have been added.
  - Freestyle NPR Rendering
    The Freestyle line rendering engine has been integrated into Cycles in
    addition to the Blender Internal (BI). Freestyle provides Cycles users
    with a versatile non-photorealistic (NPR) line rendering solution. Most
    Freestyle options work in the same way for both Cycles and BI. Line
    textures in Freestyle for Cycles are defined by means of shader nodes
    (unlike Freestyle for BI, which relies on the conventional texture mapping
    and influence panels). New per-material Freestyle line settings provide a
    reliable mean to specify line colors applicable to both Cycles and the
    BI. The Freestyle Python API also has user-visible updates for better code
    readability and run-time performance. 
  - Animation
    More Features
    Color ramps now support color interpolation in hue mode both clock-wise
    and counter-clock-wise.
    CtrlF in Animation Editors, is a convenience shortcut to activate Filter
    by Name functionality.
    Weights now draw in wireframe mode in the 3D view.
    Temporary data gets deleted when closing Blender.
    The Video Editor has a new Gaussian blur filter.
    New camera presets: Blackmagic Pocket Cinema and Blackmagic Production
  - Addons
    FBX improvements: Import now supports armatures, shapekeys, animations,
    with shapekeys also being supported for export.
    New DXF importer supports 3D(SubD) geometry, and geo-referencing. It
    imports curves as curve obkects and adds control over various geometry merge
    New UV addon for align distribution and copy/paste (!!) of UVs.
    New Game Publishing Addon is available for game developers!
    New addon for named layers & grouped layer management. 

Wed Jul  2 12:54:03 UTC 2014 -

- Introduced hard build requirement for Python3 >= 3.4, because otherwise it
  won't build anymore.
- Adjusted Python 3 path for building 13.1, which doesn't build anymore anyway 
- Fixed some minor spec file entries, because version string in the tarball
  changed again
- update to version 2.71 from 2.70a
  Most important changes from upstream (see full list under
  - Animation
    More easing equations added to the IPO editor for better animation
    control, locking time to other windows is again possible, auto snapping is
    now independent from display type.

    The user interface now offers more feedback, especially on errors, updates
    driver expressions automatically on editing, includes more icons and
    offers more editing tools.

    New tools also include lasso selection support, non-linked duplication for
    strips, and setting preview range based on selected strips.
  - Modelling
    The new per-face normals feature allows blender to display and export
    sharp edges correctly without geometry duplication.

    In addition, selection tools offer more options.
  - Sculpting/Painting
    New features include a HSL color wheel for color selection and tools to
    handle homogenous density in dynamic topology sculpting.

    Dyntopo and matcap display for sculpt mode have also had performance

  - Game Engine
    UI to deactivate logic bricks, multi-threaded animations, shadows-only
    materials and more action layers are among the new features for the game
  - Freestyle NPR Rendering

    Freestyle has been upgraded with textured stroke support. Textured stroke
    support makes it possible to apply patterns to the lines and simulate
    rough surfaces or different kinds of brush tips for the strokes

    Line sorting also gives artists more control over the order of line
  - User Interface

    Interface features include new icons for texture painting, resizeable
    preview widgets and draggable popups.
  - More Features
    More control for curve bevelling, explicit shadow cast control for blender
    internal materials, new distortion model for motion tracking and better
    handles for mask editors.

Mon Apr 14 08:03:29 UTC 2014 -

- update to bugfix version 2.70a
- fixed some paths in the spec file to reflect version number differences

Tue Apr  8 10:29:01 UTC 2014 -

- Added "Exec" and "Categories" lines to x-blend.desktop (bnc#848910)
- Check x-blend.desktop with desktop-file-validate

Wed Apr  2 03:20:06 UTC 2014 -

- update to version 2.70
  Upstream changes:
  + Volumetric rendering support has been added to Cycles
  + motion tracking now supports weighted tracks
  + many user interface improvements have been made
  + New threaded dependency graph evaluation has been added
  + a laplacian deform modifier and a wireframe modifier have been added as
  + many improvements to the existing toolset
  + over 560 bugfixes
- Fixed building for Python 3.4
- Delete .gitignore file
- Extended fdupes call to remove locale duplicates
- Rewrote file liste to avoid duplicate files in main and lang package. Also
  explicitly name directories.
- removed blender-2.64a-fix-locale-files-path.patch
  This patch is not needed anymore. locales are now installed in the correct
  path out of the box now.

Wed Jan  1 19:56:40 UTC 2014 -

- add constraints file to avoid building on low memory (needed for
  x86_64, but it can't be limited to that arch)

Sun Nov 17 01:03:53 UTC 2013 -

- Update to version 2.69 (for the full list see
  + Modeling:
    - A new hidden wire display option was added to help with
    - Mesh Bisect is a new tool to cut meshes in half
    - The Bridge, Edgenet fill, Grid fill and Symmetrize tools
      were improved
    - New curve and lattice editing tools were added too
  + Cycles Rendering:
    - Hair rendering was improved with a new Hair shader and
      reorganized settings
    - Subsurface scattering uses a new sampling algorithm and now
      supports bump mapping and texture blurring
    - Sky rendering now uses a more accurate sky model
    - New blackbody, vector transform and HSV nodes were added
    - The non-progressive integrator was renamed to Branched Path
      Integrator, and is now available for GPU rendering
  + Motion tracker now supports plane tracking, which can be used
    to replace billboards, screens and other flat things in
  + Lists in the user interface can now be resized, sorted and
  + Small improvements for vertex parenting, empty objects, the
    shrinkwrap modifier, mask editing, armatures, f-curves and
  + Addons:
    - FBX Import support has been added
    - FBX/OBJ can now export split normals (without the need for
      the edge split modifier)
  + Fixes for over 270 bugs.

Mon Oct 21 00:58:02 UTC 2013 -

- Disable sse2 instructions on non x86_64 arches, bnc#846545

Fri Sep 13 21:34:31 UTC 2013 -

- Update to version 2.68a:
  + Bugs fixed:
    - Fix #36218: Crash deleting a sequence strip
    - Fix #36216: Viewport render with CMJ sampler and unlimited
      passes freezes
    - Fix #33016: BGE, Blender crashes on Game Engine start
    - Fix #35195: BGE, Shadow Only lamps only work with Specular
    - Fix #36227: removing vertex colors crashes
    - Fix #36223: BGE, fix crash with Game actuator
    - Fix BGE, incorrect exception for
      SCA_JoystickSensor.axisSingle access
    - Fix #36234: Dynamic Topology undo crash
    - Fix #36224: Cloth Simulation Doesn't Work on Rearranging
    - Fix #36240: Painting Undo Enable Face paint Crash
    - Fix #36248: Crash using factor input on color mix node
- Changes from version 2.68:
  + See detailed release notes at
- Use proper source URL for source tarball.

Mon Jun 17 02:11:31 UTC 2013 -

- Update to version 2.67b
- Remove blender-2.66a-bigendian.patch, fixed upstream.
- Upstream bug fixes see : and
- Upstream changes for 2.67 see :

Fri May 24 11:01:54 UTC 2013 -

- Fix build on Big Endian platforms (blender-2.66a-bigendian.patch) 

Wed May  1 19:17:37 UTC 2013 -

- Update to version 2.66a
- Removed blender-2.64a-big-endian.patch and
  blender-2.64a-libpng16.patch, fixed upstream.
- Upstream bug fixes see :
- Upstream changes for 2.66 see :
- Upstream changes since 2.64a see : and

Sat Mar 16 11:36:19 UTC 2013 -

- Build with $RPM_OPT_FLAGS

Mon Mar 11 06:36:20 UTC 2013 -

- fixed %postun script error

Mon Mar  4 21:50:58 UTC 2013 -

- Make compile commands visible to check_gcc_output

Tue Feb 19 15:12:08 UTC 2013 -

- build also with libpng16
  * libpng16.patch

Mon Nov  5 08:20:18 UTC 2012 -

- need buildroot for SLED
- need to define PYTHON_LIBPATH etc for SLED also
- modified desktop file installation for SLED

Thu Nov  1 23:05:05 UTC 2012 -

- fix big endian build (blender-2.64a-big-endian.patch)

Mon Oct 29 16:08:44 UTC 2012 -

- Update to version 2.64a:
  + See
    for upstream changes.
- Update fix-locale-files-path patch for 2.64 version
- Remove unneeded fedora conditional macros
- Add python3 version option on configure cmake
- Add a patch to correct python development files on Factory
- Fix build for Factory

Fri Sep 21 08:44:42 UTC 2012 -

- Add explicit glu dependency

Mon Jul 30 09:44:02 UTC 2012 -

- just use default libjpeg on opensuse

Thu Jun 21 12:24:47 UTC 2012 -

- Need a BuildRoot: defined, for building on SLE 11

Fri May 11 04:33:12 UTC 2012 -

- Update to version 2.63a:
  + See
    for upstream changes.
- Add blender-fix-locale-files-path.patch to fix the path where
  locale files are installed. Split out a lang package with extra
  locale files.
- Do not enable verbose make file logs.

Thu May  3 12:15:53 UTC 2012 -

- Used Fedora 2.62 src rpm packaged by Richard Shaw to update to
  version 2.63
- Patch blender-2.62-blenkernel.patch no longer needed upstream
  remove all undistributable directories if ffmpeg is disabled or
  not available.
- blender-collada858.patch no longer needed, fixed upstream
- blender-gcc47.patch no longer needed, fixed upstream
- Blender now fully compatible with "second life" see bnc#652536
- See
  for upstream changes.

Wed Apr 11 18:56:09 UTC 2012 -

- Add blender-collada858.patch: openCOLLADA >= svn 858 installs
  the headers to /usr/include/COLLADA* instead of
  /usr/include/COLLADA*/include, thus messing up the build of
- Add blender-gcc47.patch: Fix build with gcc 4.7. Taken from
  upstream svn, r44000.

Wed Sep  7 17:02:34 UTC 2011 -

- Update to release 2.59, added patch
  blender-2.59-colladainclude.patch to correct build.
- Upstream changes:
  *This is mostly a bug fix release with 140 fixes since 2.58a.
   Additions include improved keymap editing, 3D mouse support,
   some new addons and Node UI improvements.
  too numerous to list all please refer to:

Tue Sep  6 16:00:09 UTC 2011 -

- Added "Requires: python3-xml to fix bnc#713346

Wed May  4 16:25:51 UTC 2011 -

- Created blender-2.57b-nobuffer_ftoa_utf_link.patch to stop
  blender's linker looking for libs buffer, ftoa and UTF from
  openCOLLADA as these libs are now static included in the other
  libraries and no longer exist.

Thu Apr 28 21:35:09 UTC 2011 -

- Update to blender-2.57b Release.
- Fix new patch blender-2.56-gcc46.patch to apply cleanly.
- Upstream changes :
 *The Blender Foundation and online developer community is proud to
  present Blender 2.57a. This is the first stable release of the
  Blender 2.5 series, representing the culmination of many years of
  redesign and development work.
 *We name this version "Stable" not only because it's mostly feature
  complete, but especially thanks to the 1000s of fixes and feature
  updates we did since the 2.5 beta versions were published.
 *The next 2 months we will keep working on finishing a couple of
  left-over 2.5 targets and we expect to get feedback and bug reports
  from users to handle as well. If all goes well, the 2.58 version
  then can be the final release of the 2.5 series, with a massive
  amount of new projects to be added for an exciting cycle of 2.6x
  versions. Target is to release updates every 2 months this year.

Thu Apr 28 09:30:53 UTC 2011 -

- Add blender-2.56-gcc46.patch to fix compilation with gcc 4.6

Sun Apr 17 15:08:37 UTC 2011 -

- Update to blender-2.57 stable
- Upstream news :
  The Blender Foundation and online developer community is proud to
  present Blender 2.57. This is the first stable release of the
  Blender 2.5 series, representing the culmination of many years of
  redesign and development work.
  We name this version "Stable" not only because it's mostly feature
  complete, but especially thanks to the 1000s of fixes and feature
  updates we did since the 2.5 beta versions were published.
  The next 2 months we will keep working on finishing a couple of
  left-over 2.5 targets and we expect to get feedback and bug reports
  from users to handle as well. If all goes well, the 2.58 version
  then can be the final release of the 2.5 series, with a massive
  amount of new projects to be added for an exciting cycle of
  2.6x versions. Target is to release updates every 2 months this year.

Thu Apr 14 10:51:48 UTC 2011 -

- Update to blender-2.57.36147 2.57 release.
- For upstream changes see :

Thu Apr  7 22:43:56 UTC 2011 -

- Update to blender-2.57.36007
- For upstream changes see :

Mon Apr  4 18:59:09 UTC 2011 -

- Update to blender-2.57.35927
- For upstream changes see :

Wed Mar 23 15:45:23 UTC 2011 -

- Update to blender-2.56.35927
- For upstream changes see :

Tue Mar 22 15:49:18 UTC 2011 -

- Update to blender-2.56.35701
- For upstream changes see :

Tue Mar  8 12:40:59 UTC 2011 -

- Update to blender-2.56.35402
- Enable blenderplayer to build
- For more changes see :

Mon Mar  7 19:59:05 UTC 2011 -

- Update to blender-2.56.35390
- Upstream changes :
  *fix for building with opencollada 833 on linux.
   For more changes see :

Thu Feb 17 14:54:57 UTC 2011 -

- Update to blender-2.56.34784
- For upstream changes see /usr/share/doc/packages/blender/Changes.txt

Sat Feb 12 08:56:01 UTC 2011 -

- Update to 2.56 beta svn snapshot blender-2.56.34
- Upstream changes:
- *Bugfixes: #26021, #26039, #26040, #25973, #25978, #26030
   #26013, #26001, #26004, #26002, #26007, #25831, #25968, #25523,
   #25969, #25957, #25977, #25975, #25693, #25801, #25970, #25965,
   #25963, #25926, #25955, #25934, #25951, #25953, #25937, #25824,
   #25947, #25948, #25693, #25944, #25608, #25871, #25923, #25933
  *For many new features and 2.49 functionality restored see :

Sat Jan  1 18:34:31 UTC 2011 -

- Update to 2.56 beta svn snapshot blender-2.56.34000
- Upstream changes :
  The Blender Foundation and online developer community is proud to
  present Blender 2.56 Beta. This release is the fourth official
  beta release of the Blender 2.5 series, representing the
  culmination of many years of redesign and development work.
  This version is called a "Beta" because it's now for the most
  part feature complete. The Python API has had some extensive
  changes, most notably in naming conventions and in creation and
  access of properties.
  Since Blender 2.55 beta over 440 bugs were fixed!

Tue Dec 14 11:12:25 UTC 2010 -

- Update to svn snapshot blender-2.55.33653
- Upstream bugfixes :
   #25211, #25209, #23922, #23826, #25207, #23420, #25191, #25197,
   #25199, #25178, #25184, #25185, #25188, #24752, #23395, #25186,
   #25183, #25179, #25177, #22967, #25071, #22477, #25106, #25170,
   #25153, #25095, #25135, #25116, #25155, #25154, #25159, #25027,
   #25150, #25147, #25120, #25119, #25104, #24814, #20598, #25099,
- Upstream changes :
  *New math util funcitons:
   which would be necessery for my further multires interpolation
  *M_Geometry_LineIntersect2D now uses isect_seg_seg_v2_point().
  *Behaviour of this function was changed a bit -- it haven't
   returned intersection point in several cases when two segments
   are making angle.
  *2.4 feature back:
   For constraints that have 'disabled' flag (because it has
   invalid input) the name was drawn in red. Easy to recognize
   constraints that stopped working.
  *Moved extensions_framework into addons/modules

Wed Dec  8 11:28:57 UTC 2010 -

- Update to svn snapshot blender-2.55.33554
- Upstream changes :
  *Bugfixes #25023 #25003 #25060 #21246 #25073 #25076 #25074
   #25049 #24163a #25085 #25079 #25088 #25081 #25082 #24052

Mon Dec  6 12:04:34 UTC 2010 -

- Update to svn snapshot blender-2.55.33504
- Upstream changes :
  *CMake: use a global list to store libraries built rather then
   cmake_blender_libs.txt file
  *bugfixes [#24967] [#24995] [#25057] [#25030] [#25046] [#25047]
   [#22663] [#25050] [#25041] [#25042] [#25036]
  *Fixed memory leak in thumbnail_joblist_free
  *fix for camera border going outside the clipping range while in
   camera view.
  *use constant strings for outliner menus rather then sprint'ing
   them together.
  *Fixed dead-lock when subviding curve
  *use PyUnicode_DecodeFSDefault rather then
   PyUnicode_DecodeUTF8(str, strlen(str), "surrogateescape"),
   for converting non utf8 names.
  *extensions_framework: prefer user config and scripts dirs, if
   set, to save addon config files to.
  *Dependency graph: changed DAG_id_flush_update to
  *bpath iterator updates
  *use BLI_strnlen rather then strlen when comparing against fixed

Sat Dec  4 16:28:52 UTC 2010 -

- Update to svn snapshot blender-2.55.33472
- Upstream changes :
  *Bug fix #21900, Bugfix #21893, Bugfix #24699, Bugfix #25033
  *Give functions that use printf style formatting GCC format attributes
   so if incorrect formatting is used the compiler will warn of this.
  *minor changes to bone UI script.fix for strict prototype error.
  *remove shadowed definitions but keep them as zero this time.
  *Const conflict in PIL_dynlib_find_symbol
  *Bugfix #2508, Bugfix #24568, Bugfix #25026, Bugfix #24999
  *Curve editmode was missing hotkey for operator "Select Inverse"
   Is now added like Mesh, CTRL+I
  *Text editor, "Add new" caused zero-user block.
  *Nurbs edit: 'switch order' crashed when order was higher than amount of
  *Fix for compilation error caused by strict prototype checking
  *Fix #25017: Bezier Curve Deform Twisting after adding Shape Keys
  *Bugfix #20565, Bugfix #24890, Bugfix #24903, Bugfix #25010
  *Fix for [#24899]Align Objects operator was broken due to incorrect order of vector by
   matrix multiplication
  *updates to patch from Dan Eicher, allow adding a NodeGroup through, type)
  *fix [#24938] Seed value on Particle settings gives Error when trying to insert key.
  *fix [#25015] Ctrl+L linking to scene list does not scroll when the list is larger than screen resolution
   correction to error message from Dan Eicher
  *fix crash when report timer was set but no usable error reports were found.
  *Fix for [#25006] Particle system crash (missing check for negative index)
  *bugfix [#24913] Text bevel normals wrong
  *Fix for [#25001] Enable Smoke High Resolution is greyout after baking
  *Additional fix for #24958 Cloth pinning not working
  *Adding some descriptions for animation-related operators that were missing them.
  *patch [#23212] Python api for Nodes
  *fixed crash with rigid body constraints not having their child pointer read correctly.
  *Fix for [#24958] Cloth pinning not working

Wed Dec  1 10:06:26 UTC 2010 -

- Update to svn snapshot blender-2.55.33410
- Upstream changes :
  *fix for crashes trying to resolve paths "location[]" or "location.."
  *increase the reference counts when setting default scene compo nodes
 else removing them can set the user count < 0.
  *quit blender if the first X11 window fails to open.
 mainly just to avoid a segfault so the user knows its not a bug.
  *workaround [#24958] Cloth pinning not working
  *bugfix [#23406] DPX Images load darker then saved, UI broken.
  *patch from JacobF on IRC, copy smoke settings. double checked none
 of these are used for runtime.
  *bugfix [#22638] Alpha channel not saved when using texture paint
  *minor console changes.
   remove report argument from console functions.
   don't update the scroll area while drawing, do this within operators instead.
   dont redraw while selecting text unless selection changes.
  *bugfix [#23423] Multi-window : closing game windows cause blender crash
  *Smoke now uses only one point cache where both normal and high resolution smoke are stored together:
    Separate caches were causing quite a lot of problems both in principle and practice.
    For example it doesn't really make sense to have different frame ranges for normal and high resolution smoke, but this was fully possible before.
    Also to fully bake the smoke you had to do a "Bake All Dynamics", which completely defeats the whole point of the feature!
    As a result of this change the smoke cache usage is much much simpler and less error prone.
    This is quite a big change, but hopefully there should be less rather than more problems as a result :)
   Some other related changes:
    Changing the cache name now works for disk caches properly too, it
     now just renames the cache files so should be faster too!
    Smoke is now always forced to disk cache with step 1 on file load
     as there were some strange cases where smoke was trying to use memory cache.
    Disabled smoke debug prints from console.
    Disabled changing smoke parameters when smoke is baked.
  *misc small changes.
    commented unused View3D->flag's
    popup dialog now centers over the mouse
    only overwrite image alpha with render settings on save if saving the render result.
  *Bugfix #24986 bugfix [#24974] bugfix [#24798] Bugfix #24976 fix [#24990]

Mon Nov 29 08:13:24 UTC 2010 -

- Update to svn snapshot blender-2.55.33375
- Upstream changes :
  *fix for error when changing DISBALE_PYTHON -> WITH_PYTHON,
  *Fix [#24964] HISTOGRAM: Inconsistency in spaces
  *Fix [#20241] half-transparent objects in volume have no shadow.
  *include headers in cmake source, added a script to check for
   consistency, reporting missing headers & C files.
  *Fix: [#24170] Camera inside volume error, [#24838] Light inside
   Volume material drops on it's walls - it may be double
  *fix [#24921] Crash after inserting keyframing UV coords and
   changing frame in edit mode zero length arrays were still having
   their members accessible.
  *bugfix [#24947] Animations data replaced by the first animation (fbx exporter)
  *Bugfix #24933
  *Bugfix #24953
  *bugfix "Export UV Layout" stalls when saving file in 2.55b
  *fix for fix [#24955] Generating UV-Images within blender (Alt-N) not possible
  *Detect Gallium driver. Extend NPoT workaround to opensource drivers.
  *Bugfix #21385
  *[#24935] Proportional translation size stuck to none
  *bugfix [#24944] Crash on attempting to keyframe HSV color prevent eternal loop
  *console text underscore would draw outside the view for larger font sizes.
  *fix for fix r33330, bug [#23118].
  *Particle draw was calling glColorMaterial(...) after glEnable(GL_COLOR_MATERIAL),
  *added option to turn off Text anti-aliasing in the UI
  *Fix #24914: 3D text glitch and crash
  *remove support for rna resolving paths with collection['name'],
   only support collection["name"],
  *Rigid Body Joint Constraint:
  *Update nurb keyindex data when subdividing
  *fix building blenderplayer and a divide by zero bug with the console view.
  *"Fix" for [#24934] Particle single user crash
  *Bug fix: voxeldata texture extension didn't work.
  *lasso select wasn't comparing the depth with particle selection, where border and circle select do.
  *bugfix [#23118] Blender freezes when combing hair - OS X path changes related?
  *freeing all free GPU buffers every frame could be a performance issue and is not necessary

Fri Nov 26 07:40:29 UTC 2010 -

- Update to svn snapshot blender-2.55.33326
- Upstream fixes :
  *follow up of "Bugfix #23576" (Logic UI)
  *Fix #24855: disabling shadows didn't disable AO/env with ray transparency
   and AO multiply mode.
  *BGE Bugfix: [#24926]
  *Fix #24923: tweak falloff strength tooltip to apply both to AO and indirect.
  *Fix #24775: boolean modifier crash in rendering on Mac. Problem was that this
   ran out of stack memory, now it passes some arguments by reference instead of
   by value to use less stack space.
  *ATI X1xxx gfx cards (R500 chipset) lack full support for npot textures
   although they report the GLEW_ARB_texture_non_power_of_two extension.
  *Smoke domain resolutions were calculated wrong for non-cube domains in some cases.
  *bugfix while looking into [#24900], color wasn't being set for face-mask mode.
  *bone roll recalculate, option to use active bones Z axis.
  *bugfix [#24907] bone roll z up broken and python script showing correct
   method to roll bones
  *Fixed bug with Text menu in font edit mode
  *fix for
  *[#24442] GLSL + VBOs
  *bugfix [#24916] Blender Crash after inappropriate Merge-Command
  *Redraw 3d view when new object was added (NC_OBJECT|NA_ADDED notifier)
   This fixes one issue from #24914: 3D text glitch and crash ("delayed" 3d view refresh)
  *Possible fix for the issue that came up in [#24890] Vector Blur node is Buggy
  *Fix polling order for ui panels in netrender.
  *Spline IK Bugfix:
  *drivers could reference invalid index values outside the bounds of the array.
  *define UNUSED() locally for mmap_win
  *fix for crash introduced r33257, also tag some vars as unused.
  *fix [#24893] Minor error message glitch
  *bugfix [#24884] Loading any preset leads to crash
  *bugfix [#24887] Crash on snapping verts on other object
  *close addon files, Py3.2 now complains when files are left open.
  *Bugfix #24887
  *fix for crash canceling fly mode.
  *Bugfix #24847
  *add a window manager to files loaded from 2.4x in background mode.
  (partial fix for [#24882]).
  *Bugfix #23576
  *Fix #24782: proxy armature Layer state not saved with file. Was in 2.4x but
   not ported to 2.5x, implemented a bit different now to fit RNA better.
  *fix [#24879] "Feather" symmetry option in sculpt mode crashes.
  *rotate_m4() was being called with axis=0
  *Fix for [#24877] Cloth + hair bug
   Particles needed the original index layer, but didn't ask for it.
  *Fixes for [#24862] Fluid Simulator issues
  *bugfix [#23871] OSX panel button bug (Python Namespace issue)
  *Remove library specification.

Wed Nov 24 08:32:49 UTC 2010 -

- Update to svn snapshot blender-2.55.33275
- Upstream changes :
  *When exporting images also add the string name (attribute). This
   is optional, but it helps other viewers importing from Blender
    .dae exports.
  *Fix #24834: curves extrude + bevel gave bad normals on rendering.
  *Small feature fix: zero-user blocks get indicated with "0" again
   in browsing.
  *Previous commit cleaned up one variable too many, breaking
   adding torus/tube in Nurbs editmode.
  *Bugfix #24860
  *use unit system for the grid floor (was only ortho before).
  *minor edits to exception formatting (remove . or \n from suffix)
  *bugfix [#24871] Unwrapping with Smart Project give a bad result.
  *fix for typo in mathutils vec.to_track_quat() argument parsing.
  *Changed some ui names for smoke parameters to make things less
  *Fix for [#19706] Smoke 'sticks' to Collision objects initial
  *Changes to the ortho grid drawing based on discussion with Ton.
  *Cached smoke wasn't being drawn on file load before going to
   simulation start frame.
  *transform snapping to a unit scaled grid was broken.
  *fix [#24870] ObjectActuator.offset_rotation in radians
  *partial fix for [#23532]
  *Particle fluid and boid settings didn't have a valid rna path,
   so they couldn't be animated.
  *use zero initializers instead of memset(), also change
   PointerRNA_NULL from an extern into a define.

Tue Nov 23 08:29:52 UTC 2010 -

- Update to svn snapshot blender-2.55.33249
- Upstream changes :
  *extensions_framework: fix UI  drawing logic
  *Partial fix for #24773: Material Nodes - there isn't able to set keys on Mapping coordinates
  *Playback now works.
  *fix for player with recent update.
  *fix for cmake if build flags are not defined.
  *Fix #24596: specular toggle on material didn't work correct.
  *fix [#24866] object/transform/align objects error
  *bugfix [#23609] Lamp PointerProperty, Bugfix #24823
  *More button alignment stuff: campbell had a script that was
   drawing various cases. Fixed another one.
  *Bugfix #24856; bugfix [#24805] bpy operator runs in wrong order or is ignored at all
  *fix for triangulate OBJ export option. reworked fix from Radu Danciu
  *bugfix [#20768] Project Snap Broken rna invoke function wm.invoke_confirm() for python access.
  *find filepaths operator had blend file and search path swapped.
  *blend_m3_m3m3 and blend_m4_m4m4 now support matrices with negative scales.
  *python/mathutils api matrix.lerp(other, factor)
  *new function mat3_to_rot_size(), like mat4_to_loc_rot_size but with no location.
  *fix for fix r33219, reports. Set a valid WM after running UNDO.
  *[#24849] changing objects to another layer causes segmentation fault
  *[#24848] Using an operator outside of edit mode crashes blender
  *[#24844] Crash related to the subdivision (aka subsurf) modifier
  *[#24843] ctrl+z crashes blender
  *rename hide_tooltips_python to show_ ..., tag unused variable with recent sequencer commits.
  *User preference to hide Python references in Tooltips.
  *Fix: 8bit raw and 'blender voxel' voxel data texture formats didn't support relative paths
  *documented and rewrote the render interface of the sequencer.
  *Toggle cyclic on when creating segment between first and last points of non-cyclic bezier
  *Recalc handles after toggling bezier's cyclic flag when deleting segment
  *Applying patch #24822: Select linked for curves as for meshes, CTRL + L version
  *Bugfix #22611, [#22854] Objects lag behind mouse pointer when transformed (translated)
  *[#24652] Project vertices button showing in object mode and leads to wrong behavior.
  *Bugfix #24837, Bugfix #24825. disallow disabling WITH_SAMPLERATE if any audio outputs are enabled.
  *WITH_SAMPLERATE option for cmake.
  *Fixed missed selection oulines for curves/surfaces/fonts/armature when texture shading is active
  *patch from Mike S to enable OpenMP and xcode
  *Bugfix #24824. some more rna range corrections
  *correct exception messages for mathutils constructors.
  *incorrect argument parsing for python opengl module bgl.
  *unsigned byte/short/int were being passes as signed values which would
  * raise an overflow error if a range greater then the signed value was used.
  *fix for RNA ranges exceeding the range of the type.
  *[#24827] Crash when auto-keyframing while playing animation. Bugfix #24792
  *Fixed bug #20620, "VertColors and Flat/Soft imported from 2.49 are wrong
  *Bugfix #21028. Bugfix #24801. Bugfix for [#24768] 6DoF Constraint options missing.

Tue Nov 16 08:10:07 UTC 2010 -

- Update to 2.55.33093
  *Fix [#24310] With high poly numbers when sculpting, modifier keys hang
   reported by Eclectiel L
   When working with very heavy scenes Blender can seem to 'hang' (not responding). Key events that happen
   during this period may get lost, especially for modifier keys.
   Adding extra handling to account for these situations.
  *bugfix [#24696] Export OBJ - Selection Only toggle button has the wrong default state.
   Added convenience function to operators, 'as_keywords()', so operator settings can be passed directly to a function as keyword arguments.
   The problem in this case was that dictionary access to operator properties was not returning rna-property defaults, so as_keywords() ensures all defaults are set.
  *Bugfix, reported in IRC
   The enum "rotmode" was read using an array, without checking for boundary
   cases, causing crashes on bad input. (Wahooney report 2, thanks!)
  *Bugfix #24726
   Doing F1-load a lot of times on same .blend could crash.
   Janne karhu provided a potential fix, which is good to add
   anyway. Will ask him to verify too.
   Added XXX warning for these lines, after filesel exec no
   context variables should be re-used. Is for later investigation.
  *fix for fix, r33086.
   - incorrect range check broke ZYX euler rotations, use MIN/MAX constants so this doesn't happen again.
   - BGE Armature PyAPI also wasn't using correct min/max with rotation modes.
   - clamp on file read rather then when calling the rotation functions, so developers don't use invalid args without realizing it.
   - added assert() checks for debug builds so invalid axis constants don't slip through.
  *patch #24737] PyCObject depreciated in py3k [patch]
   from Dan Eicher (dna), use PyCapsule rather then PyCObject
  *patch [#24742] materials.pop() doesn't decrement user count
  *from Dan Eicher (dna)
  *fix for matrix * vector rotation order.
  *FBX Export, small changes made while looking into reported bug. (no functional changes)
   - Warn for armature deformed meshes which are scaled, these don't work quite the same as in blender, reported as [#24663].
   - Use matrix.decompose() to convert a matrix to loc/rot/scale.
   - get vert/edge/face lists for each mesh only once.
   - faster euler rad -> deg conversion function.

Mon Nov 15 12:56:55 UTC 2010 -

- Update to svn version 2.55.33084
- Upstream changes :
  *bugfix [#24660] (vector * matrix) fails, (matrix * vector) succeeds
  *bugfix [#24665] mathutils.Matrix initialization is counter-intuitive and generates bugs
   was printing transposed, also nicer printing.
  *Getting BLF to work with the Blenderplayer.
  *take delta's into account when applying the objects matrix (dloc, drot, dsize).
  *Now object_apply_mat4() can be used as the reverse of object_to_mat4().
  *add back red tint for zero user datablocks.
  *bugfix [#24682] Render artifacts with mat node
  *Related to #24653: added scene.collada_export() function, to use instead of an
  *operator for external render engines, since operators should not be called in
  *the render() callback.
  *Hide "active" checkbox in ui for "fluid" type fluid objects as it's not used by fluidsim.
  ** Response to report [#24670] Keyframe fluid on/off does not work
  *Bugfix #24335
  *bugfix [#24661] Object.find_armature() only works on meshes
  *Makefile fix for compiling with quicktime.
  *Bugfix #20382
  *Fix for [#24654] Sound Actuator doesn't find the file when Blender is reopened.
  *Patch [#21942] Node links access by Andrey Izrantsev (bdancer) Thanks!
  *update for mathutils vector/matrix order change.
  *fix for own error in recent commit. add a back NULL terminator to the string in text_font_draw_character.
  *fix for own recent error, [#24695] column_vector_multiplication call writes past end of array
  *was setting the vector array out of bounds with vec*=matrix, where the vector wasnt size 4.
  *bugfix [#24702] 3Dmanipulator does not display if view's layers are not synchronize to scene's layers.
  *bugfix [#24697] Trying to run bpy.ops.transform.create_orientation crashes Blender
  *bugfix [#24668] Deleting armature objects removes a user from its action, eventually leading to data loss
  *== filebrowser ==
  ** drawing code cleanup.
  ** list drawing code now uses uiStyleFontDraw like buttons etc.
  ** removed now unused function file_string_width_shortened.
  ** compile fix on non-Windows platforms.
  *[#24639] Snap to Face (retopo) doesn't work when clipping is enabled in mirror modifier.
  *bugfix [#24697]
  *Correct description for Projection property (it doesn't just work on vertice)
  *Seamless texture used for beveled curve is now really seamless (thanks to Mario G. Kishalmi aka lmg)
  *r33039 added dependency to COLLADA for blenderplayer, but it's really not needed there.
  *Stubbing for now.
  *unreported fixes for 3ds import
  *- non ASCII names would break loading.
  *- meshes with no faces would break loading too.

Tue Nov  9 17:40:16 UTC 2010 -

- Update to version 2.55.32968
- Some upstream changes :
  *Bugfix #20812 (and probably others)
  *Bug fix: cutting a sequencer movie strip with sound could crash in some cases.
  *Fix for [#24580] and [#24600]
  * Particles didn't want to stay cached, even if there were no actual chages.
  * Particle states weren't set properly for times before actual simulation start.
  *bugfix [#24403] Object.copy() duplicates armature action
  *bugfix [#24623] VSE strip animation data out of sync after moving using shift-s
  *bugfix [#24578] crash on browse directory w/ broken image file
  *[#24602] Netrender master node IP information is reset to [Default] no matter what
  *[#24601] Net rendering master node fails to send/retrieve files to/from slaves
  *bugfix [#22794] Inconsistent behaviour with Panorama, border rendering
  *fix for last commit with collada
  *bugfix [#24616] Apply Visual Transform doesn't always apply location
  *- object updates were not being flushed, so children weren't updating.
  *- apply the matrix relative to the parent, added this as an option to
     object_apply_mat4() which allows assigning the worldspace matrix in
     python without worrying about the parent.
  *Image editor & texture properties, add new Image, inits 'start' now
   to frame 1 for sequences.
  *Patch [#24608] Fix for typo and better indentation in command line help by Susanne H. (sanne). Thanks!
  *Fix for [#24597] Option External in Smoke cache affects settings of start and end frame of simulation
  * Don't change anything in the pointcache unless a valid external cache is found.
  *Second fix for [#24476] The driver is not displayed in GraphEditor.
  * Texture data still wasn't shown if material didn't have animation data.
  * Also unified the material/texture filtering logic a bit.
  *bugfix [#24583] Mesh.from_pydata does not properly construct faces

Thu Nov  4 12:56:15 UTC 2010 -

- Update to 3rd beta version 2.55.
- Removed blender wrapper as it's no longer necessary.
- Removed - 3rd party blacklisted sources removed.
- Upstream changes:
  *Big improvements - This software has been used extensively in
   production of the Durian open movie project "Sintel".
  *Feature complete - Although some of the 2.5 targets have been
   postponed, such as multi-window support showing multiple scenes
   , a full RNA data level dependency graph, or radial menus.
  *Exciting improvements in Sculpting - Faster, much more stable
   and better brushes.
  *Missing/Incomplete Features - Although really most of it is
   there, not all functionality from 2.4x has been restored yet.
   Some functionality may work in a different way. Some features
   are still slower to use than before.
  *Bugs - We've fixed a lot lately, but there are still quite a
   few bugs. For this second beta around 200 bugs were fixed.
  *Changes - If you're used to the old Blenders, Blender 2.5 may
   seem quite different at first. Be prepared to read a bit about
   this, how to reconfigure things, and learn to use the new
   built-in 2.5 search functionality!

Sat Jun 26 05:54:02 UTC 2010 -

- Fixed bnc#615679 with build flags.

Wed Jun 23 10:22:10 UTC 2010 -

- Update to svn revision 29636 Removed blender-wrapper.patch

Mon May 17 07:26:56 UTC 2010 -

- Update to svn revision 28800 Removed blender-2.48-libtiff.patch

Sat Jan 23 08:01:37 UTC 2010 -

- Cleanup spec file, reinstate fdupes and add blender-2.49b-rpmlintrc

Sat Dec 19 20:34:24 CET 2009 -

- enable parallel build

Sat Oct 31 17:46:02 UTC 2009 -

-Fixed x-blend.desktop errors and build flags

Fri Oct 23 06:17:46 UTC 2009 -

-Reincorporated script
-Created blender-2.49b-undefined-opp.patch to fix undefined opperation

Sat Oct 10 13:30:22 UTC 2009 -

- blender-2.48a-2.97: possible missing call to close [bnc#523443]

Sat Sep 19 19:40:48 UTC 2009 -

- Removed kde3 dependency

Thu Sep 17 05:56:50 UTC 2009 -

- Update to blender-2.49b
- Upstream bug fixes :- SoftBody, vertex groups were not notified on deletion & fixes for
  Mass and Spring Painting.
  Softbody, non mesh objects missing initializers [bug #18982].
  Self Shadow Vertex Colors, improved blur method to give more even results.
  Converting nurbs to a mesh ignored smoothing for Alt+C and from python.
  Object Active to Other, Fix python error when running in local view.
  Ancient resource leak where checkPackedFile would open a file and never close it.
  Fix for uninitialized memory use with X11 keyboard and tablet events.
  For more info see :-

Sat Sep  5 09:31:54 UTC 2009 -

- Changed blender-doc architecture to noarch

Sat Aug 29 11:10:25 UTC 2009 -

- Moved BlenderQuickStart.pdf and blender.html from libdir to docdir

Tue Aug 18 07:42:29 UTC 2009 -

- Update to blender-2.49a (bnc#525298)
- fixed uninitialized variables with help from Per Jessen blender-2.49-uninit-var.patch
- blender-doc is now in a seperate package
- New features in Blender-2.49a :-
  Blender player added again
  The Game Engine supports multiple streams of video textures
  for interactive playback in environments
  Real-time Dome rendering
  Game Engine speed-up
  Bullet Physics new features
  Game Engine Modifier support
  Improved Game Logic and Python API
  Texture Nodes
  Projection Painting
  Etch-a-ton armature sketching
  Boolean improvements
  JPEG2000 support
  Python Script extensions
  for more details of new features in 2.49

Mon Nov 10 12:54:06 CET 2008 -
- fix memory leak [bnc#442894]
  - new patch blender-2.48-memory_leak.patch
  - upstreamed under blender tracker 17974

Wed Nov  5 14:25:02 CET 2008 -
- updated to 2.48 [bnc#441453]
  new features:
  - Real-time GLSL Materials
  - Grease Pencil
  - Game Logic
  - Bullet SoftBody
  - Game Engine notes
  - Colored shadows
  - Wind & Deflectors
  - remove upstreamed patches
  - added blender-2.48-uninitialized.patch to
    safe-initialization of pointers
  Fixed security problem [bnc#439121]
  - new patch pythonpath-2.48.patch

Mon Sep 29 01:07:47 CEST 2008 -

- fix build: python version is 2.6

Tue Sep  2 11:07:50 CEST 2008 -
- updated to 2.47
	New tools and improvement have been made to the Snapping tools.
	Better Game Engine logic.
	Fixed an incorrect transformation for particle group visualization.
	Fixed negative value in the Gamma node with negative input.
	Tangent shading (which only affects specular) made bump mapping not work for diffuse.
	Fixed Mesh Deform Modifier not working on extruded curves.
	Fixed crash converting old particle system from a linked file.
	Object instancing didn't restore matrices correct for Environment Map,
	 this could give object rendering in the wrong position.
	Compositor nodes with use nodes disabled didn't properly redraw the node window on changes.
- remove unneeded patches blender-python64.patch

Tue Aug 12 12:17:06 CEST 2008 -

- remove doc package contents (now doc is in BuildService)
- repack source without problematic files in /extern direcotory

Tue Jun 24 17:32:36 CEST 2008 -
- updated to 2.46
fixed [bnc#393489] (setting czech made blender SIGSEGV)
  remove ugly hack deleting incompatible files [bnc#333796]
  many new features (mouse wheel support, X-ray bones suppor ...
  see for complete list)

Tue Apr 29 11:48:19 CEST 2008 -
- fixed off-by-one problem in previous fix

Fri Apr 18 10:50:02 CEST 2008 -
- security fix (bnc#380922)
  new patch: buffer_overflow_380922-2.45.patch

Fri Jan  4 15:42:39 CET 2008 -
- do not build againt key_internal.h mt19937int.c [#333796]

Wed Oct  3 14:01:45 CEST 2007 -

- update to 2.45 to fix compilation with gcc43

Thu Jul  5 13:58:57 CEST 2007 -

- put desktop file into package

Tue Jun  5 15:55:32 CEST 2007 -

- added script, which repack sources to remove uneeded files

Tue May 29 12:00:00 CEST 2007 -

- blenderplayer is no longer build
- fixing exutable flag on python scripts
- updated to 2.4.4
  - sculpt and multires
  - subsurface scattering
  - new composite nodes
  - character animation

Thu May 24 07:03:20 CEST 2007 -

- remove X-SuSE-translate from .desktop file

Thu Apr 12 09:26:52 CEST 2007 -

- Repackaged to remove unused source [#262776]
  Binary unchanged.

Wed Feb 21 13:49:07 CET 2007 -

- updated to 2.4.3
  added new feature: multi-resolution Meshes,
       multi-level UV, multi-layer images and multi-pass rendering,
       Mesh Sculpt and Retopo painting tools

Mon Nov  6 20:48:41 CET 2006 -

- Fix bugs found through this.
- Fix linking of shared libraries.

Tue Oct 24 11:44:57 CEST 2006 -

- clean up spec file
  removed build-fix.patch needed for configuration
- added support for openal

Tue Oct 24 00:25:40 CEST 2006 -

- added freealut-devel to buildrequires

Fri Oct 20 15:16:59 CEST 2006 -

- fix path`s in spec file. Plugins and help is now accesible from
  menu #[213228]

Tue Oct 17 17:20:38 CEST 2006 -

- removed ffmepg from requires

Mon Oct 16 16:33:35 CEST 2006 -

- updated to version 2.42 see Changelog for details
- large enhancement in package, whole specfile rewrited
  all patches either removed or rewrited
- new: support for quick time, better support for yafray
- new: package contains several blender scripts and plugins

Tue Sep 19 10:46:36 CEST 2006 -

- fixed amiguous variable evaluation
  (patch -undefined_operation.patch)

Thu Sep 14 00:16:32 CEST 2006 -

- adde ftgl-devel to BuildRequires

Thu Jun 29 14:18:51 CEST 2006 -

- updated to version 2.41
- fixed some minor problems (uninitialized variables #188166)
  added patch uninitialized_variables.patch, missing_header.patch
- splited doc package, removed old documentation added new one #177578

Sun Jan 29 17:31:20 CET 2006 -

- Fix BuildRequires.

Wed Jan 25 21:34:38 CET 2006 -

- converted neededforbuild to BuildRequires

Mon Jan 16 13:26:32 CET 2006 -

- Updated to version 2.40
- Scons patch moved from spec file to Scons.patch

Tue Sep 20 11:58:42 CEST 2005 -

- remove strict aliasing checking

Tue Jul 26 17:06:30 CEST 2005 -

- Updated to version 2.37a.

Wed May 18 14:52:15 CEST 2005 -

- fixed serious compiler warnings

Mon Apr 25 12:56:17 CEST 2005 -

- Fixed for GCC4.

Thu Jan 06 15:06:58 CET 2005 -

- Updated to version 2.36.

Fri Sep 17 11:18:55 CEST 2004 -

- Added yafray to requires.
- Search language setup, locale and font in /usr/share, not $HOME

Thu Sep 02 17:52:20 CEST 2004 -

- Updated to version 2.34.

Fri Apr 09 10:23:56 CEST 2004 -

- Removed no longer needed LC_CTYPE work-around patch.

Sat Mar 13 16:41:06 CET 2004 -

- remove desktop file copy (use the template from KDE)

Tue Feb 10 12:39:28 CET 2004 -

- fixed patchfile for lib64 patch

Fri Feb 06 14:13:37 CET 2004 -

- Updated to version 2.32.

Sat Jan 10 10:41:22 CET 2004 -

- build as user

Wed Oct  8 01:16:20 CEST 2003 -

- use SDL-devel-packages in neededforbuild

Thu Sep 18 14:21:35 CEST 2003 -

- correct lib64 fix, do not modify buildroot.

Wed Sep 17 12:05:10 CEST 2003 -

- add menu entry

Thu Sep 11 18:27:54 CEST 2003 -

- Crash on startup LC_CTYPE work-around (bug #30166, Blender bug #490).

Thu Sep 11 11:22:42 CEST 2003 -

- Crash on startup fix with Python 2.3 from CVS (bug #30166).

Thu Aug 21 17:57:37 CEST 2003 -

- Updated to version 2.28a.

Wed Aug 06 12:35:01 CEST 2003 -

- Updated to version 2.28.

Fri Jun 13 00:57:18 CEST 2003 -

- added directory to filelist

Tue May 27 02:04:17 CEST 2003 -

- remove unpackaged files from buildroot

Wed May  7 16:20:49 CEST 2003 -

- build on python-2.3

Mon Mar 31 15:21:14 CEST 2003 -

- use mesa-devel-packages in neededforbuild

Wed Feb 19 14:33:39 CET 2003 -

- fixed blendercreator-sample (blendercreator no longer exists;
  it's now called blender)
- therefore renamed blendercreator-sample to blender-sample
- adjusted SuSE menu entries in PDB

Mon Feb 17 18:51:25 CET 2003 -

- Updated to version 2.26.
- Workaround of linker segfault.

Fri Jan 17 14:36:28 CET 2003 -

- Fixed permissions of blendercreator-sample.

Thu Jan 16 00:17:20 CET 2003 -

- fix for libpng (needs -lm -lz)
- run

Wed Jan 15 15:42:38 CET 2003 -

- Added blendercreator-sample binary and usefull links.

Tue Jan 14 19:10:47 CET 2003 -

- Added sample geeko.blend.
- Moved documentation to subdir PublisherDoc.
- Removed blendermodule.

Tue Nov 26 14:03:43 CET 2002 -

- Workaround biarch bugs in python.m4 (bug 22011) and libtool search
  paths (bug 22010).

Wed Nov 20 17:47:39 CET 2002 -

- Added official Blender documentation.

Tue Nov 05 15:37:48 CET 2002 -

- Added first public GPL release with unofficial automake support.