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File doomsday.changes of Package doomsday

Sat Jun 18 07:53:52 UTC 2016 - jengelh@inai.de

- Update to new upstream release 1.15.8
* Custom episodes. Episode (DED) definitions specify the structure of
  game episodes (including hubs) enabling entirely new episodes and
  modifying the originals.
* MAPINFO support. MAPINFO (Hexen) definitions are now supported in
  Doom and Heretic, as well as Hexen. Note that, presently, only the
  Hexen dialect of MAPINFO is supported (ZDoom uses its own MAPINFO
* Adjustable pixel density. If your GPU is on the slower side, you
  can improve performance by reducing game view resolution. The rest
  of the UI remains sharp since the display mode is not changed. As a
  bonus, you can also get a nice nostalgic aesthetic similar to the
  original Doom on a CRT display.
- If you get a blank screen instead of the game title screen
  after selecting the IWAD to play, you may need to reset your
  settings (~/.doomsday)!
- Added doomsday-ncurses.diff (work around absence of ncurses.pc
  in not-too-new ncurses)

Thu Jun 16 22:13:12 UTC 2016 - jengelh@inai.de

- Add -Wno-narrowing to let gcc6 build pass

Mon Mar 30 08:42:53 UTC 2015 - dimstar@opensuse.org

- Add doomsday-no-abs-icon.patch: Do not use absolute path to
  icons. Applicatio containerisation requires the icons to be below
  /usr/share/icons or /usr/share/pixmaps.
- Copy the icons from the app directory to /usr/share/pixmaps.

Sun Oct 12 17:06:34 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.14.5, which fixes:
* Hexen: Loading autosaved progress on a previously visited map
  loads an out of date save state
* Hexen: Number of inventory items increases when going through
  a portal
* Hexen: Puzzle progress in main hub not showing up

Tue May 20 12:21:57 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.14.3, which fixes:
* Hexen: Hub maps reset after saving, causing invalid game world
* Doom 2: Crash playing sci2.wad MAP13
* Better compatibility with vanilla Doom renderer: dynamic
  map hacks dependent on non-neighbor planes
* Hexen: Saving error — "already exists"

Thu May  1 13:03:03 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.14.1, which fixes:
* particles were shut off shortly after level start
* flickering light decoration on moving platform
* letterboxed/pillarboxed drawing of the game was broken
* Heretic ghost mummies' floating spirits were not disappearing
  after death
* Shift key state was not recognized by bindings when typing in
* Multiplayer weapons were not remaining in play
* Gracefully abort if OpenGL version is not sufficient

Wed Apr 23 21:44:28 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.14
* It adds bloom to Doomsday's visual features. The last of the
  old UI has been replaced, and now MP games and save games, due
  to a new save game format, from all games can be accessed from
  the taskbar or home screen (formerly Ring Zero). New alert and
  tutorial notifications have been added to inform users of any
  important engine, map and resource errors and about the UI.

Mon Jan  6 05:15:25 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.13.1
* Multiplayer: Resolve crash when joining a multiplayer game using
  the Vanilla appearance profile
* Multiplayer: Resolve crash when more than one client joins a game
* Multiplayer: Missing busy mode transition frame when joining
  a game
* UI: Using keyboard bindings when a popup is open in the UI
  (e.g. pressing F11 to toggle screen when the DE menu is open in
  the task bar)
* Added the -nodiscovery option to prevent Doomsday from looking
  for running servers on the LAN

Fri Jan  3 03:06:53 UTC 2014 - jengelh@inai.de

- Update to new upstream release 1.13
* Framebuffer effects. Doomsday can now use OpenGL shaders to
  post-process the rendered frames. In this release, this has been
  applied this for libdoom's Invulnerability power-up effect.
* Stereoscopic 3D. Support has been added for various stereoscopic
  rendering modes, including anaglyph, side-by-side, parallel and
  cross-eyed viewing.

Mon Nov 11 22:25:36 UTC 2013 - jengelh@inai.de

- Update to new upstream release 1.12.2
* console: fix crash when autocompleting certain words (e.g. "upd")
* task bar: Added toggle for sound-overlap-stop to Audio Settings:
  when enabled, only one sound is allowed per emitter (like in the
  original games) 
- Remove deng-va-list.diff (merged upstream)
- OpenGL 2.x is required for Doomsday 1.12

Sun Oct  6 23:35:10 UTC 2013 - jengelh@inai.de

- Update to new upstream release 1.12
* The old Control Panel and Updater have been retired and their
  functionality merged into the taskbar. New taskbar features
  include background downloading of updates, profiles for renderer
  settings, and auto completion of console commands. There is also
  vastly improved map rendering hack support, and 3D sound can now
  separate isolated parts of joined sectors.

Tue Jul 30 19:02:06 UTC 2013 - jengelh@inai.de

- Update to new upstream release 1.11.0
* Doomsday has received a new mouse-driven UI; the taskbar
  replaces the old console.

Thu May 23 12:48:58 UTC 2013 - jengelh@inai.de

- Update to new upstream release 1.10.3
* resolve stuck TEXTUREn lump loading with Hell Revealed II
* fog should not be applied to weapon psprites
- Remove deng-nodate.diff: kill __DATE__ with shell instead of patch

Thu Apr 18 12:03:30 UTC 2013 - jengelh@inai.de

- Supply path configuration file and kill the shell wrappers that
  supplied the paths via command line before.

Tue Apr  9 21:03:14 UTC 2013 - jengelh@inai.de

- Update to new upstream release 1.10
* the multiplayer server is now its own separate executable that
  users control using the new "Shell" application
- Remove deng-libdir.diff (merged upstream)

Tue Mar 19 17:07:47 UTC 2013 - schwab@suse.de

- deng-va-list.diff: Remove non-portable use of va_list

Sun Feb 17 10:56:08 UTC 2013 - jengelh@inai.de

- Correctly place files into %_libdir (original sr#147463)

Sun Jan  6 21:06:46 UTC 2013 - jengelh@inai.de

- Update to new upstream release
* The longstanding gameplay bug that prevented a column from
  lowering on Doom E1M7 has now been fixed.
* Command-line tools for creating and editing data files (md2tool,
  texc) are now included as part of the distribution packages.

Thu Oct  4 21:59:29 UTC 2012 - jengelh@inai.de

- Update to new upstream release 1.9.9
* Faster map loading thanks to optimizations in the BSP builder.
* Improved music support for OS X 10.6+ and Linux: SF2 soundfonts
  can be used with the original games' MIDI music.

Mon Jul  9 18:28:47 UTC 2012 - jengelh@inai.de

- Bump importance of timidity from Suggested to Recommended. (Few
  users actually have FMOD (alternative output plugin) installed.)

Sun Jun 24 19:33:23 UTC 2012 - jengelh@inai.de

- Initial package (version 1.9.8) for build.opensuse.org