File freeciv.changes of Package freeciv-2.3.1

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Thu Jan 10 00:00:00 UTC 2012 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.1

- update to R2_3_1

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Sun Aug 21 00:00:00 UTC 2011 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.0

- update spec; remove source freeciv.png and freeciv.desktop

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Sat Aug 20 00:00:00 UTC 2011 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.0

- freeciv 2.3.0

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Wed Feb 03 00:00:00 UTC 2011 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.0beta2x

- freeciv 2.3.0beta2x (svn19210)

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Sun Dec 19 00:00:00 UTC 2010 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.0beta1

- update spec to use the beta1 flag

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Wed Dec 15 00:00:00 UTC 2010 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.3.0beta1

- freeciv 2.3.0beta1 (svn18763)

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Mon Dec  6 00:00:00 UTC 2010 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.2.4

- freeciv 2.2.4 (svn18687)

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Sun Dec  5 00:00:00 UTC 2010 - Matthias Pfafferodt <matthias.pfafferodt@mapfa.de> 2.2.3

- Reset build to freeciv 2.2.3 (svn17998)

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* Wed Nov 17 2010 matthias.pfafferodt@mapfa.de
- update to freeciv 2.2.3 (svn 17998)
* Thu Aug 30 2010 matthias.pfafferodt@mapfa.de
- update to freeciv 2.2.2+ (svn 17872)
* Thu Jun 15 2010 matthias.pfafferodt@mapfa.de
- update to freeciv 2.2.1+ (svn 17451)
- only gtk2 client netbook patches
* Thu Jan 28 2010 matthias.pfafferodt@mapfa.de
- update to svn 16655
- remove mapimg (needs some work)
* Wed Jan 06 2010 matthias.pfafferodt@mapfa.de
- update to svn 16... and rebase all patches
- add mapimg patch series
* Sat Dec 12 2009 matthias.pfafferodt@mapfa.de
- update to svn 16486 and rebase all patches
- settings patch series back
* Sat Dec 05 2009 matthias.pfafferodt@mapfa.de
- update to svn 16461 and rebase all patches
- setting patch series not included
* Wed Oct 28 2009 matthias.pfafferodt@mapfa.de
- update to svn 16251 and rebase all patches
* Sun Oct 10 2009 matthias.pfafferodt@mapfa.de
- update to svn 16084
- update all patches + new patches from gna.org
- add patches as *.tar.bz2 file
* Sat Sep 05 2009 matthias.pfafferodt@mapfa.de
- update to svn 15907
- update all patches + new patches from gna.org
* Wed Sep 02 2009 matthias.pfafferodt@mapfa.de
- update to svn 15898
- update all patches
* Wed Aug 26 2009 matthias.pfafferodt@mapfa.de
- update to svn 15888
- update all patches
* Sun Aug 08 2009 matthias.pfafferodt@mapfa.de
- update to svn 15866
- internal use of a git repository
- all patches are included in the tar archiv
- https://gna.org/bugs/?group=freeciv
- https://gna.org/patch/?group=freeciv
- additional patches:
  - city radius
  - ruleset cleanup
  - experimental ruleset
  - game settings in ruleset
* Sat Jun 06 2009 matthias.pfafferodt@mapfa.de
- rebase to svn 15721
- new patches: game settings; migration
- remove manual
* Sun May 31 2009 matthias.pfafferodt@mapfa.de
- README for the experimental ruleset
- small fixes
* Sat May 30 2009 matthias.pfafferodt@mapfa.de
- rebase to svn 15687
- updated patch selection (gold patches)
- include new ruleset: experimental
* Sun Apr 12 2009 matthias.pfafferodt@mapfa.de
- update to svn 15584
- updated patch selection (gold patches)
- changed default ruleset
* Sun Mar 23 2009 matthias.pfafferodt@mapfa.de
- update to svn 15584
- updated patch selection
* Sun Feb 01 2009 matthias.pfafferodt@mapfa.de
- update to svn 15458
- updated patch selection
* Fri Jan 23 2009 matthias.pfafferodt@mapfa.de
- update to svn 15436
- updated patch selection
* Tue Jan 06 2009 matthias.pfafferodt@mapfa.de
- add patches from http://bugs.freeciv.org/
  * Patch29:	40607-freeciv-svn15395-health.patch.diff
  * Patch30:	40628-UnrAttackHelpFix.diff
  * Patch31:	40629-MainmapBorders.diff
  * Patch32:	40630-RulesetBorderRadius.diff
  * Patch33:	40631-VisionInsideBorders.diff
- removed patches:
  * applied to svn 15395
    Patch26:	40620-BaseSaveFix_40620-2.diff
  * updated by 40629
    Patch21:	40615-remove_territory_tool.patch
* Mon Jan 05 2009 matthias.pfafferodt@mapfa.de
- update to svn15395
- add new rulesetdir default-new
- add patches from http://bugs.freeciv.org/
  * Patch10:	16243-info_popup_frame.diff
  * Patch11:	40364-S2_2-remove_s_resource_valid.diff
  * Patch12:	40365-S2_2-Restore-civ2-freeciv-terrain-resource-conversion.patch
  * Patch13:	40369-S2_2-configurable_resource_conversion-v2.patch
  * Patch14:	40381-freeciv-svn15393-noend-v2.patch.diff
  * Patch15:	40570-trunk-peace_explorer_v4.diff
  * Patch16:	40596-iterator_interface_v2.patch
  * Patch17:	40597-better_hash_iterator_v2.patch
  * Patch18:	40612-freeciv-svn15393-migration-v6.patch.diff (migration)
  * Patch19:	40612-freeciv-svn15393-migration-v6-food.patch.diff
  * Patch20:	40612-freeciv-svn15393-migration-v6-debug.patch.diff
  * Patch21:	40615-remove_territory_tool.patch
  * Patch22:	40617-RiverboatAssertFix_40617.diff
  * Patch23:	40618-freeciv-svn15393-shuffle-v3.patch.diff
  * Patch24:	40619-freeciv-svn15393-gold-v2.patch.diff (gold upkeep)
  * Patch25:	40619-freeciv-svn15393-gold-v2-debug.patch.diff
  * Patch27:	40621-governor_menu.diff
  * Patch28:	40624-check_tool_usability.patch
* Sun Jan 04 2009 matthias.pfafferodt@mapfa.de
- update to svn 15393
- add patch migration_food
- split debug messages into an extra patch
* Fri Jan 02 2009 matthias.pfafferodt@mapfa.de
- gold upkeep patch
- shuffle patch
* Tue Dec 31 2008 matthias.pfafferodt@mapfa.de
- update to svn 15391
- updated patch
* Mon Dec 30 2008 matthias.pfafferodt@mapfa.de
- new migration patch
  * configuration option: migration chance
  * migration within one nation and between different nations
* Sat Dec 27 2008 matthias.pfafferodt@mapfa.de
- update to svn 15387
- reworked migration patch (configuration option)
* Thu Dec 23 2008 matthias.pfafferodt@mapfa.de
- update to snv (2.1.99 - 20081223)
- add migration patch
* Thu Sep 11 2008 sndirsch@suse.de
- update to release 2.1.6
  * Updates to bootstrap.
  * Fixed compile warnings.
  * Fixed bug that AI tried to get unreachable techs from treaty.
  * Made only human players count toward minplayers.
  * Set minimum number of human players to 0.
  * Use Mysql port information from authentication config file.
  * Refresh cities after shared vision gained from another player.
  * Make message about paratrooper dying on paradrop more likely
    to appear to user.
  * Handle empty http_proxy environment variable correctly.
  * Fixed global observer crash in GTK2 connection dialog.
  * Fixed lables and sensitivity of button in GTK2 connection
    dialog.
  * Fixed the "non-blocking socket operation could not be
    completed immediately" bug.
  * Fixed crash when continents are renumbered.
  * Go straight to the network page when autoconnecting to a server
    that needs a password.
  * Don't reset the wrong player name when a player is /cut in
    pregame.
  * Show total buy cost for selected cities in the city report.
  * Fixed visual corruption in flag images.
  * Separated mandatory and optional capabilities in the capstring
    for GGZ.
  * Fixed printing of obsolete wonders.
  * Fixed bug that prevented building Hydro Plant in city placed
    on one tile river.
  * Fixed GGZ handlers for error and spectator events.
  * Disabled hack challenge when in GGZ mode.
  * Improved memory handling in warmap queue.
  * Do not mark buildings redundant when they allow building of unit
  * Fixed crash when loading saved game when tech leakage is enabled.
  * Fixed potential problems when city starves.
  * Made the internal server store savegames in the user's home
    directory on Windows.
  * Fixed city report size calculations.
  * Added ggz-style savegame support.
  * Fixed crash in the SDL worklist dialog.
  * Fixed /take assert when all player slots are in use.
  * Fixed error message about illegal auth port parameter.
  * Fixed client crash in the end of turn in altering movement mode.
  * Fixed changing of specialists at resolutions higher than
    640x480 in SDL client.
  * Fixed bug causing false tax rate exceeded messages.
  * Already built great wonders show "never" instead of "1" for
    turns-to-build.
  * Added Esperanto translation.
* Sat Jul 19 2008 sndirsch@suse.de
- update to release 2.1.5
  * Fixes for bootstrap and compilation issues.
  * Fixes for rulesets, for example making Civ1 ruleset playable
  * Fixes for several bugs concerning player handling and game
    loading
  * Fixes for a number of corner case crashers.
  * Fix a memory leak in the readline code.
  * Fix for bug that prevented the adding of items to the top of
    global worklists.
  * Fix citybar view options.
  * Updates to Estonian, Korean, Greek, Turkish, Catalan, Swedish,
    Spanish, and German translations.
* Sun Apr 27 2008 sndirsch@suse.de
- update to release 2.1.4
  * gui-sdl Fix crash when trying to bribe a unit
  * Fixes for UTF-8 and local encoding mismatch
  * Fixed crash when unit is killed by the breaking of a treaty
  * gui-gtk2 Theme had checkbox images reversed in some situations
  * Improvements to server authentication backend
  * Check that there is no acinclude.m4 left from old builds in
    the source tree
  * Fixes to strings and i18n
  * Fixed pathfinding crash when ferry is forced to leave path
  * Fixed warnings and crashes caused by AI trying to updgrade
    allied units
  * Fixed "take -" crash when there is no free player slots
  * Fixed crash in citizen governor
  * Avoid overwriting player name given as /create parameter
  * Fixed AI crash when city destroyed during trade negotiation
  * Send /cut and /cmdlevel commands correctly to server
  * Fixed handling of quoted command parameters
* Tue Jan 29 2008 sndirsch@suse.de
- update to release 2.1.3
  * Prevent server crash during explore.
  * Improve client robustness and error logging.
  * More GTK2 client support for saving server settings, add
    buttons on dialogs.
  * Updated sentence fragments, plurals, text, and translations;
    specifically Catalan, Czech, Estonian, Finnish, German,
    Lithuanian, Russian, Swedish, and Turkish.
* Mon Jan 28 2008 sndirsch@suse.de
- make rpmlint happy
* Thu Dec 27 2007 sndirsch@suse.de
- update to release 2.1.2
  * Improved support for GGZ Gaming Zone.
  * Fix support for Leave and Load in the same client session.
  * Add GTK2 client support for saving server settings.
  * Add realistic terrain requirements for three default wonders,
    as well a number of missing ones to civ1 and civ2.
  * Improve startup speed, reducing duplicate internal messages
    sent.
  * Updated GTK2 hotkeys, menus, text, and translations, especially
    Catalan, Finnish, Korean, Lithuanian, Turkish, and Ukrainian.
* Thu Nov 29 2007 sndirsch@suse.de
- update to release 2.1.1
  * Turn off full screen mode by default. (PR#12119)
  * Fix city dialog. (PR#39825)
  * Fix goto and patrol. (PR#3980, PR#39817, PR#39852, PR#39868)
  * Fix reported border and vision bugs. (PR#39828, PR#39829,
    PR#39830, PR#39858)
  * Modified Eiffel Tower. (PR#39826, PR#39874)
  * SDL client much improved and usable. (PR#39859)
  * Improved support for GGZ Gaming Zone. (PR#39611)
  * Updated menus, text, and translations. (PR#9347, PR#23078,
    PR#39541, PR#39723, PR#39748, PR#39818, PR#39884)
* Sat Nov  3 2007 sndirsch@suse.de
- update to final release 2.1.0. Changes since 2.0.9:
  * Significantly improved features for modmakers.
  * New default tileset: Amplio.
  * Hex-2 overhead hexagonal tileset.
  * Flags rendered from SVG vector images.
  * High-res building and wonder icons plus brand new tech icon
    set.
  * New city tab on main map.
  * City outlines.
  * Added lua as scripting language. New tutorial scenario.
  * Many new nations, flags and nation information and options.
  * New /surrender command to yield in multiplayer games.
  * Score now shown in player dialog.
  * Reputation removed from the game.
  * New borders rules. Borders are static, fortresses expand
    borders and cities expand more borders with city size growth.
  * New diplomacy rules. Neutral state replaced with Armistice.
    You now start in War state, and cannot cross borders with
    military units except in War or Alliance states.
  * SDL client much improved and usable.
  * GTK+ 1.2 clients removed.
  * Votes need over 50%% of votes to pass. Voting is now only during
    game.
  * First player to join becomes game organizer and sets all
    options.
  * Many AI changes. Improved AI diplomacy. Novice AI easier to
    beat.
  * Palace has a production bonus of +75%% under Despotism and +50%%
    under Monarchy.
  * New animated cursors.
  * Support for GGZ Gaming Zone.
  * Multiple units may be moved at once as a battlegroup.
  * Built-in theme support. GTK+ and SDL clients shipped with
    unique Freeciv themes.
  * As usual, tons of changes under the hood.
* Mon Sep 24 2007 sndirsch@suse.de
- disabled workaround for gcc optimization bug, which meanwhile has
  been fixed (Bug #300410)
* Wed Sep 12 2007 sndirsch@suse.de
- only compile client/gui-gtk-2.0/wldlg.c with "-O1" (Bug #300410)
* Wed Sep 12 2007 sndirsch@suse.de
- use "-O1" on %%ix86 to workaround segfault when building cities
  (Bug #300410)
* Mon Sep 10 2007 sndirsch@suse.de
- reverted use of %%fdupes, which does not work due to the magic
  %%doc line (which copies doc files after %%install) (Bug #200911)
* Sun Jul  8 2007 sndirsch@suse.de
- removed dupes (Bug #200911)
* Thu Jun 21 2007 adrian@suse.de
- fix changelog entry order
* Thu May 10 2007 sndirsch@suse.de
- updated to release 2.1.0-beta4
  * Don't bounce land units from ocean cities when loading saved
    game.
  * Fix bug that walls get drawn when city has no walls but has
    other defence bonuses.
  * Allow air units to goto into unsafe terrain.
  * Forbid military units from entering through the borders of
    another nation that you are at peace with.
  * Fix crash when AI is unable to build any kind of attacker units.
  * Fix crash when city cannot build any kind of defending unit.
  * GTK2: Tweaked colors in the technology report.
  * SDL: Corrected a number of dialogs that didn't close properly.
  * SDL: Remapped some keyboard shortcuts to be more intuitive:
    right-clicking on the minimap moves the map; change the options
    menu shortcut to ESC and the chatline shortcut to TAB; change
    the "turn done" shortcut to Shift+Return; assign the help dialog
    popup in the research dialog to the middle mouse button.
  * SDL: Show scores in the player dialog.
  * SDL: Fix many crashes and inconsistencies in the GUI.
  * The new "Golden Globe" design of program and window manager icons.
  * Medium size of the Hex2t tileset shipped with the game.
  * New high-res wonder and building icon set for the Amplio tileset.
  * Updates to fi.po by Sini Ruohomaa
  * Updates to da.po by Joe Hansen
  * Updates to lt.po by Andrius Štikonas
  * The tutorial is now translatable
  * Fixed autogen.sh to handle multiple installed versions of the same tool.
* Sun Feb 18 2007 sndirsch@suse.de
- updated to release 2.1.0-beta3
* Fri Sep  8 2006 sndirsch@suse.de
- fixed build for SUSE 9.3
* Tue Sep  5 2006 sndirsch@suse.de
- updated to release 2.1.0-beta2
- fixed data/locale dir
- cleanup
* Sat Apr 15 2006 sndirsch@suse.de
- update to bugfix release 2.0.8
  * obsoletes patch.CVE-2006-0047.freeciv
  * allow loading of saved games from freeciv 2.1
  * allow client goto into unknown tiles
  * several other bugfixes
* Fri Mar 10 2006 bk@suse.de
- replace esound-devel with audiofile-devel and check ALSA and SDL
* Thu Mar  9 2006 bk@suse.de
- Add esound-devel to BuildRequires (was implicily by SDL-devel)
* Mon Mar  6 2006 sndirsch@suse.de
- patch.CVE-2006-0047.freeciv:
  * fix for denial of service condition (Bug #155347,CVE-2006-0047)
* Wed Jan 25 2006 mls@suse.de
- converted neededforbuild to BuildRequires
* Sun Nov 13 2005 sndirsch@suse.de
- update to bugfix release 2.0.7
* Sat Oct 22 2005 sndirsch@suse.de
- added flac to neededforbuild (required by oggenc)
* Wed Sep 28 2005 sndirsch@suse.de
- update to bugfix release 2.0.6
* Tue Sep 27 2005 sndirsch@suse.de
- fixed build with gcc 4.1
* Sat Sep  3 2005 sndirsch@suse.de
- fixed sound support (Bug #114982)
- update to bugfix release 2.0.5
  * Fix bugs with government setting of new civs (barbarians and
    civil war nations).
  * Fix a bug where some mapgen settings would create more
    continents than the server could handle.
  * Fix a bug that allowed free changing of techs after finding a
    tech other than the one currently being researched.
  * Fix a bug where removing and creating a new player would give
    the new player the old one's team.
  * When the player disconnects in a normal game, make a savegame
    and exit immediately rather than continuing to run. (This fixes
    the bug where savegames made after a client crash would reveal
    the entire map.)
  * Fix a bug in the "endyear" setting.
  * Don't send server-only settings to the client (to be shown in
    the settings dialog).
  * Send a unit's info to the client when its transporter is
    disbanded.
  * Fix several bugs where crashes could happen if an invalid
    connection was left in the lists.
  * Better fallbacks when starting positions can't be placed
    (previously the server would crash in this situation).
  * Fix several bugs in the detection of multiple servers on the
    LAN.
  * Make sure units in combat are not in the hidden (focus unit)
    state.
  * Update menus for the focus unit when a transporter becomes
    available for it.
  * Fix a bug in the GTK2 client where diplomat actions would sometimes
    become impossible.
  * Clicking on the focus unit in the panel will center it.
  * Set aifill values for several scenarios.
* Sat Jul 30 2005 sndirsch@suse.de
- update to bugfix release 2.0.4
* Wed Jul 13 2005 sndirsch@suse.de
- update to bugfix release 2.0.3
* Fri Jun 24 2005 sndirsch@suse.de
- update to bugfix release 2.0.2
* Wed Apr 27 2005 sndirsch@suse.de
- update to bugfix release 2.0.1
  * Fix a bug causing easy and novice AIs to be much harder than
    they were supposed to be.
  * New behavior of the /start command in multi-player mode.
  * Minor translation updates.
  * Other minor bugfixes.
* Tue Apr 19 2005 sndirsch@suse.de
- update to final release 2.0.0
* Fri Apr 15 2005 sndirsch@suse.de
- update to release 2.0.0 RC2
* Fri Apr  1 2005 sndirsch@suse.de
- update to release 2.0.0 RC1
* Thu Feb 24 2005 sndirsch@suse.de
- update to release 2.0.0 Beta 8
  * AI diplomacy bug fixes.
  * Fix for team-mode research.
  * Fix for infinite recursion in autoexplorers.
  * Fix for SDL mixer freeze during exit.
  * Fix for when the default username isn't a valid one.
  * Fix for when we can't make a temp file when querying the
    metaserver.
  * Change some default client option values.
  * Fix some client refresh problems.
  * Fix some out-of-sync city dialog problems.
  * Fix a crash when a nation flag isn't available.
  * Fix a potential CMA crash.
  * Rewrite some of the CMA dialog (gtk2 client).
  * Some startscreen fixes.
  * Many gui-win32 fixes.
  * Fix some bugs with unloading of units.
  * Fix some bugs with seeing subs when you shouldn't.
* Thu Feb 17 2005 sndirsch@suse.de
- fixed build
* Fri Jan 21 2005 sndirsch@suse.de
- update to release 2.0.0 Beta 7
  * Fix for using "nb" as the Norwegian translation (as well as
    "no").
  * Some portability fixes to the compilation code.
  * AI doesn't overvalue techs so much.
  * Fix a potential crash when bribing cities.
  * Fix a potential crash in the AI ferry code.
  * Fix a potential crash when an exploring unit dies.
  * Don't show empty helptext for techs.
  * Fix some compilation problems on C99 compilers.
  * Fix a bug when transferring embassies.
  * Fix a bug with fog-of-war code in the GTK-2.0 client on
    windows.
  * Fix numerous bugs in the win32 client.
  * Fix a crash when researching future techs.
  * Make some server commands have different access levels during
    pregame.
  * Fix some bugs when breaking alliances.
  * Fix some bugs with observers.
  * Fix some major bugs with autosettlers (the new autosettlers
    should be a lot more usable).
* Tue Jan  4 2005 sndirsch@suse.de
- updated to release 2.0.0 Beta6
  * Speed up AI calculations by recalculating some things only
    every few turms.
  * Fix a bug with long-distance exploring.
  * Fix some bugs with out-of-sync cities.
  * Change client-side goto to take the path with the lowest
    "best time" rather than the one with the lowest "worst time".
  * Add a new method for drawing fog of war (gtk2-client and
    win32-client only). Change the trident tileset to use this new
    method.
  * Remove veteran status from the panel unit info string.
  * Improve some keyboard controls in the gtk2 client.
  * Fix a bug when cross-compiling the XAW client.
  * Improve server citizen placement when a city's minimums cannot
    be met.
  * Change novice and "away" AIs to not cheat by having instant
    revolutions.
  * Fix a bug when loading old/invalid savegames that have
    invalid alliances.
  * Fix some bugs with voting (more may remain).
* Tue Dec 14 2004 sndirsch@suse.de
- updated to release 2.0.0 Beta5
- move no.po to nb.po instead of patching it (with a maybe outdated
  version)
* Fri Nov 19 2004 sndirsch@suse.de
- updated to release 2.0.0 Beta4
  * obsoletes freeciv-da_DK.diff
* Thu Nov 18 2004 sndirsch@suse.de
- freeciv-da_DK.diff:
  * fixes start with da_DK/da_DK.UTF-8 locale (Bug #48341)
* Wed Nov 17 2004 sndirsch@suse.de
- updated to release 2.0.0 Beta3
  * adjusted freeciv-2.0.0-no-nb.diff
* Fri Oct 29 2004 sndirsch@suse.de
- some cleanup in specfile
* Thu Oct 28 2004 sndirsch@suse.de
- updated to release 2.0.0 Beta2
  * removed obsolete patches (autoconf.diff, code_cleanup.diff)
  * removed wrapper script, which started both civserver and
    civclient; obsolete as the server can now be started by the
    client (freeciv,freeciv.info,freeciv.info.de,
    gxmessage-2.0.8.tar.gz)
  * civworld (map editor) disabled for now; patch for 2.0.0 is not
    available yet
* Tue Oct 19 2004 sndirsch@suse.de
- freeciv-1.14.2-no-nb.diff
  * norwegian locale has changed: no --> nb
* Thu Sep  9 2004 sndirsch@suse.de
- updated to release 1.14.2
  * important compile fixes for some platforms
  * game balance adjustments:
  - all buildings except wonders and space parts 30%% cheaper
  - some wonders cheaper: Colossus, Copernicus, Isaac Newton's,
    King Richard's, Oracle and Shakespeare's
  - submarine has more attack and movement, and costs less
  * reputation recovery bug fixed (now much slower)
  * a few other minor bugfixes
- adjusted autoconf.diff
* Mon Jul  5 2004 sndirsch@suse.de
- freeciv.serv:
  use "set aifill 2" instead of "create tux" to create a game;
  otherwise the game runs as a demo without any opponents if
  username is "tux" (Bug #42751)
* Mon Mar 15 2004 sndirsch@suse.de
- store savegames in $HOME/.freeciv
* Sun Mar 14 2004 sndirsch@suse.de
- use gxmessage (gtk2 xmessage) instead of xmessage for information
  window during start
* Thu Mar 11 2004 sndirsch@suse.de
- fixed for 'check_if_valid_source_dir' use :-)
* Thu Mar 11 2004 sndirsch@suse.de
- moved manuals to doc directory
* Thu Mar 11 2004 sndirsch@suse.de
- better desktop icons
* Sat Mar  6 2004 sndirsch@suse.de
- added freeciv manual and desktop file (including icon) for it
- added german translation for freeciv wrapper info
- use rules similar to civ2 for freeciv wrapper
* Sun Feb 29 2004 sndirsch@suse.de
- reencode wav files to ogg to save some space (and maybe add later
  a more complete soundset); removed esd support as it doesn't
  support ogg files
- added wrapper for easy use (starts server + client preconfigured)
- added desktop files (including icons) for wrapper and map editor
* Sun Feb 29 2004 sndirsch@suse.de
- fixed sound (sound specfile needs to be called .soundspec)
* Sat Feb 28 2004 sndirsch@suse.de
- use GTK 2.x GUI for civclient now; civworld map editor still uses
  old GTK 1.x GUI
* Sat Feb 28 2004 sndirsch@suse.de
- updated to release 1.14.1
* Fri Jan 23 2004 ro@suse.de
- remove old automake stuff
* Sat Jan 10 2004 adrian@suse.de
- build as user
* Sat Aug 16 2003 adrian@suse.de
- install desktop files from kappfinder
* Mon Jul 14 2003 sbrabec@suse.cz
- GNOME prefix change to /opt/gnome.
* Fri Jun 20 2003 ro@suse.de
- build with current gettext
* Thu Nov 21 2002 ro@suse.de
- fixed neededforbuild "libvorbis_devel" is "libvorbis-devel"
* Wed Nov 20 2002 pthomas@suse.de
- Remove spurious '+' from civworld-1.13.0.diff-against-freeciv.
- Fix up the autoconf stuff to reduce warnings.
- Add AM_GNU_GETTEXT_VERSION.
* Tue Sep 17 2002 ro@suse.de
- removed bogus self-provides
* Mon Sep 16 2002 uli@suse.de
- update -> 1.13.0 (usability improvements, sound, rules extended,
  gameplay fine-tuned, cleanups and bugfixes)
- known problem: client segfaults when doing revolution on x86-64,
  fine on i386
* Fri Jul 26 2002 adrian@suse.de
- fix neededforbuild
* Tue Jul  2 2002 meissner@suse.de
- buildrootet, rerun auto* tools.
* Wed Nov 14 2001 ro@suse.de
- fix for automake 1.5
* Tue Aug 21 2001 uli@suse.de
- added scenario editor civworld
* Mon Aug 13 2001 uli@suse.de
- update -> 1.12.0
* Thu Aug  9 2001 uli@suse.de
- update -> 1.11.12
* Fri Aug  3 2001 uli@suse.de
- update -> 1.11.8
* Mon Jul 23 2001 uli@suse.de
- update -> 1.11.6
* Tue May  8 2001 mfabian@suse.de
- bzip2 sources
* Fri Feb 23 2001 ro@suse.de
- added readline/readline-devel to neededforbuild (split from bash)
* Wed Jan 31 2001 ro@suse.de
- changed neededforbuild <imlibcfe> to <imlib-config>
* Mon Nov  6 2000 ro@suse.de
- fixed neededforbuild
* Thu Aug 10 2000 uli@suse.de
- update -> 1.11.4
* Mon Jun  5 2000 uli@suse.de
- moved docs to %%{_docdir}
* Tue Feb 22 2000 uli@suse.de
- update -> 1.10.0
- switched client from Xaw to GTK
* Wed Oct 20 1999 uli@suse.de
- New version 1.9.0
* Fri Sep 17 1999 kettner@suse.de
- Reinserted old # Commandline: line.
* Mon Sep 13 1999 bs@suse.de
- ran old prepare_spec on spec file to switch to new prepare_spec.
* Wed Aug 25 1999 uli@suse.de
- New version 1.8.1
* Fri Jun 18 1999 uli@suse.de
- Spec file created from freeciv-1.8.0.tar.gz by autospec
* Tue Jan  5 1999 rb@suse.de
- update to version 1.7.2
* Mon Nov  2 1998 rb@suse.de
- update to version 1.7.1
* Mon Aug 10 1998 rb@suse.de
- update to version 1.7.0
* Tue Jul 21 1998 rb@suse.de
- Corrected Copyright-notice in spec file
* Wed Jul  1 1998 rb@suse.de
- update to version 1.6.3
- added new README.SuSE
- civserver became ser
- civclient and civserver both reside in /usr/games/freeciv
* Tue Mar  3 1998 rb@suse.de
- copied man-pages civserver.6 and civclient.6 to /usr/X11R6/man/man6
- made /usr/X11R6/bin/ the home of 'civserver' in order to have a
  consistent place for 'civserver' and 'civ'. civclient still resides
  in /usr/games/freeciv since it requires an environment variable to
  be set. It is startet by 'civ' which also sets the variable.
* Fri Feb 27 1998 rb@suse.de
- first S.u.S.E. version 1.5.1
- copied additional info files to /usr/doc/packages/freeciv