File glslang.spec of Package glslang

#
# spec file for package glslang
#
# Copyright (c) 2017 SUSE LINUX GmbH, Nuernberg, Germany.
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
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# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via http://bugs.opensuse.org/
#


%define version_unconverted 3.0.g1516

Name:           glslang
Version:        3.0.g1516
Release:        0
Summary:        OpenGL and OpenGL ES shader front end and validator
License:        BSD-3-Clause
Group:          Development/Libraries/C and C++
Url:            https://www.khronos.org/opengles/sdk/tools/Reference-Compiler/

Source:         %name-%version.tar.xz
Patch1:         nodate.diff
BuildRoot:      %{_tmppath}/%{name}-%{version}-build
BuildRequires:  bison
BuildRequires:  cmake >= 2.8
BuildRequires:  gcc-c++

%description
glslang is the official reference compiler front end for the OpenGL
ES and OpenGL shading languages. It implements a strict
interpretation of the specifications for these languages.

%package devel
Summary:        OpenGL and OpenGL ES shader front end and validator
Group:          Development/Libraries/C and C++

%description devel
glslang is the official reference compiler front end for the OpenGL
ES and OpenGL shading languages. It implements a strict
interpretation of the specifications for these languages.

spirv-remap is a utility to improve compression of SPIR-V binary
files via entropy reduction, plus optional stripping of debug
information and load/store optimization. It transforms SPIR-V to
SPIR-V, remapping IDs. The resulting modules have an increased ID
range (IDs are not as tightly packed around zero), but will compress
better when multiple modules are compressed together, since
compressor's dictionary can find better cross module commonality.

%prep
%setup -q
%patch -P 1 -p1

%build
%cmake
make %{?_smp_mflags}

%install
b="%buildroot"
%cmake_install
mkdir -p "$b/%_includedir"
cp -a SPIRV glslang "$b/%_includedir/"
find "$b/%_includedir/" -type f ! -iname "*.h" -a ! -iname "*.hpp" -print -delete
ln -s SPIRV/spirv.hpp "$b/%_includedir/"
find "$b/%_includedir/" -type f -exec chmod a-x "{}" "+"
cp build/StandAlone/libglslang-default-resource-limits.so "$b/%_libdir/"

%files devel
%defattr(-,root,root)
%_bindir/gls*
%_bindir/spirv*
%_libdir/*.a
%_libdir/*resource*.so
%_includedir/*

%changelog
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