File freedoom.spec of Package freedoom

# spec file for package freedoom
# Copyright (c) 2018 SUSE LINUX GmbH, Nuernberg, Germany.
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via

Name:           freedoom
Version:        0.11.3
Release:        0
Summary:        Replacement game files for Doom game engines
License:        BSD-3-Clause
Group:          Amusements/Games/3D/Shoot

#Git-Clone:     git://
Source9:        %name.keyring
BuildArch:      noarch
BuildRequires:  unzip

Though the Doom engine source code is libre, the original game data
(graphics, maps, etc.) is not. Freedoom is an alternate game data set
that can be used with a Doom engine, such as prboom-plus or
chocolate-doom, to form a free Doom-based game.

%setup -q

# Game data files. Nothing to build!

install -Dpm0644 freedoom1.wad %buildroot/%_datadir/doom/freedoom1.wad
install -Dpm0644 freedoom2.wad %buildroot/%_datadir/doom/freedoom2.wad

echo "NOTE: FreeDoom WAD files are no longer named doom.wad/doom2.wad, and you may need to explicitly specify them now when starting a Doom engine."

%doc COPYING.txt CREDITS.txt README.html

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