File steamcmdcommands.txt of Package steamcmd

ConVars:
                       app_info_http_min = "0"          :
               app_info_http_num_sockets = "8"          :
                 AsyncFileIODisableWrite = "0"          :
          AsyncFileIOExpectOutstandingIO = "16"         :
               AsyncFileIOForceGenericIO = "0"          :
                   AsyncFileIOMaxPending = "128"        :
              AsyncFileIOReadHandleCache = "32"         :
             AsyncFileIOWriteHandleCache = "128"        :
                          batterypercent = "0"          :
                             batterytime = "0"          :
                          bCheckIPCAppid = "1"          :
                      bCheckUGCIntegrity = "1"          :
           @bContentManifestUseProtobufs = "1"          :
            @bCSClientRateLimitUseDelays = "1"          :
                        @bCSForceNoCache = "0"          :
          @bDepotBuilderReadBufferSizeKB = "8192"       :
           @bDepotBuilderUnbufferedReads = "1"          :
                  bDisableTenFootOverlay = "0"          :
                  @bEnableMovieRecording = "0"          :
              @bEnableOfflineLogonTicket = "1"          : If true, an offline logon ticket will be requested during logon if none is cached
                    @bEnableSpewThrottle = "1"          :
              bEnableSubscribedFileCache = "1"          :
          bEnableSubscribedFileListCache = "1"          :
              bFinishStagedDepotVersions = "1"          :
             @bForceStreamUnsupportedApp = "0"          :
                   bLogLegacyDiskDetails = "0"          :
                          @bMsgErrorDump = "0"          :
             @bRequireOfflineLogonTicket = "0"          : If true, a valid offline logon ticket is required when logging in in offline or no connection mode
         @bRequireSignedParentalSettings = "1"          : If true, a valid set of signed parental settings is required when logging in in offline or no connection mode
               broadcast_upload_drop_sec = "6"          :
             broadcast_upload_update_sec = "3"          :
                bSteam3LimitedUserEnable = "1"          :
                      bSteamLoaderEnable = "1"          :
      bSubscribedFilesDecompressOnClient = "1"          :
          bSubscribedFilesPollForUpdates = "0"          :
        bSubscribedFilesUseRangeRequests = "0"          :
                     bVerifyAllDownloads = "0"          :
                  cAppUpdateWorkingSetMB = "128"        :
               @cbPartnerUploadChunkSize = "1000000"    : Chunk size to use for POSTing partner uploads
          @cCSClientMaxNumSocketsPerHost = "8"          :
       @cDepotBuilderFileChunkingThreads = "4"          :
                   cFileValidationMaxLog = "100"        :
                  cFileValidationThreads = "2"          :
            ClientStatsUploadRateSeconds = "10"         :
            @cMaxContentServersToRequest = "20"         :
             @cMaxInitialDownloadSources = "-1"         :
 @cNetEncryptionHandshakeWorkMax_HighPri = "8000"       :
  @cNetEncryptionHandshakeWorkMax_LowPri = "2000"       :
  @cNetEncryptionHandshakeWorkMax_MedPri = "4000"       :
                             countrycode = ""           :
               cPreallocateMinimumSizeKB = "256"        :
          @csecCSRequestProcessorTimeOut = "300"        :
       @csecFavoriteGameAccountCacheTime = "86400"      : Control how often we refresh the account IDs in the game server favorites list
             @csecIncomingDataRatePeriod = "1"          :
             csecManifestDownloadTimeout = "120"        :
    @csecUpdateTargetNumConnectionsEpoch = "10"         :
                @cSecUploadDownloadRates = "300"        :
               @CSInterfaceProxyPassword = ""           :
               @CSInterfaceProxyUsername = ""           :
                        @cUDPSendRetries = "8"          :
          @CustomBinaryRequestRetryTimes = "20"         :
             @DepotBuilderAppInfoTimeout = "120"        :
                 @DepotBuilderConfigRoot = "./depotscripts" :
                @DepotBuilderContentRoot = ""           :
                  @DepotBuilderNoReslist = "0"          :
                 @DepotBuilderOutputRoot = ""           :
       @DepotBuilderParallelUploadChunks = "4"          :
            @DepotBuilderProgressTimeout = "1000"       :
            DepotDownloadProgressTimeout = "120"        :
              DepotReconstructionLowPrio = "1"          :
         DepotReconstructionNumIOThreads = "1"          :
                               developer = "0"          :
                       @EnableUDPHistory = "0"          :
@fDownloadRateImprovementToAddAnotherConnection = "1.2"        :
                findbestcellstartupdelay = "600"        :
@fMinDataRateToAttemptTwoConnectionsMbps = "0.5"        :
                         @GCNameOverride = ""           :
             @IOCPGetCompletionBatchSize = "1"          :
                     @LocalContentServer = ""           :
                  log_files_always_flush = "0"          :
               log_matchmaking_callbacks = "0"          :
           @MaxOutstandingSendThreadItem = "1000"       :
                            mic_autogain = "16000"      : automatic gain control level for microphone input
                           mic_inputfile = ""           : causes voice data to be read from the specified file instead of from the microphone
                          mic_outputfile = ""           : causes microphone data to be written out to the specified file
                            musiclogging = "0"          :
            nBroadcastSessionHearbeatSec = "120"        :
          nBroadcastSessionMaxDropFrames = "100"        :
nClientBackgroundAutoUpdateTimeSpreadMinutes = "0"          : Number of minutes to spread background auto-updates out over
nClientCMUDPPingTimeGoodEnoughThresholdMS = "50"         :
  nClientCMUDPPingTimeoutUseGoodEnoughMS = "250"        :
nClientGracePeriodAfterGameExitBeforeUpdatesMinutes = "5"          : Time in minutes to inhibit kicking off an update after the game exits
            nCloudDownloadMinIntervalSec = "60"         :
      nCloudFileCompressionMinFileSizeKB = "16"         :
nCloudFileCompressionMinFileSizeKBSharedFile = "128"        :
      nCloudFileCompressionPercentageMin = "10"         :
nCloudFileCompressionPercentageMinSharedFile = "50"         :
                   nCloudSyncIntervalSec = "30"         :
              nCloudUploadMinIntervalSec = "1800"       :
             nContentStatsReportInterval = "72"         : In Hours
                 @nCSClientRateLimitKbps = "0"          :
              @net_backlog_bytes_allowed = "12000000"   :
           @net_backlog_time_allowed_sec = "5"          :
            @NetConnectionBufferMsgLimit = "1000"       : Max # of message that will be buffered into a single zipped packet
            @NetConnectionBufferThreaded = "1"          :
                       net_incomingcheck = "1"          :
                           @net_loopback = "1"          :
                  net_maxresendsperframe = "32"         :
           @nNetConnectionBufferZipLevel = "1"          :
                    @NoPromptForPassword = "0"          :
              @nParentalSettingsLogLevel = "4"          : Control the amount of spew written to the parental log file
              nProductInfoUpdateInterval = "900"        :
            @nSpewThrottleNagFrequencyMs = "5000"       :
                  n@SpewThrottlePeriodMs = "1000"       :
           @nSpewThrottleResumeThreshold = "3"          :
          @nSpewThrottleTriggerThreshold = "10"         :
     @nSpewThrottleUnconditionalResumeMs = "5000"       :
 @nSpewThrottleUnconditionalTriggerCount = "50"         :
  nSubscribedAutoDownloadMaxSimultaneous = "8"          :
                 @nTCPLargeSendBufSizeMB = "16"         :
                      p2p_connecttimeout = "15"         :
                       p2p_unusedtimeout = "120"        :
 rtime32EarliestSubscribedFileToDownload = "1348857570" :
                 @sCSDSVirtualHostHeader = ""           :
        ServerBrowserPingSurveySubmitPct = "5"          :
                @ShutdownOnFailedCommand = "1"          : Exit steamcmd immediately upon any failed build-related command
          @sSteamCmdForcePlatformBitness = ""           : Must be one of: [32 | 64]
             @sSteamCmdForcePlatformType = ""           : Must be one of: [windows | macos | linux]
                     @strCSNoCacheHeader = "no-cache"   :
                       @StreamClientArgs = ""           :
                       testappcloudpaths = "0"          :
                          @UDPPktLossPct = "0"          : Percentage of UDP packets to drop
                            @UDPTestMode = "0"          : Turns on test modes for UDP layer
                        uForcePreloadApp = "0"          :
                         UGCCDNReportPct = "100"        :
                          voice_autogain = "0"          :
                            voice_minabs = "0.15"       :
                            voice_minavg = "1.0"        :
                      voice_outputdevice = "0"          : 0=>Miles 1=>XAudio2
                        voice_outputfile = ""           : causes output from voice system to be written out to the specified file
                        voice_preprocess = "1"          : enables voice cleanup on incoming microphone data
                           voice_quality = "4"          :
               workshop_items_cache_days = "14"         :
          workshop_items_update_interval = "900"        :
Commands:

                       app_license_request : <AppID> - Requests a free licenses for this app if not already owned.
                              apps_running : displays information about running games tracked by Steam
                           build_installer : <project file> <target folder> [beta key] [beta pwd]
                   device_authorize_status : prints device authorization status
                          licenses_for_app : <appid> : shows active licenses for appid
                      test_failnextconnect : Tests failing the next connection
                              user_friends : Dumps list of friends
                          voice_game_usage : displays information about the game's use of Steam voice
                               api_logging : api_logging <enabled> <verbose> : enable/disable verbose API logging in steamcmd
                      app_build_all_depots : app_build_all_depots [-desc <text>] -depotconfigpath <folder> -contentroot <folder> -buildoutput <folder> <appid>  : Build all depots for one app
                          app_config_print : Dumps app user config for appID
                            app_dlc_status : app_status <appId> <dlcId>
                            app_info_print : Dumps app info for appID
                          app_info_request : <AppID> - Issue an appinfo request for the given appid. Does not wait for results from the server.
                           app_info_update : [0|1] : trigger app info update, optionally for update all
                       app_license_request : <AppID> - Requests a free licenses for this app if not already owned.
                            app_set_config : <AppID> <key> <value> - sets a config value for given app.
                       app_set_update_flag : app_set_update_flag <appId>
                            apps_installed :
                              apps_running : displays information about running games tracked by Steam
                                app_status : app_status <appId>
                                  app_stop : <appid> [force:0|1] stop this running app
                             app_uninstall : [-complete] <appId>
                                app_update : app_update <appid> [-validate] [-language <lang>] [-beta <betaname>] [-betapassword <pwd>] make sure a Steam application is up-to-date
                         app_update_cancel : <EAppUpdateError>
                          async_disconnect : async disconnect
                           build_installer : <project file> <target folder> [beta key] [beta pwd]
                                  ceg_wrap : ceg_wrap <appid> <orig filename> <stripped filename> <strips filename> : upload executable to back end for CEG wrapping
                           cm_force_change : Change CM List
                                depot_dump : <filename>
                   device_authorize_status : prints device authorization status
                            download_depot : download_depot <appid> <depotid> : download a single depot
                          download_sources : Dumps list of download sources
                                  drm_wrap : drm_wrap <appid> <input filename> <output filename> <toolname> <flags> : upload executable to back end for DRM wrapping
                  dump_scheduled_functions : usage: "dump_scheduled_functions" Displays internal Steam function callback timers
                                      exit : Stops Steam client console
                                      find : find substrings in console commands
                         force_install_dir : force_install_dir <appId>
                                      help : Show help information
                                      info : Dump various Steam info
                       install_folder_list : list all mounted Steam volumes
                          licenses_for_app : <appid> : shows active licenses for appid
                            licenses_print : display users's Steam3 licenses
                             log_callbacks : usage: "log_callbacks <first callbackID> [last callbackID]
                                     login : <username> [<password>] [<Steam guard code>] - login to Steam
                                   log_ipc : usage: "log_ipc [counts|verbose] <filter>" Enables IPC logging. Specifying "counts" or "verbose" is optional, defaulting to counts.
                                    logoff : Disconnect from Steam
                                     logon : see 'login'
                                    logout : Disconnect from Steam
                                 mem_stats : Dump memory stats
                               net_msgdump : Dumps list of sent net messages
                               net_msgspew : Spews sent net messages
                                  p2p_info : usage: "p2p_info" Displays the current state of the P2P networking subsystem.
                        package_info_print : Dumps package info for packageID
                                      quit : Stops Steam client console
                             run_app_build : run_app_build [-preview] [-desc <text>] <appbuildfile> : run app depot build as specified in appbuildfile
                        run_app_build_http : run_app_build_http : alias for run_app_build
                                 runscript : <scriptfile> - runs a console command script
                                  set_spew : <group> <level> <loglevel> set spew levels for the given group
                            set_spew_level : <SpewLevel LogLevel> Sets spew and log level for all groups
                      set_steam_guard_code : <code> - authorize this computer by adding the Steam Guard email code
                       sign_install_script : sign_install_script <appid> <input filename> <output filename> : upload install script to back end for signing
                              test_dropcon : Tests dropping a connection
                      test_failnextconnect : Tests failing the next connection
                  upload_controller_config : upload_controller_config <appid> <filename> : upload controller config to cloud
                        verify_chunk_store : verify_chunk_store <appid> <depotid> <datafile> : run app depot build as specified in appbuildfile
                                verify_vpk : verify_vpk <datafile> : verifies content of given VPK
                          voice_game_usage : displays information about the game's use of Steam voice
                       workshop_build_item : workshop_build_item <build config filename> : build a workshop item
               workshop_create_legacy_item : workshop_create_legacy_item <appid> <workshop file> : build a legacy workshop item
                    workshop_download_item : workshop_download_item <appid> <PublishedFileId> : download a workshop item
                           workshop_status : workshop_status <appId>
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