File hedgewars.changes of Package hedgewars

Tue Dec  5 09:41:31 UTC 2017 -
- package changes:
 * version update to 0.9.23
 * replaced SDL with SDL2

- Code changes:
+ features
* bugfixes

 + Battalion style
 + Fort mode is now a map type instead of a scheme setting
 + Fort mode now works with more than 2 teams
 + New weapon: rubber duck
 + New theme, map, 3 forts, 3 missions, some hats and graves
 + WxW style allows you to select one of many wall sets
 + Complete HedgeEditor overhaul
 + Greatly improved script parameter support for many styles
 + Improves stats screen of most styles and missions
 + Various improvements for almost all styles
 + AI hedgehogs can now use Bee, Vamprism, and Time Box
 + Campaign page now shows your progress
 + Improved turn timer
 + Improved randomization options in team and multiplayer pages
 + Improved theme customization support
 + Various Lua API additions
 * Fix cursor often jumping around after clicking
 * A huge amount of bugfixes for both campaigns, the missions and styles
 * Video recording functionality is restored

 + New game-style/mode: Battalion (see )
 + New theme: Beach
 + New theme music for Jungle and Fruit themes
 + Change SD theme music for Halloween and Hoggywood (old tracks)
 + Completely new Cheese map; replaces the old one
 + New forts: Lonely_Island, Octopus, Olympic, Snail
 + Many new random hedgehog and team names
 + Add hats: barrelhider, bishop, jester, leprechaun, pirate_eyepatch, tf_scout, zoo_octopus
 + Add hair-less variants of old hats: beefeaterhat, lambdahat, nursehat, pirate_bandana, pirate_hat, poke_ash_hat, RamboClean, sf_vega_hat, sf_guile_hat, simple_red, simple_yellow, simple_green, thugclean
 * Remove hat: tf_scount (this was a duplicate of tf_demoman)
 * Add graves: Clover, Old_Apple, pi, Simple_reversed, TV, Whisky, Ying_and_Yang
 * Redo flags: cm_pentagram, cm_soviet, armenia, ireland, nepal, suisse, sweden, turkey

Game engine (weapons):
 + New weapon: rubber duck
 + Freezer can now freeze sticky mines (they get disabled and fall into the water)
 + Keep rope / parachute / flying saucer selected when destroyed and secondary ammo selected
 * Gameplay fix: Hammer damage is now rounded down. This means it will cause NO DAMAGE to a hedgehog with less than 3 hp.
 * Fixed air strikes drops being off-center
 * Fixed hedgehogs getting hurt while firing deagle / sniper rifle bullet in certain situations
 * Fixed mine, sticky mine, seduction, resurrector not working correctly across wrap world edge
 * Fixed teleportation being able to teleport in land if you clicked across the wrap or bounce world edge
 * Fixed turn not ending when sticky mine was trapped on rubberband
 * Rope is now destroyed when attempting to shoot it through wrap or bouncy world edge
 * Fixed possible to move rope angle below 0° while having secondary weapon selected
 * Fixed molotov cocktails bouncing vertically off rubber
 * Fixed sniper rifle disabling laser sight utility after using
 * Fixed RC planes being able to collect frozen crates
 * Fixed cake taking over 200 seconds to explode when its stuck and can't move
 * Fixed Birdy descending into water when hog took damage or died before it got picked up
 * Fixed player being able to switch to dying hog
 * Various other fixes

Game engine (gameplay):
 + Fort Mode will now work with more than 2 teams
 + Divided Teams mode will now work with more than 2 teams (Hint: you probably want to set world edges to "wrap" in such games)
 + Frozen hedgehogs can no longer be poisoned
 + AI hedgehogs can now use Bee, Vampirism and Time Box
 + Improved hedgehog spawns on maps that lack land mass or free space
 + Hogs no longer spawn on icy terrain
 + Temporarily suspend Heavy Wind mode while turn timer is not running
 + Engine supports now really gigantic maps
 * Fixed cursor often jumping back to screen center when putting target location while moving cursor
 * Fixed team getting infinite ammo when stockpiling >= 100 ammo (max. finite ammo is now limited to 99)
 * Fixed failure to collect crate across wrap world edge
 * Remove buggy “/finish” chat command
 * Fix key controls not working in ammo menu: ammo menu, placement, camera/cursor movement keys
 * Various other fixes

Game engine (graphics, sounds and texts):
 + Show indicator symbols at bottom right while extra damage or low gravity are active
 + Color coding for the turn timer: green = ready timer, yellow = turn in progress, red = retreat timer, gray = timer paused
 + Play countdown sounds at 1-4 seconds turn time
 + Several new sound effects for weapons and utilities
 + More ticker messages: Hog gets sick, king died, hog was resurrected, hog time travels (and returns), timeout, kamikaze
 + Small visual effects enhancements: Baseball bat, dynamite and more
 + Render graves behind everything else, so that they can't hide mines etc.
 * Video recording functionality is restored
 * Fixed screenshots being too bright if taken in quick succession
 * Fixed hedgehog voices missing a response type (Justyouwait/"You're gonna pay for that") on some platforms (e.g. GNU/Linux)
 * Fixed SD flakes of themes not working if regular flakes were disabled
 * Fixed Seduction's "Yoohoo!" sound not playing
 * Fixed hedgehogs saying “Missed” when drowning enemy without dealing damage
 * Fixed enemy saying "Missed” when giving poison without direct damage
 * Fixed hedgehogs not saying “Stupid” and not displaying announcer message for inflicting self-harm
 * Fixed incorrect time box tooltip when in Sudden Death
 * Fixed short sound effect breakdown right after using a time box
 * Fixed sticky mine sound sometimes playing when shooting portable portal device when a sticky mine is placed on terrain
 * Fixed hedgehog holding nothing in hand when napalm or piano strike got selected
 * Fixed excessive water splashes sometimes caused by mines

 + Show collected weapons after kill and play sound
 + Mission panel now shows all game modifiers (e.g. mines time, vampirism, etc.)
 + Loyal Highlander (optional): With “loyal=true” in script param, you only get weapons for enemy kills (clan kills don't count)
 * Removed "Freezer"/IceGun from the default Highlander weaponset

Construction Mode:
 + Added script parameter support:
  + initialenergy: Amount of energy at start
  + energyperround: New energy per round
  + maxenergy: Maximum allowed energy
  + cratesperround: Maximum placable crates per round
 + Completely reworked all in-game texts and descriptions
 * Fix rubber being placable inside land
 * Fix invalid girder placement costing energy
 * Special tools like structure placer now have their own proper descriptions (instead of Air Attack description, etc.)
 * Costs for weapon and utility crates were all equal
 * Remove airplane cursor
 * Fix Lua errors when hog goes to time travel while any filter is in map
 * Many other fixes and tweaks

Racer and TechRacer:
 + Allow to only place 2 waypoints in Racer
 + Allow to remove Racer waypoints with precise key
 + New script parameters for Racer:
  + rounds: Number of rounds to play
  + waypointradius: Size of waypoints
  + maxwaypoints: Maximum allowed number of waypoints
 + Show correct ranking and times in stats screen of Racer and TechRacer
 * Fix description and icon of waypoint placement tool in Racer
 * Remove airplane cursor in Racer
 * Fixed waypoint message in TechRacer and Racer overwriting current weapon selection message
 * Fixed TechRacer not recording finish if time was >= 100s

 + Support for multiple sets of walls per map
 + Add optional “Crate Before Attack” rule
 + Add optional “All But Last” rule
 + Add optional “Kill The Leader” rule
 + Script parameter support (see Lua file comment for documentation)
 + Possible to set max. number of weapons in game (script parameter only)
 + Menu can be disabled (with script parameter “menu=false”) for insant game start
 + Possible to set number of crates per turn
 + Ropes, ShoppaKing, ShoppaHell and ShoppaNeon can now be played with the classic left and right walls
 + Allows almost all game modifiers to be changed, the only exception is crate probabilities
 + New wall sets for Ropes, ShoppaNeon, ShoppaDesert, ShoppaWild, ShoppaKing and ShoppaHell.
 + Basic support for a bunch of Shoppa maps
 + Fully functional even without a map border
 + More sound effects
 + More helpful mission display after configuration has been accepted
 + Hide “Surf Before Crate” setting if surfing is disabled for this map, or the bottom is active and water never rises
 + Hide walls setting if script does not provide walls for map yet
 + Freeze crates at turn start if Walls Before Crate or Surf Before Crate is enabled (they unfreeze if you met requirements)
 + Allow toggling the radar with Switch Hog key while roping or rope selected
 * No smoke when hog is near near a WxW wall but walls need not to be touched
 * Fix other player being able to change the menu config in the short period before the first turn

 + Script parameter support:
  + spawnbarrels: New barrels per turn
  + spawnmines: New mines per turn
  + ammoflamer: Initial Flamer fuel
  + ammobarrel: Initial Barrel Launcher ammo
  + ammomine: Initial Mine Deployer ammo
  + minetimerplaced: Mine timer (ms) of mines dropped from Mine Deployer
  + bonustime: Bonus time (s) in utility crates
  + bonusflames: Bonus Flamer fuel in ammo crates
  + chanceammo: Per-turn % chance of an ammo crate drop
  + chancetime: Per-turn % chance of an utility crate (extra time) drop
 + Alternative weapon selection with slot keys (F1, F2, F3)
 + Add mine/barrel launch sounds
 + Add countdown sounds
 + Rewrote mission description and captions
 + Sound and message when trying to fire empty weapon
 * Permanently disable some game modifiers which won't work together with this

Space Invasion:
 + Show actual scores in stats screen, and a proper graph
 + Show a couple of “awards” (snarky comments) in stats screen
 + Remove bonuses “Boom!”, “BOOM!” and “BOOM!! BOOM!! BOOM!!” for balancing reasons
 + Script parameter support:
  + rounds: Number of rounds
  + shield: Initial shield
  + barrels: Initial barrel ammo
  + pings: Available radar pings
  + timebonus: Time bonus for red drones
  + barrelbonus: Ammo bonus for green invaders
  + shieldbonus: Shield bonus for purple invaders
  + forcetheme: Set to “true” to use the selected theme instead of EarthRise
 + Complete rewrite of almost all messages and the mission panel
 + More event messages
 + Show current score in HUD (white number)
 + Stop overwriting most game scheme’s parameters
 + Disable weapon scheme
 + More sounds: Empty ammo, countdown, throw, kamikaze, radar ping, explosion
 * Fix explosion being drawn twice when colliding with invader

 + Dud mine placement mode
 + Allow to select frames in sprite placement mode
 + New placable sprite: sprTargetBee
 + Complete rewrite of all help texts
 + Allow to add and subtract health
 + Add more convenient start values (e.g. for health)
 + Allow to set timer of sticky mines
 + Health crates can now have 0 health
 + Hog and team names (from identity modes) are now translatable
 + Show health/timer above health crates, barrels, mines, sticky mines and air mines
 + Allow to toggle health/timer display with Precise+3
 + Allow to toggle main help at any time with Precise+1
 * Add proper description and name for the gear placement tool (no more fake air attack)
 * Fix many issues with exported files
 * Fix placement mode being changable when gear placement tool is not selected
 * Make land gun spawn in utility crates instead of weapon crates
 * Stop aggressively showing the mission panel after any button press
 * Fix placement modes sometimes showing “nil” in caption
 * Fix girder sprite being displayed at top left for no reason
 * Ammo names are not hardcoded anymore (no more double work for translators)
 * Fix many missing or poor-quality texts for translation
 * Fix error when trying to set ShoppaBalance rank without anything selected
 * Don't show misleading circle when placing girder/rubber
 * Disable timer keys 2-4 in rubber placement mode
 * Fix incorrect weapon crate preview of air attack, drill strike and napalm

Other styles and schemes:
 + The Specialists: Saints get low gravity
 + Capture The Flag: Setting number of captures with script parameter “captures=<number>”
 + Mutant: Show appropriate ranking and graph in stats screen
 + Shoppa: Don't place air mines
 * Capture the Flag: Fix flag of first team spawning at second hog instead of first
 * Gravity: Using the low gravity *utility* had no effect. Now it halves the base gravity of the style
 * Disable Sudden Death for good in Shoppa game scheme, some game styles and mission maps

A Classic Fairytale:
 + Mission 4: Add infinite skip
 + Mission 5: Spare traitor's life with Skip instead of Precise
 + Mission 6: Add alternate dialogues when killing cyborgs before collecting the crates
 + Mission 6: Give hero only a portal gun at the final portal seqment, remove the large amount of crate drops
 + All missions: Clarify mine timers
 * Mission 1: Leap of faith: Hog was able to walk to the right and get stuck
 * Mission 1: Leap of faith: Teleport player back to mole when failing
 * Mission 2: Fix crash when trying to open ammo menu in opening sequence
 * Mission 2: Fix game sometimes getting stuck after walking back to Leaks A Lot
 * Mission 2: Fix breakages when heroes died before a new sequence, or together with enemies
 * Mission 2: Remove restart option when cooperating with cyborg; it messed up things too much
 * Mission 3: Fix various Lua errors when playing with 2 hogs and one of them dies
 * Mission 3: Fix broken end sequence after killing cyborg or princess
 * Mission 3: Fix broken sequence of princess being caged
 * Mission 3: All girder crates now have 3 girders each
 * Mission 5: Fix crash when skipping animation while the cyborg talks before the 3rd wave of cannibals starts
 * Mission 5: Make sure the player can only play with one hog after the cyborg imprisoned the other natives
 * Mission 5: Fix final animation being stuck if cyborg's way to the left is blocked
 * Mission 6: Block off left cave entrance to stop player to just rope all the way around
 * Mission 6: Fix mines not being able to get triggered in first turn
 * Mission 8: Fix Lua error message at the very beginning and error spam in intro sequence
 * Mission 10: Fix mission becoming unplayable when all hogs except the traitor died
 * All missions: Add missing texts for translation
 * All missions: Fix incorrect crate types
 * All missions: Rewrite mission texts to state missions more clearly
 * Fix swapped mission preview images of missions 2 and 3

A Space Adventure:
 + Side missions save and show your personal best successes (e.g. fastest finish in Hard Flying)
 + Spacetrip: Show 2 flowers over fully completed planets (with side missions)
 + All missions: Add skip where it doesn't hurt
 + All missions: Clarify mine timers
 + All missions: Improve displaying behaviour of mission panel
 + All missions: Change team colors
 + Side missions: Remove or shorten intro sequences
 + Side missions: Generous ready time to give more time to read the mission panel
 + Getting to the device: Put device part in a real crate, improve some dialogues
 + Final mission: Add outro sequence instead of instantly quitting
 + Bad timing: Improve messaging and choice dialog
 * Spacetrip: Fix various bugs and logic flaws in the initial mission
 * A frozen adventure: Fix bazooka and excess freezers (>6) not retained over checkpoints
 * A frozen adventure: Fix and improve poorly written messages
 * Getting to the device: Add real crate and correct message for collecting device part
 * Getting to the device: Remove checkpoints. There was a good chance for these missions to become unwinnable
 * Searching in the dust: Remove checkpoints. See above.
 * Searching in the dust: Fix Hog Solo dropping straight down when roping near smuggler
 * Searching in the dust: Fix incorrect messages after collecting device part
 * Precise flying: Fix victory not being recognized, also wait for flames to settle before losing
 * Hard Flying: Fix ending in a Lua error
 * The First Stop: Fix stats screen showing teams twice
 * Fruit planet: Fix “Precise shooting” disappearing directly after completing “Bad timing”
 * Fruit planet: Fix “Getting to the device” not visible when landing on fruit planet with first main mission completed only
 * Killing The Specialists: Fix killing hog with Deagle gave you chance to use another weapon in same turn
 * Fix weird behaviour when walking right before the first animation in most missions
 * Fix a couple of texts being untranslatable
 * Fix a variety of minor logic flaws in the story
 * Fix typos
 * All missions: Fix incorrect crate types

 + New scenario: Teamwork 2
 + New scenario: Big Armory
 + New training: Basic Flying Saucer Training
 + Rope-Knocking Challenge was improved (now awards score based on kills and time; taunts for knocking out hedgehogs)
 + Rewrote some help texts in basic rope training
 + Graphical effect (black bars) while in cut scenes
 + Change description and icon for baseball bat in Knockball mission map
 + Sniper rifle target practice: Dynamite blows up quicker, can also skip with precise key
 * Fixed mistakes and bad wording of strings in several missions, scripts and campaigns
 * TrophyRace: Fix hedgehogs not being eliminated anymore after one hog skipped or ran out of time
 * Portal Mind Challenge was cleaned up and reworked (especially less awful wording)
 * Fixed Target Practice missions getting stuck when a target dropped into water
 * Climb Home: Fix game getting stuck when a player reached home in multiplayer
 * Climb Home: Fix Lua error messages and broken stats screen
 * Sniper rifle target practice: Fix targets spawning twice in dynamite scenes
 * Sniper rifle target practice: Fix auto-camera generally behaving weird

 + Campaign screen shows which campaigns and missions you've completed so far
 + Training screen now has 3 mission categories: Training (tutorials), Challenge (get a high score), Scenario (complete a task)
 + Replaced the Fort Mode game modifier by adding "Forts" to the map type selection. This makes the mode easier selectable/discoverable. Also the slider can be used to adjust the distance between forts.
 + Menu screens got few new icons and many other tweaks, e.g. larger dropdown lists for easier access
 + Additional button for just randomizing theme that will not change your selected map
 + Randomizing map/theme in online mode will not include DLC content
 + New teams start with a random grave and fort
 + Hedgewars creates 4 human teams and 2 computer teams on its first launch
 + Allow to randomize hog names, hats, team name, flag, grave, voice and fort separately
 + “Random team” button is now able to randomly select from all available hats
 + Creating new game/weapon schemes guarantees unique names
 + Custom maps and styles are now marked with an icon instead of an asterisk
 + Mark custom forts in team editor
 + Room host can delegate room control to other player by rightclick
 + Switch from HTTP to HTTPS where possible
 * Fix flag being selectable for computer players although it had no effect
 * Campaign screen does no longer show AI-controlled teams
 * Campaign names and campaign mission names can now be translated
 * Creating randomized teams now randomizes (almost) every aspect
 * Fixed mostly broken descriptions for multiplayer mission maps
 * Clicking on "New" in weapon scheme editor now creates empty weapon scheme instead of default
 * Fix language names in language list being always in English
 * Prevent starting game with >48 hogs (because engine doesn't support it yet)
 * Fix the key for toggling team bars being incorrectly described
 * Fix caption of stats screen showing only one winner if multiple teams have won
 * Remove broken “Play again” button appearing in stats page after an online game
 * Weapons scheme editor: When leaving, it no longer flickers and the selection is not reset to Default
 * Team editor: Fix old team being retained when renaming a team
 * Team editor: Automatically rename team when leaving team editor page with an already used team name
 * Fix broken cancel button in the login window

Content Creation:
 + Theme objects can now have more than 1 in-land rect specified. You can specify the amount in theme.cfg by adding another number (and a comma) before the first rect
 + Theme objects can now be placed on water (by setting first in-land rectangle to 0,0,0,0)
 + Themes can now use flakes with negative falling speed (rising flakes)
 + Themes can now contain custom sound files: splash.ogg Droplet1.ogg Droplet2.ogg Droplet3.ogg skip.ogg
 + Themes can now have mirrored clouds and flakes: CloudsL.png, SDCloudsL.png, FlakeL.png, SDFlakeL.png
 + Water in themes supports custom animation and flow speed with water-animation and sd-water-animation in theme.cfg
 + Simplified hat format for unanimated hats; a single 32×32 image is enough. For clan hats, use size 64×32, with the color overlay at the right
 + Ammos.png and Ammos_bw.png in HWPs are now overlayed over the base images; use transparent icons to keep them unchanged from the original
 + Custom Sudden Death background tint for themes with sd-tint
 * Default water color was black instead of blue

 + Complete translations: German, Polish
 + Major translation updates: Scottish Gaelic, Italian
 + Loading screen can now be translated
 + A few window titles can be translated
 + Campaign names and campaign mission names can be translated
 + A Classic Fairytale, missions 8 and 10 can now be translated
 * Built-in texts from Qt (e.g. “cut”, “paste”, “copy”) in frontend weren't translated
 * Remove text from mission images to make them language-neutral
 * Fix English-only language/country names in language selection
 * Fix very, very broken mission map descriptions

Lua API:
 + New call: SetCinematicMode(enable) -- e.g. for cutscenes etc.
 + New call: GetAmmoName(ammoType [, ignoreOverwrite]) -- returns the localized name for the specified ammoType
 + New call: GetVisualGearType(vgUid) -- returns the visual gear type
 + New call: SetAmmoTexts(ammoType, name, caption, description) -- Overwrite displayed name and description of an ammo type
 + New call: SetAmmoDescriptionAppendix(ammoType, descAppend) -- Append a custom text to the description of an ammo type without overwriting it
 + New call: GetHogFort(gearUid) -- Returns the name of the fort of the hog's team
 + New call: PlaceRubber(x, y, frameIdx) -- Places a rubber
 + New call: SendGameResultOff() -- Disable the game automatically setting a game result in the stats screen
 + New call: SendRankingStatsOff() -- Disable the game automatically filling the team rankings in the stats screen
 + New call: SendAchievementsStatsOff() -- Disable the game automatically populating the bullet point list in the “Details” section on the stats screen
 + New call: GetTeamStats(teamname) -- Returns a table of team stats
 + New call: EndTurn([noTaunts]) -- Ends the current turn
 + New hook: onVisualGearAdd(vgUid) -- called when a visual gear is added
 + New hook: onVisualGearDelete(vgUid) -- called when a visual gear is deleted
 + New hook: onUsedAmmo(ammoType) -- called when ammo has been finished using (e.g. after both shotgun shots)
 + New variable: AirMinesNum -- Number of air mines being placed on a medium-sized map
 + New variable: WorldEdge -- World edge type (weNone, weWrap, weBounce, weSea)
 + New variable: AmmoTypeMax -- Maximum ammo type ID (useful to iterate through all ammo types, starting by 0)
 + New variable: ReadyTimeLeft -- Remaining ready time, 0 if turn in progress. Can be set in onNewTurn
 + Locale library: loc_noop -- Mark string for translation but don't translate it
 + Animate library: AnimInit([startAnimating]) -- New parameter startAnimating: if true, will start game in cinematic mode with most controls disabled. Must play an animation after that
 + Animate library: AnimSetInputMask(extraInputMask) -- Set input mask in a manner comptible with the Animate library
 + Animate library: AnimMove(gear, dir, posx, posy, [maxMoveTime]) -- new optional parameter maxMoveTime. If hog did not reach its destination within maxMoveTime milliseconds, animation stops and hog is just teleported there
 + Gear values: “Boom” -- used to modify explosion size and/or damage for most gears
 + 8 overridable custom sprites/sounds: sprCustom1-sprCustom8, sndCustom1-sndCustom8
 * Fixed call: HideHog(gear) -- Fix crash when gear is invalid. Returns true on success or false otherwise
 * Fixed call: SwitchHog(gear) -- Fix new hog being unable to open ammo menu
 * Removed call: SetAmmoStore -- Old undocumented function of questional use, has never been used
 * Fixed variable: Goals -- Fix Goals text being cut off at ca. 255 characters
 * Fix huge numbers having sign errors on 64-bit architectures

Wed Nov 29 14:18:18 UTC 2017 -

- Replace libopenssl-devel BuildRequires with pkgconfig(openssl),
  allowing OBS to pick openssl 1.0 (which is required due to Qt4
  not being able to be ported to openSSL 1.1).

Mon Nov 14 08:57:14 UTC 2016 -

- Minor description fixes

Mon Jul 25 12:30:42 UTC 2016 -

- use cmake macros
- build with debug info
- fix script-without-shebang on appdata.xml

Tue Nov 04 00:15:00 UTC 2015 -

- update to 0.9.22

Sun Jan 04 02:00:00 UTC 2015 -

- update to 0.9.21
- disable server as some haskell dependencies are missing 

Sun Jan 12 10:14:44 UTC 2014 -

- update to

Sun Jan  5 10:20:06 UTC 2014 -

- Update to version

Sun Jan  5 08:52:20 UTC 2014 -

- Fixed build on x64 vs i586.

Wed Dec 25 09:46:54 UTC 2013 -

- update to 0.9.20
- libphysfs linker problems have been resolved upstream
  (removed all patches that did more harm than good)

Mon Nov 25 13:42:57 UTC 2013 -

- adhere to $RPM_OPT_FLAGS
- fixed linker flags with hedgewars-gcc-linker.patch

Sat Nov 23 15:56:11 UTC 2013 -

- build the server again

Sat Nov 16 07:55:21 UTC 2013 -

- use system flags
- build debug info

Fri Nov 15 13:15:16 UTC 2013 -

- fixed .desktop shortcuts and mime info

Sat Aug 31 13:42:37 UTC 2013 -

- update to third re-release

Sun Jun  2 22:00:00 UTC 2013 -

- update to 0.9.19

Thu Nov  1 22:39:59 UTC 2012 -

- update to 0.9.18

Sat Jul  2 16:25:33 UTC 2011 -

- Use %_smp_mflags for parallel building
- Strip %clean section (not needed on BS)

Sat Nov 13 00:00:00 UTC 2010 -

- update to 0.9.14

Sat Apr  3 00:00:00 UTC 2010 -

- update to 0.9.13

Wed Oct 21 00:00:00 UTC 2009 -

- grabbed latest updated 0.9.12 tag from SVN
- add a few patches from nemo


Mon Feb 02 00:00:00 UTC 2009 - 

- initial packaging