File SDL2.changes of Package SDL2.7895

Thu Mar  8 00:58:43 UTC 2018 -

- Update to new upstream release 2.0.8
  * Added SDL_fmod() and SDL_log10().
  * Each of the SDL math functions now has the corresponding
    float version.
  * Added SDL_SetYUVConversionMode() and
    SDL_GetYUVConversionMode() to control the formula used when
    converting to and from YUV colorspace. The options are JPEG,
    BT.601, and BT.709.
    control whether the X server should skip the compositor for
    the SDL application. This defaults to "1".
  * Added the hint SDL_HINT_VIDEO_DOUBLE_BUFFER to control
    whether the Raspberry Pi and KMSDRM video drivers should use
    double or triple buffering (the default).

Wed Jan 10 22:48:16 UTC 2018 -

- Add sdl2-symvers.patch.

Sat Oct 28 21:01:17 UTC 2017 -

- update to 2.0.7
  * Added audio stream conversion functions.
  * Added functions to query and set the SDL memory allocation
  * Added locking functions for multi-threaded access to
    the joystick and game controller APIs.
  * Some functions are now thread-safe.
- removed patches, merged upstream
  * dbus.diff
  * SDL2-ppc64-declaration-after-statement.patch
  * SDL-bnc1062784-check-overflow-xcf-props.patch

Thu Oct 19 04:00:09 UTC 2017 -

- CVE-2017-2888: Incorrect XCF property handling (boo#1062784).
  * Add SDL-bnc1062784-check-overflow-xcf-props.patch. 

Mon Oct 16 16:31:47 UTC 2017 -

- Disable SSE3 (and also SSE2 on ix86) to prevent crashes on older
  CPUs that don't support these instructions

Mon Oct  2 19:11:12 UTC 2017 -

- Add dbus.diff

Mon Oct  2 10:06:41 UTC 2017 -

- Enable KMS/DRM video driver

Sat Sep 30 16:54:04 UTC 2017 -

- Update to new upstream release 2.0.6
  * Added Vulkan graphics support in SDL_vulkan.h.
  * Added SDL_ComposeCustomBlendMode() to create custom blend
    modes for 2D rendering.
  * Added support for many game controllers, including the
    Nintendo Switch Pro Controller.
  * Added support for inverted axes and separate axis directions
    in game controller mappings.
  * Added functions to return information about joysticks and
    open game controllers.
  * Added SDL_GameControllerNumMappings() and
    SDL_GameControllerMappingForIndex() to be able to enumerate
    the built-in game controller mappings.
  * Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file
    into memory.
  * Added SDL_DuplicateSurface() to make a copy of a surface.
  * Added an experimental JACK audio driver.
  * Implemented non-power-of-two audio resampling.
  * Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the
    quality of resampling.
  * Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control
    the scaling policy for SDL_RenderSetLogicalSize().
    SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed
    when being read from raw mouse input.
  * Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether
    SDL will synthesize mouse events from touch events.
  * Added an experimental KMS/DRM video driver for embedded
- Remove dbus-ime.diff (no longer needed)

Tue Aug  1 13:14:45 UTC 2017 -

- Do not BuildRequires pkgconfig(fcitx) on SLE (not shipped anymore
  since SLE12 SP2).

Thu Jun 29 10:50:38 UTC 2017 -

- libspe2 doesn't exist any more

Wed Feb 15 11:51:52 UTC 2017 -

- Add dbus-ime.diff and build with fcitx [boo#1025413]

Sun Oct 23 08:00:21 UTC 2016 -

- Backported commit 5184186d4366 and fbf9b0e3589a as
  SDL2-ppc64-declaration-after-statement.patch to fix build
  on ppc64/ppc64le

Thu Oct 20 13:47:14 UTC 2016 -

- Update to 2.0.5
  * Implemented audio capture support for some platforms
  * Added SDL_DequeueAudio() to retrieve audio when buffer
    queuing is turned on for audio capture
  * Added events for dragging and dropping text
  * Added events for dragging and dropping multiple items
  * By default the click raising a window will not be
    delivered to the SDL application. You can set the hint
    SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH to "1" to allow that click
    through to the window.
  * Saving a surface with an alpha channel as a BMP will use a
    newer BMP format that supports alpha information. You can
    set the hint SDL_HINT_BMP_SAVE_LEGACY_FORMAT to "1" to use
    the old format.
  * Added SDL_GetHintBoolean() to get the boolean value of a
  * Added SDL_RenderSetIntegerScale() to set whether to
    smoothly scale or use integral multiples of the viewport
    size when scaling the rendering output
  * Added SDL_CreateRGBSurfaceWithFormat() and
    SDL_CreateRGBSurfaceWithFormatFrom() to create an SDL
    surface with a specific pixel format
  * Added SDL_GetDisplayUsableBounds() which returns the area
    usable for windows. For example, on Mac OS X, this subtracts
    the area occupied by the menu bar and dock.
  * Added SDL_GetWindowBordersSize() which returns the size of
    the window's borders around the client area
  * Added a window event SDL_WINDOWEVENT_HIT_TEST when a
    window had a hit test that wasn't SDL_HITTEST_NORMAL (e.g.
    in the title bar or window frame)
  * Added SDL_SetWindowResizable() to change whether a window
    is resizable
  * Added SDL_SetWindowOpacity() and SDL_GetWindowOpacity() to
    affect the window transparency
  * Added SDL_SetWindowModalFor() to set a window as modal for
    another window
  * Added support for AUDIO_U16LSB and AUDIO_U16MSB to
  * Fixed flipped images when reading back from target
    textures when using the OpenGL renderer
  * Fixed texture color modulation with SDL_BLENDMODE_NONE
    when using the OpenGL renderer
  * Fixed bug where the alpha value of colorkeys was ignored
    when blitting in some cases
  * Added support for the Fcitx IME
  * Added a window event SDL_WINDOWEVENT_TAKE_FOCUS when a
    window manager asks the SDL window whether it wants to take
  * Refresh rates are now rounded instead of truncated, e.g.
    59.94 Hz is rounded up to 60 Hz instead of 59.
  * Added initial support for touchscreens on Raspberry Pi

Thu Mar 17 15:53:13 UTC 2016 -

- Make building more verbose

Thu Mar 10 13:39:57 UTC 2016 -

- Enable udev support

Sun Jan 10 15:27:58 UTC 2016 -

- update to version 2.0.4
  * Added support for web applications using Emscripten, see
    docs/ for more information
  * Added support for web applications using Native Client (NaCl), see
    docs/ for more information
  * Added an API to queue audio instead of using the audio callback:
    SDL_QueueAudio(), SDL_GetQueuedAudioSize(), SDL_ClearQueuedAudio()
  * Added events for audio device hot plug support:
  * Added SDL_PointInRect()
  * Added SDL_HasAVX2() to detect CPUs with AVX2 support
  * Added SDL_SetWindowHitTest() to let apps treat parts of their SDL window
    like traditional window decorations (drag areas, resize areas)
  * Added SDL_GetGrabbedWindow() to get the window that currently has input
    grab, if any
  * Added SDL_RenderIsClipEnabled() to tell whether clipping is currently
    enabled in a renderer
  * Added SDL_CaptureMouse() to capture the mouse to get events while the
    mouse is not in your window
  * Added SDL_WarpMouseGlobal() to warp the mouse cursor in global screen
  * Added SDL_GetGlobalMouseState() to get the current mouse state outside of
    an SDL window* Added a direction field to mouse wheel events to tell
    whether they are flipped (natural) or not
  * Added GL_CONTEXT_RELEASE_BEHAVIOR GL attribute (maps to
    [WGL|GLX]_ARB_context_flush_control extension)
  * Added EGL_KHR_create_context support to allow OpenGL ES version selection
    on some platforms* Added NV12 and NV21 YUV texture support for OpenGL and
    OpenGL ES 2.0 renderers
  * Added a Vivante video driver that is used on various SoC platforms
  * Added an event SDL_RENDER_DEVICE_RESET that is sent from the D3D
    renderers when the D3D device is lost, and from Android's event loop when
    the GLES context had to be recreated
  * Added a hint SDL_HINT_NO_SIGNAL_HANDLERS to disable SDL's built in signal
    handling* Added a hint SDL_HINT_THREAD_STACK_SIZE to set the stack size of
    SDL's threads
  * Added SDL_sqrtf(), SDL_tan(), and SDL_tanf() to the stdlib routines
  * Improved support for WAV and BMP files with unusual chunks in them
  * Renamed SDL_assert_data to SDL_AssertData and SDL_assert_state to
    window interaction while cursor is hidden
  * Added SDL_GetDisplayDPI() to get the DPI information for a display* Added
    SDL_JoystickCurrentPowerLevel() to get the battery level of a joystick
  * Added SDL_JoystickFromInstanceID(), as a helper function, to get the
    SDL_Joystick* that an event is referring to.
  * Added SDL_GameControllerFromInstanceID(), as a helper function, to get
    the SDL_GameController* that an event is referring to.

Mon Jan 12 16:20:53 UTC 2015 -

- libspe2 only exists for ppc and ppc64

Fri Dec 19 10:44:54 UTC 2014 -

- Drop old arts/esound soundserver support.

Thu Dec 18 09:46:46 UTC 2014 -

- Remove SDL2 obsoletes (we never had packages of that name).
  Copy current Provides to baselibs.conf.

Mon Jul 21 20:13:17 UTC 2014 -

- Update to new upstream release 2.0.3
* This is a minor bugfix release to take care of creating an OpenGL
  context on Mac OS X.

Mon May 26 07:48:54 UTC 2014 -

- Added missing build dependencies
  * arts
  * dbus
  * udev
  * tslib
- Removed unrecognized options: --disable-video-svga, --disable-video-ps3

Mon May 26 07:00:15 UTC 2014 -

- Use pkgconfig everywhere
- Fix the build on SLE using prjconf

Thu Mar 13 18:50:31 UTC 2014 -

- Update to 2.0.2
  * Added SDL_GL_ResetAttributes() to reset OpenGL attributes to default values
  * Added an API to load a database of game controller mappings from a file:
    SDL_GameControllerAddMappingsFromFile(), SDL_GameControllerAddMappingsFromRW()
  * Added game controller mappings for the PS4 and OUYA controllers
  * Added SDL_GetDefaultAssertionHandler() and SDL_GetAssertionHandler()
  * Added SDL_DetachThread()
  * Added SDL_HasAVX() to determine if the CPU has AVX features
  * Added SDL_vsscanf(), SDL_acos(), and SDL_asin() to the stdlib routines
  * EGL can now create/manage OpenGL and OpenGL ES 1.x/2.x contexts, and share
  * Added a field "clicks" to the mouse button event which records whether the event is a single click, double click, etc.
  * The screensaver is now disabled by default, and there is a hint SDL_HINT_VIDEO_ALLOW_SCREENSAVER that can change that behavior.
  * Added a hint SDL_HINT_MOUSE_RELATIVE_MODE_WARP to specify whether mouse relative mode should be emulated using mouse warping.
  * testgl2 does not need to link with libGL anymore
  * Added testgles2 test program to demonstrate working with OpenGL ES 2.0
  * Added controllermap test program to visually map a game controller
  * Fixed fullscreen and focused behavior when receiving NotifyGrab events
  * Added experimental Wayland and Mir support, disabled by default
- Added SDL2-devel provides

Thu Nov  7 10:56:36 UTC 2013 -

- Update to version 2.0.1:
  * Added an API to get common filesystem paths in SDL_filesystem.h:
    SDL_GetBasePath(), SDL_GetPrefPath()
  * Added an API to do optimized YV12 and IYUV texture updates:
  * Added an API to get the amount of RAM on the system:
  * Added a macro to perform timestamp comparisons with SDL_GetTicks():
  * Dramatically improved OpenGL ES 2.0 rendering performance
  * Fixed float audio support with the PulseAudio driver
  * Fixed missing line endpoints in the OpenGL renderer on some drivers
  * X11 symbols are no longer defined to avoid collisions when linking statically

Mon Oct 28 17:59:05 UTC 2013 -

- add SDL2 provides

Tue Aug 13 12:04:26 UTC 2013 -

- Some metadata spruce-up: add current URLs, softer wildcarding
  in the files list, more robust make install call
- Reduce build dependencies
- Optional signature verification in local builds

Tue Aug 13 11:27:54 UTC 2013 -

- created package (version 2.0.0) - based on SDL package
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