File mednafen.changes of Package mednafen

Sat Jun 10 14:49:06 UTC 2017 -

- update to mednafen
  * ChangeLog

Fri Jun  2 22:58:19 UTC 2017 -

- update to mednafen 0.9.45
  * ChangeLog

Sat Apr 22 21:25:34 UTC 2017 -

- update to mednafen
  * ChangeLog

Sat Apr 22 00:07:34 UTC 2017 -

- update to mednafen 0.9.44
  * ChangeLog

Mon Feb 27 12:12:26 UTC 2017 -

- update to mednafen 0.9.43
  * ChangeLog

Sat Feb 11 13:18:53 UTC 2017 -

- Update description. Simplify %build steps.

Wed Feb  8 00:52:59 UTC 2017 -

- update to mednafen 0.9.42
  * ChangeLog

Sat Jan 21 14:39:50 UTC 2017 -

- update to mednafen 0.9.41
  * ChangeLog

Sun Sep 25 20:55:11 EEST 2016 -

- update to,
  removed old fix patches
 Patch0:         Compile-fix

Fri Apr 11 15:09:54 UTC 2014 -

- update to,
  removed old fix patches
 Patch0:         %name-rpmlint.patch
 Patch1:         %name-gcc45.patch
  introduce new
 Patch0:         Compile-fix

Sun Apr 11 09:11:53 UTC 2010 -

- update -> 0.8.C

Tue Nov 25 00:00:00 CET 2008 -

- update -> 0.8.A
  - NES:  Cleaned up the iNES loading code a bit, and added support for WRAM
    on a few mappers that nominally shouldn't have WRAM, enabled if the
    battery-backed bit is set in the iNES header.  Fixes "Family BASIC", and
    probably a few bootleg games as well.
  - NES:  Added partially-broken support for mapper 163.
  - NES:  Added support for mapper 241.
  - Fixed string constant-to-(char *) problems in drivers/cheat.cpp
  - Added setting "osd.state_display_time", to control the length of time,
    in milliseconds, the save state/movie screen is displayed after
    selecting a save state or movie.
  - The most recently-saved save state slot will now be colored differently
    when selecting a save state slot.  Increased the brightness of non-empty
    save state slots.  Empty save state slots are now black instead of being
    partially transparent.
  - PC-FX:  Fixed bugs in "Play Audio Track Index" and "Read Subchannel" MMC
    commands, fixing the totally broken cinematic sequences in "Boundary
    Gate".  There may still be bugs in these commands that don't cause any
    known problems with games, so I will need to run tests on a real system.
  - GBA: An error loading the custom colormap file is now treated as fatal.
  - Updated the Russian translation with the translation done by rubicon.
  - Added configure script option "--enable-altivec/--disable-altivec
    (default: enabled)" for compiling on PowerPC architectures where AltiVec
    is not supported, or causes problems.  This configure script option is
    untested, however.
  - Input for the virtual device on virtual port N will be disabled when the
    buttons on the virtual device on virtual port N are being configured.
    The last button pressed when in button configuration may still be taken
    as virtual device input, however(a fix for this would be too invasive,
    and so will be done in the 0.9.x unstable tree).
  - PCE:  Added several missing input-related state variables to save
    states, fixing several netplay/movie desynchronization issues under
    certain situations.
  - Fixed a bug when creating an SDL source surface, whose negative
    effects(clipping rightmost columns) could be triggered when the "sdl"
    vdriver setting was used with certain xscale and yscale settings that
    would cause a 1:1 pixel copy operation.
  - PC-FX:  Improved PSG LFO emulation again(Tyoushin Heiki Zeroigar uses it
    for some sound effects, other games likely use it as well in similar
  - PCE:  Improved PSG LFO emulation again(Hanii in the Sky, Juuouki, and
    Flash Hiders use LFO).
  - PCE: Altered the Street Fighter 2 autodetection code to be
    data-agnostic.  The SF2 mapper will now be enabled for any ROM images
    2MiB and over in size.
  - Fixed a call to putenv(), to pass a static character array initialized
    to a string constant instead of a string constant directly.
  - Fixed a few argument descriptions(invoked with the -help command-line
    switch) that weren't properly gettextized.
  - Debugger:  Fixed a bug in the trace log code.  It would cause the
    emulator to lock up if the user pressed Enter/Return in the prompt popup
    without any text in the input field.
  - SMS:  Removed the old unused Z80 emulator code from when SMS Plus was
- fixed bugs found by rpmlint

Tue Jun 10 00:00:00 CEST 2008 -

- update -> 0.8.9:
  - GB: Corrected a lack of address masking in most of the cart RAM
    emulation code.  Fixes a few Chinese GameBoy Color games.
  - NES: (Re?)-added support for mapper 240(it was erroneously listed in the
    documentation as being supported...).
  - GBA:  Fixed a buffer overflow in the ROM image loading code.
  - PC-FX:  Several variables related to subchannel reading weren't being
    saved in save states.  Fixed.  (This fixes save states made within the
    BIOS' CD-DA player)
  - PCE: Altered how the ADPCM read and write addresses are set.  Fixes the
    Super CD version of "Tengai Makyou Ziria", and "CD Mahjong Bishoujo
    Chuushinha".  Thanks to Exophase and ChrlyMac for the tips. ***(This
    change may potentially cause regressions.  If it does, please report
    them at )***
  - PC-FX: Fixed a few deprecated const string to char* conversions in
  - PCE: Fixed a bug with Arcade Card emulation with a tip from Exophase.
    The ADPCM sound effects in Garou Densetsu II work correctly now.
  - PCE: Reads from the timer count register the cycle it is set to reload
    after expiring will now return 0x7F.  Fixes "Battle Royale".

Fri Apr  4 00:00:00 CEST 2008 -

- update -> 0.8.8
  - Added boolean setting "debugger.autostepmode" that, when set to 1, will
    cause Mednafen to automatically start the debugger in step mode after a
    game is loaded(only if Mednafen has a debugger for the emulated system,
    of course).
  - NES: Fixed CNROM emulation initialization bug.
  - PCE: ADPCM software reset was erroneously also resetting the playback
    frequency. Fixed. (Fixes ADPCM voices in Gulliver Boy)
  - PCE: Fixed disassembly of the JMP $(AAAA, X) instruction.
  - PCE, PC-FX: Improved PSG LFO emulation.
  - PC-FX: Emulated gamepad button presses weren't being decoded from the
    driver-side data correctly(causing problems on big-endian platforms).
  - PC-FX: Improved the logging of the ROM font system call in the debugger,
    to also include the callee address and the size of the glyph being
  - PC-FX: Disassembly of the "nop" instruction will no longer show the
    virtually meaningless operand.
  - PC-FX: Fixed alignment and prettified the disassembly of LDSR and STSR
  - SMS: SMS pause and 2-player support were erroneously commented out. Fixed.

Mon Jan 21 00:00:00 CET 2008 -

- update -> 0.8.7

Wed Oct 24 00:00:00 CEST 2007 -

- update -> 0.8.4-rc3