File teeworlds.spec of Package teeworlds

# spec file for package teeworlds
# Copyright (c) 2016 SUSE LINUX GmbH, Nuernberg, Germany.
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via

Name:           teeworlds
Version:        0.6.4
Release:        0
Summary:        A retro multiplayer jump-and-swing shooter
License:        Zlib and CC-BY-SA-3.0
Group:          Amusements/Games/Action/Arcade
# PATCH-FIX-OPENSUSE Allows building with optflags and system libraries.
Patch0:         teeworlds-0.6.4-extlibs-optflags.patch
# PATCH-FIX-OPENSUSE teeworlds-0.6.0-datadir.patch -- Set the game asset dir to /usr/share not relative to the binary.
Patch1:         %{name}-0.6.0-datadir.patch
# PATCH-FIX-UPSTREAM build with latest bam 0.5
Patch3:         bam-0.5.patch
Patch5:         desktop.patch
BuildRequires:  ImageMagick
BuildRequires:  bam = 0.5.0
BuildRequires:  dejavu-fonts
BuildRequires:  dos2unix
BuildRequires:  fdupes
BuildRequires:  fontpackages-devel
BuildRequires:  gcc-c++
BuildRequires:  hicolor-icon-theme
BuildRequires:  pnglite-devel
BuildRequires:  python
BuildRequires:  update-desktop-files
BuildRequires:  pkgconfig(alsa)
BuildRequires:  pkgconfig(freetype2)
BuildRequires:  pkgconfig(glu)
BuildRequires:  pkgconfig(sdl)
BuildRequires:  pkgconfig(wavpack)
BuildRequires:  pkgconfig(zlib)
Requires:       dejavu-fonts
Provides:       teewars = %{version}
Obsoletes:      teewars < 0.4.0
BuildRoot:      %{_tmppath}/%{name}-%{version}-build

Teeworlds is an online multiplayer game. Battles can be played with
up to 16 players in a variety of game modes, including Team
Deathmatch and Capture The Flag. Own maps can be designed.

%setup -q -n %{name}-%{version}-src
%patch0 -p1
%patch3 -p1
%patch5 -p1

# we use system libs instead
rm -rf src/engine/external

# Fix line-endings
dos2unix license.txt readme.txt

CFLAGS="%{optflags} -std=c++98 -fPIC" bam -v release

mkdir -p %{buildroot}%{_datadir}
cp -a data %{buildroot}%{_datadir}/%{name}
install -D -m 0755 %{name} %{buildroot}%{_bindir}/%{name}
install -D -m 0755 %{name}_srv %{buildroot}%{_bindir}/%{name}_srv

install -D -m 0644 other/teeworlds.desktop %{buildroot}%{_datadir}/applications/%{name}.desktop
for res in 256 128 48 32 24 16; do
	mkdir -p "%{buildroot}%{_datadir}/icons/hicolor/$res"x"$res/apps"
    convert -strip "other/icons/Teeworlds.ico[$index]" "%{buildroot}%{_datadir}/icons/hicolor/$res"x"$res/apps/%{name}.png"
%suse_update_desktop_file %{name}
install -D -m 0644 other/teeworlds.appdata.xml %{buildroot}%{_datadir}/appdata/teeworlds.appdata.xml

# Unbundle DejaVu font
rm -rf %{buildroot}%{_datadir}/%{name}/fonts/*
ln -s %{_ttfontsdir}/DejaVuSans.ttf %{buildroot}%{_datadir}/%{name}/fonts/DejaVuSans.ttf

%fdupes %{buildroot}%{_datadir}



%doc license.txt readme.txt
%dir %{_datadir}/appdata/

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