Downloader and installer for the nVidia driver package (346.16)(beta)
Installing these packages can take a long time. These packages will automatically download the NVIDIA driver (+-70MB) from
http://download.nvidia.com/XFree86/Linux-x86_64 or http://download.nvidia.com/XFree86/Linux-x86 and save it in /usr/src.
The driver and libraries will be installed after the download.
The installer will install the nVidia files the Bumblebee way. The libraries will NOT interfere with any other libraries of a distribution and will be installed in a seperate nvidia directory. Usage will be controlled by editing the ld.so.conf(.d) and/or using the "ModulePath" var in xorg.conf.
You can also download the NVIDIA package yourself and copy it to the /usr/src directory. The installer will then skip the download part and just install the driver and libraries the Bumblebee way.
These rpms can be used by normal and Optimus enabled nVidia systems.
Tips and tricks
You can use the /usr/lib/nvidia/switch-libGL.sh or /usr/lib64/nvidia/switch-libGL.sh to force the use of the nVidia libGL* libraries.
This is only necessary if an application is compiled with hard linked library paths ( the rpath option was used ).
A better solution is to start the offending application with:
LD_LIBRARY_PATH=/usr/lib/nvidia:/usr/lib/nvidia/vdpau <application_name> [ <arguments> ]
LD_LIBRARY_PATH=/usr/lib64/nvidia:/usr/lib64/nvidia/vdpau <application_name> [ <arguments> ]
and force the application to use the nVidia libs.
- Update to 346.16
* Added support for the following GPUs:
GeForce GTX 970M
GeForce GTX 980M
* Fixed a bug that caused a blank screen when setting a mode
requiring YUV 4:2:0 compression. These modes are not currently
* Fixed a bug that caused an incorrect DisplayPort link
configuration to be displayed after a hotplug or unplug.
* Added support for decoding VP8 video streams using the
NVCUVID API on GPUs with VP8 hardware decode support.
* Added support for the following EGL extensions:
* Added the ability to increase the operating voltage on certain
GeForce GPUs in the GeForce GTX 400 series and later. Voltage
adjustments are done at the user's own risk. See the documentation on
the "CoolBits" X configuration option in the README for details.
* Added support for NVENC on GeForce GPUs. For more details on
the NVENC SDK, see:
* Removed a sanity check in nvidia-installer that tested the availability
of POSIX shared memory. The NVIDIA GPU driver has not required POSIX
shared memory since release 270.xx.
* Added accelerated support for r8g8b8a8, r8g8b8x8, b8g8r8a8 and
b8g8r8x8 RENDER formats.
* Updated nvidia-settings to take advantage of GTK+ 3, when available.
This is implemented by building the nvidia-settings user interface into
separate shared libraries (libnvidia-gtk2.so, libnvidia-gtk3.so),
and loading the correct one at run-time.
* Added the nvidia-settings option --gtk-library to allow specifying
the path of the directory containing the user interface library or
the path and filename of the specific library to use.
* Added support in nvidia-settings for a GTK+ 3 user interface on
x86 and x86_64.
* Added the nvidia-settings option --use-gtk2 to force the use of
the GTK+ 2 UI library.
* Updated nvidia-installer to install a file in the system's xorg.conf.d
directory, when a sufficiently new X server is detected, to cause
the X server to load the "nvidia" X driver automatically if it is
started after the NVIDIA kernel module is loaded.
This feature is supported in X.Org xserver 1.16 and higher when running
on Linux 3.9 or higher with CONFIG_DRM enabled.
* Improved the performance of nvidia-installer by enabling the use of
parallel make when building the NVIDIA kernel modules. The concurrency level
can be set with the --concurrency-level option, and defaults to
the number of detected CPUs.
* Updated nvidia-installer to determine default installation locations
for libraries based on the presence of known paths in the ldconfig(8)
cache and the filesystem, rather than hardcoded distro-specific paths.
* Fixed a GLSL compiler bug that would produce corruption when running
games such as Far Cry 3 in Wine.
* Fixed the EGL_KHR_stream_cross_process_fd extension.
* Fixed rendering corruption that sometimes happened when calling
* Dramatically improved OpenGL Framebuffer Object creation performance.
* Removed the limit on the maximum number of OpenGL Framebuffer Objects.
* Updated the NVIDIA OpenGL driver to prefer $XDG_CACHE_HOME over $HOME as
the default location for storing the GL shader disk cache.