Downloader and installer for the nVidia driver package (352.30)
Installing these packages can take a long time. These packages will automatically download the NVIDIA driver (+-70MB) from
http://download.nvidia.com/XFree86/Linux-x86_64 or http://download.nvidia.com/XFree86/Linux-x86 and save it in /usr/src.
The driver and libraries will be installed after the download.
The installer will install the nVidia files the Bumblebee way. The libraries will NOT interfere with any other libraries of a distribution and will be installed in a seperate nvidia directory. Usage will be controlled by editing the ld.so.conf(.d) and/or using the "ModulePath" var in xorg.conf.
You can also download the NVIDIA package yourself and copy it to the /usr/src directory. The installer will then skip the download part and just install the driver and libraries the Bumblebee way.
These rpms can be used by normal and Optimus enabled nVidia systems.
Tips and tricks
You can use the /usr/lib/nvidia/switch-libGL.sh or /usr/lib64/nvidia/switch-libGL.sh to force the use of the nVidia libGL* libraries.
This is only necessary if an application is compiled with hard linked library paths ( the rpath option was used ).
A better solution is to start the offending application with:
LD_LIBRARY_PATH=/usr/lib/nvidia:/usr/lib/nvidia/vdpau <application_name> [ <arguments> ]
LD_LIBRARY_PATH=/usr/lib64/nvidia:/usr/lib64/nvidia/vdpau <application_name> [ <arguments> ]
and force the application to use the nVidia libs.
- Update to 352.30
* Added support for the following GPU:
* Fixed a bug that caused poor video post-processing performance in
VDPAU when operating on a large number of video streams simultaneously.
* Fixed a bug that could cause an Xid error when terminating a video
playback application using the overlay presentation queue in VDPAU.
* Updated nvidia-installer to avoid recursing too deeply into kernel
source trees under /usr/lib/modules, mirroring an existing restriction
on recursion under /lib/modules.
* Fixed a rare deadlock condition when running applications that use
OpenGL in multiple threads on a Quadro GPU.
* Fixed a kernel memory leak that occurred when looping hardware -
accelerated video decoding with VDPAU on Maxwell-based GPUs.
* Fixed a bug that caused the X server to crash if a RandR 1.4 output
provided by a Sink Output provider was selected as the primary output
on X.Org xserver 1.17 and higher.
* Fixed a bug that caused waiting on X Sync Fence objects in OpenGL to
hang indefinitely in some cases.
* Fixed a bug that prevented OpenGL from properly recovering from hardware
errors or sync object waits that had timed out.