File irrlichtmt.spec of Package irrlichtmt

#
# spec file for package irrlichtmt
#
# Copyright (c) 2024 SUSE LLC
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.

# Please submit bugfixes or comments via https://bugs.opensuse.org/
#


#
%define sover 1_9
%define _name   irrlicht
Name:           irrlichtmt
Version:        1.9.0mt7
Release:        0
Summary:        A realtime 3D engine
License:        Zlib
Group:          Development/Libraries/C and C++
URL:            https://github.com/minetest/irrlicht
Source:         https://github.com/minetest/irrlicht/archive/%{version}.tar.gz#/%{_name}-%{version}.tar.gz
Source1:        irrlichtmt-rpmlintrc
Patch0:         irrlichtmt-fix-ld.patch
BuildRequires:  cmake
BuildRequires:  fdupes
BuildRequires:  gcc-c++
BuildRequires:  libjpeg-devel
BuildRequires:  libpng-devel
BuildRequires:  pkgconfig
BuildRequires:  zlib-devel
BuildRequires:  pkgconfig(gl)
BuildRequires:  pkgconfig(x11)
BuildRequires:  pkgconfig(xft)
BuildRequires:  pkgconfig(xi)
BuildRequires:  pkgconfig(xrandr)
BuildRequires:  pkgconfig(xxf86vm)

%description
The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines, some of
which are:
* Built-in and extensible material library with vertex, pixel, and
  geometry shader support
* Character animation system with skeletal and morph target animation.
* Particle effects, billboards, light maps, environment mapping,
  stencil buffer shadows, and lots of other special effects.
* Direct import of common mesh file formats: Maya (.obj), 3DStudio
  (.3ds), COLLADA (.dae), Blitz3D (.b3d), Milkshape (.ms3d), Quake 3
  levels (.bsp), Quake2 models (.md2), Microsoft DirectX (.X)…

%package devel
Summary:        Development headers and libraries for irrlichtmt
Group:          Development/Libraries/C and C++
Requires:       lib%{name}%{sover} = %{version}
Requires:       libstdc++-devel

%description devel
Development headers and libraries for irrlichtmt.

The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines.

%package data
Summary:        Assorted data for irrlichtmt
Group:          Development/Libraries/C and C++

%description data
Data files for irrlicht applications

The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines.

%package -n lib%{name}%{sover}
Summary:        A high performance realtime 3D engine
Group:          System/Libraries

%description -n lib%{name}%{sover}
The IrrlichtMT Engine is a realtime 3D engine written and usable in
C++. It uses OpenGL, OpenGL ES and its own software renderer, and
has features which can be found in commercial 3D engines.

%prep
%setup -q -n %{_name}-%{version}
%patch -P 0 -p1

%build
%cmake
%cmake_build

%install
%cmake_install

mkdir -p %{buildroot}%{_datadir}/
cp -a media %{buildroot}%{_datadir}/irrlichtmt

%fdupes %{buildroot}%{_includedir}/

%post -n lib%{name}%{sover} -p /sbin/ldconfig
%postun -n lib%{name}%{sover} -p /sbin/ldconfig

%files -n lib%{name}%{sover}
%doc README.md
%{_libdir}/libIrrlichtMt.so.*

%files devel
%doc doc/upgrade-guide.txt
%{_includedir}/%{name}/
%{_libdir}/libIrrlichtMt.so
%{_libdir}/cmake/IrrlichtMt/

%files data
%{_datadir}/%{name}/

%changelog
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