File quakespasm-spiked.spec of Package quakespasm-spiked
#
# spec file for package quakespasm-spiked
#
# Copyright (c) 2025 SUSE LLC
# Copyright (c) 2021-2025, Martin Hauke <mardnh@gmx.de>
#
# All modifications and additions to the file contributed by third parties
# remain the property of their copyright owners, unless otherwise agreed
# upon. The license for this file, and modifications and additions to the
# file, is the same license as for the pristine package itself (unless the
# license for the pristine package is not an Open Source License, in which
# case the license is the MIT License). An "Open Source License" is a
# license that conforms to the Open Source Definition (Version 1.9)
# published by the Open Source Initiative.
# Please submit bugfixes or comments via https://bugs.opensuse.org/
#
Name: quakespasm-spiked
Version: 0~git20240620.455bd13
Release: 0
Summary: A Quake Engine based on QuakeSpasm
License: GPL-2.0-or-later
Group: Amusements/Games/3D/Shoot
URL: https://fte.triptohell.info/moodles/qss/
#Git-Clone: https://github.com/Shpoike/Quakespasm.git
Source: %{name}-%{version}.tar.xz
BuildRequires: cmake
BuildRequires: gcc-c++
BuildRequires: pkgconfig
BuildRequires: pkgconfig(SDL2_net)
BuildRequires: pkgconfig(flac)
BuildRequires: pkgconfig(gl)
BuildRequires: pkgconfig(libmikmod)
BuildRequires: pkgconfig(libxmp)
BuildRequires: pkgconfig(mad)
BuildRequires: pkgconfig(opusfile)
BuildRequires: pkgconfig(vorbisfile)
BuildRequires: pkgconfig(zlib)
%description
Quakespasm-Spiked (aka: QSS) - a Quake Engine based on QuakeSpasm.
Features:
* Based on QuakeSpasm, offering familiarity.
* Retains Quakespasm's look and feel.
* Superior networking (server just needs port 26000 forwarded
through NATs, without having to deal with DMZ nonsense).
* High framerates no longer affect physics.
* Expanded limits vs Quakespasm.
* Plethora of SSQC extensions (to make the impossible
possible!).
* Simple CSQC support, for mod-specific huds and menus!
* Optional fancy particle system (compatible with FTE+DP).
* Optional PNG texture replacements (not just tga).
* MD3 model support, basic IQM support.
* PK3 support.
* Ogg vorbis for sound effects as well as just music.
* Fixes 'sticky walls' bug.
* Skyrooms ("_skyroom" "x y z paralax rotspeed rotx roty rotz"
worldspawn key).
* Per-entity BSP Contents overrides
(eg: self.skin = CONTENTS_WATER;).
* Supports lightmap scaling, BSPX lits, and lots more stuff!
* Increased lightstyle limit (beyond 255). Requires updated
light util.
* Increased lightstyles-per-face limit (up to 16). Requires
updated light util.
* Voicechat (can be embedded into demos).
* Provides misc_model support, for mods that do not.
Game data must be placed in ~/.quakespasm/id1 .
%prep
%setup -q
sed -i 's/\r$//' Quakespasm-Spiked.txt
%build
%cmake
%cmake_build
%install
install -Dpm 755 build/quakespasm %{buildroot}%{_bindir}/quakespasm-spiked
install -dm 755 %{buildroot}%{_datadir}/quake/
%files
%license LICENSE.txt
%doc Quakespasm.html Quakespasm-Music.txt Quakespasm-Spiked.txt Quakespasm.txt
%{_bindir}/%{name}
%dir %{_datadir}/quake/
%changelog