File 0006-d2d1-Use-special-vertex-TYPE_END-when-last-first-coi.patch of Package wine

From c1d5b7a73afe5ac5cdc0daf2ce164e14514a5f12 Mon Sep 17 00:00:00 2001
From: =?UTF-8?q?Stefan=20Br=C3=BCns?= <stefan.bruens@rwth-aachen.de>
Date: Thu, 30 Dec 2021 22:49:23 +0100
Subject: [PATCH 06/10] d2d1: Use special vertex TYPE_END when last/first
 coincede
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When the last vertex is coincident with the first vertex, the last
segment should be suppressed for both END_OPEN and END_CLOSED.
Only when last and first vertex are not coincident the additional
line segment may be added - always for intersection tests and
similar, and for stroking opereations when the figure is CLOSED.

Trying to use an zero-length segment in d2d_geometry_intersect_self
will create invalid segments, causing infinite loops later.

Instead of reducing the vertex_count for cooincident first/last
vertices add a dedicated type. This is required as some operations
need the last segment, others do not.

This also allows to remove some replicated code in
StrokeContains/GetBounds/Simplify, as a last Bezier segment
is always processed in the regular loop.

Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=51139
Signed-off-by: Stefan Brüns <stefan.bruens@rwth-aachen.de>
---
 dlls/d2d1/geometry.c | 97 ++++++++++++--------------------------------
 1 file changed, 25 insertions(+), 72 deletions(-)

diff --git a/dlls/d2d1/geometry.c b/dlls/d2d1/geometry.c
index 41987771ed4..d60ea4e4afd 100644
--- a/dlls/d2d1/geometry.c
+++ b/dlls/d2d1/geometry.c
@@ -50,6 +50,7 @@ enum d2d_vertex_type
     D2D_VERTEX_TYPE_LINE,
     D2D_VERTEX_TYPE_BEZIER,
     D2D_VERTEX_TYPE_SPLIT_BEZIER,
+    D2D_VERTEX_TYPE_END,
 };
 
 struct d2d_segment_idx
@@ -2220,6 +2221,9 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
         for (idx_p.vertex_idx = 0; idx_p.vertex_idx < figure_p->vertex_count; ++idx_p.vertex_idx)
         {
             type_p = figure_p->vertex_types[idx_p.vertex_idx];
+            if (type_p == D2D_VERTEX_TYPE_END)
+                continue;
+
             for (idx_q.figure_idx = 0; idx_q.figure_idx <= idx_p.figure_idx; ++idx_q.figure_idx)
             {
                 figure_q = &geometry->u.path.figures[idx_q.figure_idx];
@@ -2228,6 +2232,8 @@ static BOOL d2d_geometry_intersect_self(struct d2d_geometry *geometry)
                     if (!d2d_rect_check_overlap(&figure_p->bounds, &figure_q->bounds))
                         continue;
                     max_q = figure_q->vertex_count;
+                    if (max_q && figure_q->vertex_types[max_q - 1] == D2D_VERTEX_TYPE_END)
+                        max_q--;
                 }
                 else
                 {
@@ -2608,7 +2614,8 @@ static BOOL d2d_geometry_add_figure_outline(struct d2d_geometry *geometry,
             && !(figure_end == D2D1_FIGURE_END_CLOSED && vertex_count >= 1))
         return TRUE;
 
-    if (figure_end == D2D1_FIGURE_END_OPEN)
+    if (figure->vertex_types[vertex_count - 1] == D2D_VERTEX_TYPE_END
+            || figure_end == D2D1_FIGURE_END_OPEN)
         vertex_count--;
 
     prev = p0 = &figure->vertices[0];
@@ -2919,13 +2926,15 @@ static void STDMETHODCALLTYPE d2d_geometry_sink_EndFigure(ID2D1GeometrySink *ifa
     }
 
     figure = &geometry->u.path.figures[geometry->u.path.figure_count - 1];
-    figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE;
     if (figure_end == D2D1_FIGURE_END_CLOSED)
     {
         ++geometry->u.path.segment_count;
         figure->flags |= D2D_FIGURE_FLAG_CLOSED;
-        if (!memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
-            --figure->vertex_count;
+    }
+    figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_END;
+    if (memcmp(&figure->vertices[0], &figure->vertices[figure->vertex_count - 1], sizeof(*figure->vertices)))
+    {
+        figure->vertex_types[figure->vertex_count - 1] = D2D_VERTEX_TYPE_LINE;
     }
 
     if (!d2d_geometry_add_figure_outline(geometry, figure, figure_end))
@@ -3474,14 +3483,6 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
         if (figure->flags & D2D_FIGURE_FLAG_HOLLOW)
             continue;
 
-        /* Single vertex figures are reduced by CloseFigure(). */
-        if (figure->vertex_count == 0)
-        {
-            d2d_point_transform(&p, transform, figure->bounds.left, figure->bounds.top);
-            d2d_rect_expand(bounds, &p);
-            continue;
-        }
-
         for (j = 0; j < figure->vertex_count; ++j)
         {
             if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE)
@@ -3496,8 +3497,8 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
 
         for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
         {
-            if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
-                    || d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
+            enum d2d_vertex_type next_type = figure->vertex_types[j];
+            if (next_type == D2D_VERTEX_TYPE_NONE || d2d_vertex_type_is_split_bezier(next_type))
                 continue;
 
             switch (type)
@@ -3535,26 +3536,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_GetBounds(ID2D1PathGeometry *
                     break;
             }
 
-            type = figure->vertex_types[j];
-        }
-
-        if (d2d_vertex_type_is_bezier(type))
-        {
-            /* FIXME: This attempts to approximate a cubic Bézier with
-             * a quadratic one. */
-            p1 = figure->original_bezier_controls[bezier_idx++];
-            d2d_point_transform(&p1, transform, p1.x, p1.y);
-            p2 = figure->original_bezier_controls[bezier_idx++];
-            d2d_point_transform(&p2, transform, p2.x, p2.y);
-            p1.x = (p1.x + p2.x) * 0.75f;
-            p1.y = (p1.y + p2.y) * 0.75f;
-            p2 = figure->vertices[0];
-            d2d_point_transform(&p2, transform, p2.x, p2.y);
-            p1.x -= (p.x + p2.x) * 0.25f;
-            p1.y -= (p.y + p2.y) * 0.25f;
-
-            d2d_rect_get_bezier_bounds(&bezier_bounds, &p, &p1, &p2);
-            d2d_rect_union(bounds, &bezier_bounds);
+            type = next_type;
         }
     }
 
@@ -3617,8 +3599,8 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path
 
         for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
         {
-            if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
-                    || d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
+            enum d2d_vertex_type next_type = figure->vertex_types[j];
+            if (next_type == D2D_VERTEX_TYPE_NONE || d2d_vertex_type_is_split_bezier(next_type))
                 continue;
 
             switch (type)
@@ -3644,25 +3626,14 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_StrokeContainsPoint(ID2D1Path
             }
             if (*contains)
                 return S_OK;
-            type = figure->vertex_types[j];
+            type = next_type;
         }
 
-        if (figure->flags & D2D_FIGURE_FLAG_CLOSED && (!*contains))
+        if (type == D2D_VERTEX_TYPE_LINE)
         {
-            if (type == D2D_VERTEX_TYPE_LINE)
-            {
-                p1 = figure->vertices[0];
+            p1 = figure->vertices[0];
+            if (figure->flags & D2D_FIGURE_FLAG_CLOSED)
                 *contains = d2d_point_on_line_segment(&point, &p, &p1, transform, stroke_width * 0.5f, tolerance);
-                p = p1;
-            }
-            else if (d2d_vertex_type_is_bezier(type))
-            {
-                b.point1 = figure->original_bezier_controls[bezier_idx++];
-                b.point2 = figure->original_bezier_controls[bezier_idx++];
-                b.point3 = figure->vertices[0];
-                *contains = d2d_point_on_bezier_segment(&point, &p, &b, transform, stroke_width, tolerance);
-                p = b.point3;
-            }
         }
 
         if (*contains)
@@ -3785,8 +3756,8 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
 
         for (bezier_idx = 0, ++j; j < figure->vertex_count; ++j)
         {
-            if (figure->vertex_types[j] == D2D_VERTEX_TYPE_NONE
-                    || d2d_vertex_type_is_split_bezier(figure->vertex_types[j]))
+            enum d2d_vertex_type next_type = figure->vertex_types[j];
+            if (next_type == D2D_VERTEX_TYPE_NONE || d2d_vertex_type_is_split_bezier(next_type))
                 continue;
 
             switch (type)
@@ -3825,25 +3796,7 @@ static HRESULT STDMETHODCALLTYPE d2d_path_geometry_Simplify(ID2D1PathGeometry *i
                     break;
             }
 
-            type = figure->vertex_types[j];
-        }
-
-        if (d2d_vertex_type_is_bezier(type))
-        {
-            b.point1 = figure->original_bezier_controls[bezier_idx++];
-            b.point2 = figure->original_bezier_controls[bezier_idx++];
-            b.point3 = figure->vertices[0];
-            if (transform)
-            {
-                d2d_point_transform(&b.point1, transform, b.point1.x, b.point1.y);
-                d2d_point_transform(&b.point2, transform, b.point2.x, b.point2.y);
-                d2d_point_transform(&b.point3, transform, b.point3.x, b.point3.y);
-            }
-
-            if (option == D2D1_GEOMETRY_SIMPLIFICATION_OPTION_LINES)
-                d2d_geometry_flatten_cubic(sink, &p, &b, tolerance);
-            else
-                ID2D1SimplifiedGeometrySink_AddBeziers(sink, &b, 1);
+            type = next_type;
         }
 
         end = figure->flags & D2D_FIGURE_FLAG_CLOSED ? D2D1_FIGURE_END_CLOSED : D2D1_FIGURE_END_OPEN;
-- 
2.34.1

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