File ezquake.changes of Package ezquake

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Wed Nov  1 20:10:59 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.4
  Improvements:
  * hud_scoreclock on by default.
  * HUD: gamesummary centers its text regardless of scale/ratio.
  * fixing and tweaking bindedit and aliasedit.
  * copy to clipboard command.
  * r_fx_geometry has been merged with gl_outline.
  * new cvars: gl_outline_color_world - sets the color of the
    world outline.
  * new cvars: gl_outline_color_model - sets the color of the
    model outline.
  * new cvars: gl_outline_color_team - sets the color of friendly
    players' outlines.
  * new cvars: gl_outline_color_enemy - sets the color of enemy
    players' outlines.
  * new cvars: gl_outline_scale_model - adjusts the scale of the
    model outline (smackdown/qcon have 0-1 limit, 0-5 on others).
  * new cvars: gl_outline_depth_threshold - adjusts the threshold
    for drawing world outlines using depth values.
  * new cvars: gl_outline_use_player_color - uses the top and
    bottom colors of players as outline colors.
  * new cvars: gl_spec_xray - demo/qtv-only, see players through
    walls (uses the gl_outline shader and is affected by outline
    color and scale values).
  * new cvars: gl_spec_xray_distance - sets the distance from
    which you can see players through walls.
  * TEXTURES: Fix competitive issues with fence textures.
  * fix outline cvars resetting on vid_restart.
  * Make shader-based gamma the default in new configurations.
  * INSTALL: Include all of libsndfile's dependencies.
  * UI: Add notice on outdated client.
  * CFG: Add documentation for gl_scaleAlphaTextures.
  * DOWNLOAD: Harmonize download filter.
  * BUILD: macos - use matrix for builds.
  * New variables for rocket explosion blood color.
  Bugfixes:
  * r_fx_geometry incorrect behavior in smaller viewsize's.
  * rerelease airbut1.wav f_modified.
  * GFX: Fix fence textures on func.
  * trigger_secrets now play their sound at the proper location.
  Build:
  * PCRE -> PCRE2.

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Sun Aug 27 15:39:12 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.3
  Improvements:
  * BSP: Mark only liquids as underwater.
  * BSP: Sane sanity check and unsigned surfaces.
  * CONFIG: update graphics presets (blood dog).
  * POSIX: add sys_highpriority cvar for changing process priority
    via nice level if user has privileges to do so.
  * SKIN: Fix player skin texture scaling and filtering.
  * MACRO: New macro that outputs dates as yyyy.mm.dd
  * date/time hud element for the scoreboard.
  * MENU: make menu_slist call go directly to slist.
  * BIND: Add bindedit command.
  * BSP: Load bspx lighting for maps compiled with -novanilla.
  * DOWNLOAD: bump download speed for client and server.
  * LIGHTMAPS: Support for DECOUPLEDLM.
  * add r_sgbloodColor.
  Bugfixes:
  * BSP: Fix rounding error in CalcSurfaceExtents.
  * fix z-fighting.
  * gunkick is broken with fast firing weapons.
  * fix centerprint not appearing during finales.
  * XonXonX issues with frag/kill feed.
  * add airbut1.wav rerelease sha1 to pass f_modified checks
    on dm2 and e1m2.
  Build:
  * BUILD: fix some compilation warnings.
  * MAKE: throw error with recommended solution if qwprot submodule
    is missing.

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Sun Mar 19 22:33:00 UTC 2023 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.2
  Improvements:
  * The -allowmultiple command line option works for all builds.
  * Add support for lit water.
  * gl_outline and r_fx_geometry is allowed by smackdown ruleset,
    both disabled by qcon ruleset.
  * Don't create lightmaps for unlit turbs.
  * Fix alphatest related fog/fence issues.
  * Warn on empty textures rather than break.
  * Fix fog blending of particles.
  * Restore joystick support.
  * Added cl_maxfps_menu cvar, at default value use refresh rate.
  Bugfixes:
  * Yet again, fix text powerup width calculation.
  * The /follow command is renamed to /find_and_follow.
  * SKYBOX: Rotate 90 degrees to align with other engines.
  Changes:
  * disable gl_hwblend by default.
  * gl_anisotropy default to 16, reduces risk of bad rendering
    of fence textures at steep angles.
  * vid_renderer default to 1, the modern renderer, transparent
    fallback to classic.
  * vid_software_palette default to 1, a very common
    recommendation on discord wrt gamma.
  * r_dynamic default to 2, dynamic lighting on the GPU for modern
  * one binary created upon release (rls-all), which contains both
    the classic (vid_renderer 0) and the modern (vid_renderer 1)
    renderer.

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Sat Nov  5 12:32:13 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.1
  Improvements
  * Allow for the Quake re-release sound files to pass f_modified
    checks.
  * Show flag carrier in hud_teaminfo.
  * Add optional total captures to scoreboard.
  * Bump limits to allow loading modern maps.
  * Added /follow command to find a player by name and connect to
    the same server.
  * Automatically ignore unezQuake inlay messages.
  * Increase the default cl_physfps_spectator value to 77.
  * Implemented scr_shownick_show_ammo to display ammo in /shownick
  * Can also use %k or %K in format string to customize ammo
    display.
  * Lots of teaminfo stuff: respawn times and dead players while
    playing ca/wipeout.
  * Scoreboard kills/deaths reset between rounds in wipeout.
  * Scoreboard replaces server time with respawn time during
    wipeout.
  * Scoreboard dims dead players in ca/wipeout.

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Wed Oct  5 21:27:49 UTC 2022 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.6.0
  Upstream does not provide a changelog

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Sat Sep  4 14:01:04 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 3.2.3
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