File war1gus.changes of Package war1gus

-------------------------------------------------------------------
Mon Aug 22 16:01:24 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 3.3.2
  * Only engine changes

-------------------------------------------------------------------
Tue Aug  9 20:25:49 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 3.3.1
  * Only engine changes
- Changes in version 3.3.0, look here:
  https://raw.githubusercontent.com/Wargus/War1gus/master/debian/changelog

-------------------------------------------------------------------
Mon Feb 21 06:40:26 UTC 2022 - Carsten Ziepke <kieltux@gmail.com>

- Update to version 3.2.0
  * Add a cooldown to healing and raise dead, so AI doesn't cast
    it like crazy
  * Disable healing autocast on enemy units
  * Adaptation of war1gus script to new map reveal modes
  * Update anim.lua
  * Shortcuts update for orcs
  * Key shortcuts update for humans
  * Change church to temple
  * More accurate damage calulation for the unit stat
  * Fix speed upgrade knights, fix wizards CTD summon
  * Working esc
  * Position of yellow key shortcut on icons
  * Last esc update for humans
  * Fix harvest chopping animation. Fixes #208
  * Fix colors of building icons. Fixes #132
  * Redefine icons based on tileset on start. fixes #218
  * Show enemy stats
  * Give orc skeleton a command button
  * Fix catapult missile with rebalancing active
  * Change hint highlight color from red to yellow
  * Orc top resource bar ui
  * Smooth animations
  * Slower mana reg, longer unholy armor
  * Balancing units costs/times proposition
  * Added "fast" fog of war type
  * Disable stats, fixes #234
  * Simplify summoning rebalancing and hopefully fix #238
  * Draw a simple border for enemy life bar.
  * Fix menu button width. fixes #197
  * Refactor options menu to use layouts
  * Expose pixel ratio as setting. fixes #196
  * Fix a crash in war1gus scenario custom resource selection
  * Play map video as part of the briefing
  * Tweak elementals and daemons.
  * Fix pixel error in build bar
  * Orcs can heal at their temple
  * Consume resources for multiple builders
  * Don't heal catapults, draw a healing missile at temple
  * Fix temple healing effect offset
  * Allow repairing of catapults by workers
- Fix building for openSUSE Leap, using gcc10-c++

-------------------------------------------------------------------
Sat Jul 17 13:56:53 UTC 2021 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.1.2
  * Fix extractor for older C++ stdlib with experimental C++ 17
    filesystem
- Update to version 3.1.1
  * Fix compilation on older versions of GCC and Clang
- Update to version 3.1.0
  * Overhaul multiplayer menus and online sign on
  * Sync settings for multiplayer games to avoid desyncs
  * Support new fog of war options
  * Support extracting from the GOG installer file
  * Add rebalanced unit stats by default
  * Improve map editor usability
  * Fix various menus and settings options

-------------------------------------------------------------------
Tue Dec 22 16:16:51 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 3.0.0
  * Migrate to SDL2
  * Fix menu button click target when stretched in higher
    resolutions
  * Fix human work complete sound
  * Log extraction to a file on Windows
  * Fix quality of movies on Windows
  * Fix trees in swamp and forest tilesets
  * Fix dungeon tileset unpassable tiles
  * Add "dungeon entrance" building to collect lumber in dungeon
    maps
  * Add decorative tiles to forest, swamp, and dungeon tilesets
    for the editor
  * Fix directions for all spells and missiles
  * Do not allow alliance with AI
  * Fix catapult rock animation
  * Attack faster on the second level
  * Allow toggling AllowMultipleTownhalls at runtime
  * Add Alt+F to toggle fullscreen
  * Add F10 and other F-shortcuts for game menus
  * Add preferences to show orders, damage, and select shaders
  * Use default damage formula again
  * Add animations to briefing and end mission screens
  * Copy data files during extraction for in-place re-extraction
    without needing the CD again
  * Do not scale the assets to 640x400
  * Reveal players that have lost their town hall
  * Fix menu button click target height
  * Add online game menu

-------------------------------------------------------------------
Sat Apr 25 19:41:44 UTC 2020 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.4.3
  * Allow actually disabling OpenGL, before we would alway
     revert back to OpenGL
  * Do not show lifebar for not owned units
  * Fix knights and wolves upgrades speedup
  * Build war1gus launcher on macOS
  * Make sure we play the intro on Windows
  * Use midi files if timidity is not available to convert them
    to OGG
  * Various video conversion improvements on Linux and Windows to
    work on more platforms
  * Implement missing cheat codes
  * Show time to live for summoned units in the Mana bar, as in
    the original game
  * Make unholy/holy vision spells last longer
  * Update the damage formula to be closer to the original
  * Add decorations for unholy armor and invisibility, similar to
    the original
  * Make UI panels and lifebars  much closer to the original game
  * Fix extraction of gold mine contents
  * Fix loading the correct race UI again when switching maps
  * Make briefing look much more like the original game
- Drop patch:
  * 0001-quote-the-listfile-and-fail-gracefully-when-the-intr.patch
    (included upstream)

-------------------------------------------------------------------
Mon Mar  4 20:48:04 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Update to version 2.4.2.1
  * Replace ffmpeg2theora usage with plain ffmpeg usage
- Add patch:
  * 0001-quote-the-listfile-and-fail-gracefully-when-the-intr.patch

-------------------------------------------------------------------
Sun Mar  3 11:04:10 UTC 2019 - Martin Hauke <mardnh@gmx.de>

- Initial package, version 2.4.2
openSUSE Build Service is sponsored by