File gamescope.changes of Package gamescope

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Mon Apr 24 22:25:36 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.12.0~beta1+git0.e805c9c:
  * Replace tabs with spaces in help
  * sdlwindow: Gate SDL_GetWindowSizeInPixels behind version check
  * drm: drop unused Linux-only header after a90e359fc477
  * steamcompmgr: Ensure members of steamcompmgr_win_t get initialized
  * main, steamcompmgr, shaders: Handle lack of LUTs + add debug for disabling color mgmt
  * drm: Fix drm_supports_color_mgmt checks

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Sat Apr 22 18:46:38 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta6+git88.50925d9:
  * shaders: Fix RCAS colorspace
  * updated heatmap_hard appearance
  * added Hard heatmap mode also fixed the heatmap atom parsing
  * drm: Disable BLEND_TF + REGAMMA_TF if single plane
  * drm: Add some chicken bits for color pipeline
  * color_helpers: Remove spaceship operator usage
  * build: Enable -Wno-volatile for GLM
  * docs: Add Steam Deck Display Pipeline graph
  * steamcompmgr: Track needed XFlush across all change properties events
  * steamcompmgr: Expose HDR metadata by feedback atom
  * steamcompmgr, color_helpers: Added atoms for color gains
  * properly map g22 -> g22 luminance when forceHDR is enabled
  * rendervulkan: Fix HDR blur intensity
  * shaders: Fix horizontal blur output colorspace
  * rendervulkan: Fix race when updating LUTs
  * shader: Get blur stuff working with HDR and color mgmt
  * shaders, rendervulkan: Hook up FSR for HDR
  * shaders: Fix scRGBEncodingToPQ
  * steamcompmgr: Fix crash on override LUT
  * shaders: Tetrahedral 3D LUT implementation
  * drm, steamcompmgr: Don't apply color mgmt twice if compositing
  * color, shaders: Use color mgmt LUT path in shader compute path
  * color_helpers: Clean up EOTF definition
  * drm: Fix scRGB handling
  * drm: Always use scale_tf
  * drm, steamcompmgr: Initial EDID patching stuff
  * steamcompmgr: Fix bug where internaldisplaybrightness was not updating when the atom was set
  * steamcompmgr: Fix HDR feedback only updating on mode change
  * steamcompmgr: Minor ITM changes
  * steamcompmgr: Delete GAMESCOPE_DISPLAY_HDR_FORCE_WIDE_GAMMUT_FOR_SDR
  * steamcompmgr: GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS atom should be float, not int
  * steamcompmgr: Renamed GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS -> GAMESCOPE_SDR_ON_HDR_CONTENT_BRIGHTNESS
  * steamcompmgr: Add GAMESCOPE_COLOR_APP_WANTS_HDR_FEEDBACK
  * color_helpers: Refined sdr gamut generation on wide gamut displays
  * drm: Added envvar to override internal display colorimetry
  * drm: Additional edid logging
  * color_helpers, drm: separated eotf from the colorimetry definition
  * color_helpers: fix brightness mapping for sdr -> sdr
  * drm: Fix disabling HDR on an external HDR display since new color toys
  * color_helpers: Alternate (preferred) check for c++ 2020
  * steamcompmgr: Use proper EOTF enums for the 3dlut overrides
  * steamcompmgr: Use index 0 for lut overrides
  * steamcompmgr: Fix lut3d output override check
  * steamcompmgr, drm: Add support for disjoint content and output encoding colorspaces
  * color_helpers: Fix undefined EOTF for result
  * color_helpers: Don't lerp EOTF
  * color_helpers: Fix EOTF of displaycolorimetry_widegamutgeneric_gamma22
  * drm: Don't use DEGAMMA_TF + SHAPER_TF when we don't need scaling
  * drm: Hook up BLEND_TF and stuff for proper space for degamma
  * color_helpers: WIP on making calcColorTransform PQ aware
  * steamcompmgr: Fix setting lut override multiple times
  * drm: Fix override LUTs
  * color_helpers: Fix scaling SDR content, bodge for PQ + 3D LUT for now
  * drm, steamcompmgr: Move color mgmt state out of DRM
  * drm, color_helpers: Initial support for mixed HDR + SDR planes on both external HDR and fallback SDR when undocked
  * color_helpers: Add pq EOTF math
  * drm: Move to per-plane 3D LUT + Shaper
  * color_helpers: Update color math
  * subprojects: Added glm dependency
  * color, drm: Initial work on new color mgmt system
  * sdlwindow: set icon_surface to nullptr after free
  * sdlwindow: fix HiDPI handling

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Fri Apr 07 03:06:16 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta6+git26.5d9ecd4:
  * drm: Fix issue on kernels without VALVE1_ HDR extensions
  * drm: Add g_bForceDisableTransferFunctions debug switch
  * shaders: Make blur conditional more obvious
  * rendervulkan: Fix blur with HDR content
  * steamcompmgr: Don't treat LAYERED windows as dropdowns if they have WS_EX_APPWINDOW

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Fri Mar 17 09:30:39 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta6+git21.f541527:
  * wlserver: Remove accidental debug logging
  * wlserver: Clean up content overrides on surface destroy + support multiple servers for it
  * wlserver: Be more robust when changing override windows
  * steamcompmgr: Fix crash with nested HDR
  * drm: Cleanup HDR TF + MULT state
  * drm: Support HDR_MULT for SDR surfaces
  * drm: Support for HDR with planes with VALVE1_ extension

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Mon Mar 13 17:42:06 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta6+git14.6f9759a:
  * rendervulkan: Add logging to vulkan_acquire_screenshot_texture
  * sdlwindow: Fix crash on some icon-less windows
  * build: update libdisplay-info pkgconfig filename
  * Add support for DSI internally rotated displays (e.g. GPD)
  * sdlwindow: Fix icon loading
  * vr_session: fix icon loading
  * vr_session, vblankmanager: Sleep vr vblank manager thread if invisible
  * vr_session: Add g_bOpenVRForceInvisible debug switch

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Tue Mar 07 05:00:34 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta6+git6.659e550:
  * steamcompmgr: Default SDR content brightness to 203
  * drm: add support for headless setup
  * drm: fix return values in drm_prepare()
  * vr_session: fix openvr include
  * build: bump libdisplay-info maximum version
  * build: fix openvr dependency name
  * drm: Only use SDR metadata blob for HDR enabled screens

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Fri Mar 03 08:17:15 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta5+git0.297245c:
  * steamcompmgr: FSR bodges for HDR
  * steamcompmgr: Allow scanout for some HDR cases
  * drm,wlserver: Fix lifetime of hdr metadata blobs
  * steamcompmgr: Disable tearing if Mangoapp, etc is up (hack)
  * HACK: drm: Always send HDR metadata
  * steamcompmgr: Fix typo in comment

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Thu Feb 23 19:11:09 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta2+git2.a3dc37f:
  * steamcompmgr: Add workaround for Disgaea PC (405900)

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Tue Feb 21 09:32:41 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta2+git1.9600bba:
  * build: bump libliftoff to 0.4.0

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Wed Feb 15 15:42:36 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta2+git0.2a09fbc:
  * steamcompmgr: Replicate EDID path to all servers

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Mon Feb 13 04:36:28 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.52~beta1+git3.b7f5ce9:
  * steamcompmgr: return server ID in xwayland server feedback
  * steamcompmgr: Add support for growing/destroying xwaylands on the fly
  * itm: avoid division by zero for BT.2446 Method A
  * Check for nullptr connector in drm_prepare

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Wed Feb 08 12:33:34 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git135.8a3fa88:
  * wlserver: Treat XKB_KEY_XF86PowerOff as a forbidden key
  * steamcompmgr: xdg-shell fixes

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Fri Feb 03 06:53:45 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git133.d3ce381:
  * steamcompmgr: Fix get_win_display_name

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Mon Jan 30 10:51:20 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git132.ecee87b:
  * wlserver: Add comment about perf of wlserver_get_xdg_shell_windows
  * main: Add --expose-wayland option
  * steamcompmgr: Support for xdg-shell windows
  * steamcompmgr: Add new shared header
  * steamcompmgr: Add std::variant structure for window type
  * wlserver: Initial hookup of xdg-shell
  * rendervulkan: Fix vulkan_create_texture_from_wlr_buffer for cpu ptr path
  * steamcompmgr: Move xwayland-specific window properties to structure
  * drm: use libdisplay-info to parse make/model
  * wlserver: Fix crash on shutdown

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Wed Jan 18 13:58:53 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git117.7bd30dd:
  * add the ability to use inverse tone mapping on apps that output SDR (#751)
  * vr_session: Hook up icon
  * steamcompmgr: Only call updatePosition for the active cursor
  * sdlwindow: Implement icon passthru
  * sdlwindow: Make sure to free cursor surface
  * drm: Hook up "content type" property
  * steamcompmgr: Implement --cursor-scale-height
  * steamcompmgr: Initial groundwork for cursor scale
  * Add support for grabbing the keyboard

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Sun Jan 15 09:35:04 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git108.eff0ac0:
  * wlserver: Add some locking assertions
  * sdlwindow: Add missing lock around wlserver_touchmotion
  * ime: Fix local_ime segfault
  * sdlwindow: Use fake timestamp instead of passing thru
  * ci: Add libxmu
  * sdlwindow: Forward cursor in absolute mode to host compositor
  * main: Fix compilation
  * sdlwindow: Default to non-relative mouse when a cursor image exists
  * sdlwindow: Refactor user events
  * steamcompmgr: Load host cursor by default in nested

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Wed Jan 04 17:12:14 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git74.a1bff9f:
  * shaders: Fix primaries for scRGB content
  * layer: Remove duplicate largestObscuringWindowSize check
  * steamcompmgr: Add GAMESCOPE_HDR_SDR_CONTENT_BRIGHTNESS atom
  * shaders: Improved heatmap code frol Lilium
  * rendervulkan: Apply tonemapping to HDR content on SDR outputs
  * steamcompmgr: Add GAMESCOPE_DEBUG_HDR_HEATMAP
  * color_helpers: Handle naughty clients/EDIDs with more grace
  * main: Add heatmap debug to help
  * subprojects: Update vkroots
  * layer: Clean up return logic in QueuePresentKHR
  * layer: Return result from QueuePresentKHR when not forcing suboptimal

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Mon Jan 02 22:36:28 UTC 2023 - llyyr.public@gmail.com

- Update to version 3.11.51+git63.acbb719:
  * layer: Enable VK_KHR_xcb_surface extension
  * layer: Add Reply audo-delete helper for XCB replies
  * layer: Free reply in getToplevelWindow when root is reached
  * layer: Free attributeReply after use
  * layer: Add fallback to XCB surface when we cannot safely flip
  * layer: Move XCB helpers to header
  * main: Add hdr-sdr-content-nits argument
  * steamcompmgr: reap children like Linux on some BSDs
  * main: don't renice as non-root on non-Linux
  * shaders: Fix output scaling of heatmap
  * rendervulkan: Framework for configurable SDR on HDR content brightness
  * steamcompmgr: Fix cached value of ST2084 support
  * rendervulkan: Add Lilium's HDR heatmap
  * rendervulkan: Add HDR heatmap debug + way to force support but not PQ output
  * rendervulkan: Turn composite debug into flags rather than bool
  * rendervulkan: Expose 16161616_UNORM format for surfaces
  * layer: Support for x86 and x86_64 builds at the same time
  * build: Add options for building layer/executable
  * layer: Respect vk_x11_override_min_image_count
  * layer: Dump surface state on creation
  * layer: Only expose HDR formats when gamescope HDR output is enabled and it isn't blacklisted for this app
  * steamcompmgr: Add GAMESCOPE_HDR_OUTPUT_FEEDBACK
  * layer: Make getting property values generic
  * layer: Expose scRGB surface format
  * steamcompmgr, rendervulkan: Add force wide gammut option
  * drm: Respect connector HDR capabilities
  * drm: Respect app's HDR metadata
  * drm: Hook up Colorspace and HDR_OUTPUT_METADATA
  * drm, rendervulkan: Hook up composite ST2084 output
  * steamcompmgr, main: Add hdr atoms + startup options
  * drm: Parse out HDR/colorimetry metadata from EDID
  * layer: Use string views
  * layer: Log swapchain format
  * layer: Respect xserver's id when overriding contents
  * protocol, wlserver: Add override_window_content2
  * layer: Hook up SetHDRMetadata
  * protocol: Add set_hdr_metadata to gamescope_xwayland
  * layer: Refactor SynchronizedMapObject usage
  * layer: Minor formatting changes
  * layer: Consolidate extra surface format arrays
  * subprojects: Add libdisplay-info dependency
  * layer: Handle nullptr pApplicationName
  * rendervulkan: Expose R8G8B8A8 surfaces
  * layer: Log colorspace for Gamescope surfaces
  * shaders: Convert primaries for non-HDR10PQ formats when outputting to HDR10PQ
  * rendervulkan: Handle manual sRGB->Linear for formats without SRGB views
  * layer: Fixup currentExtent surface cap + minImageCount
  * layer: Improve logging
  * rendervulkan: Hook up colorspace mask
  * wlserver, steamcompmgr: Track swapchain feedback per-commit
  * wlserver: Use swapchain feedback for tearing
  * layer, wlserver: Implement swapchain feedback
  * layer: Expose HDR10 formats
  * rendervulkan, shaders: Support PQ+scRGB colorspaces + HDR10 output
  * shaders: Add colorimetry helpers
  * rendervulkan: Expose 16161616F format
  * subprojects: Bump vkroots
  * rendervulkan: Expose 1010102 formats
  * sdlwindow: request HiDPI window
  * main: Force disable AMDVLK switchable graphics layer

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Fri Dec 23 16:11:29 UTC 2022 - llyyr.public@gmail.com

- Update to version 3.11.51+git3.f863708:
  * steamcompmgr: Disable NV12 screenshot hack
  * Wait for POLLIN instead of POLLOUT
  * rendervulkan: print DRM format name
  * wlserver: Fix crash on Steam startup sometimes
  * Fixed stride calculation for NV12 pipewire stream
  * Make sure we don't set the pipewire state to running if there was an error during startup
  * layer: Add gamescope_wsi layer
  * steamcompmgr, drm: Add GAMESCOPE_DISPLAY_EDID_PATH atom
  * wlserver: Allow late binding of content overrides

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Wed Jan 22 16:45:18 UTC 2020 - Marcus Rueckert <mrueckert@suse.de>

- initial package
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