File FindGLEW.cmake of Package projectM
# - Try to find GLEW
# Once done this will define
#
# GLEW_FOUND - system has GLEW
# GLEW_INCLUDE_DIR - the GLEW include directory
# GLEW_LIBRARY_DIR - where the libraries are
# GLEW_LIBRARY - Link these to use GLEW
#
IF (GLEW_INCLUDE_DIR)
# Already in cache, be silent
SET(GLEW_FIND_QUIETLY TRUE)
ENDIF (GLEW_INCLUDE_DIR)
if( WIN32 )
if( MSVC80 )
set( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ 8/VC" )
endif( MSVC80 )
if( MSVC71 )
set( COMPILER_PATH "C:/Program\ Files/Microsoft\ Visual\ Studio\ .NET\ 2003/Vc7" )
endif( MSVC71 )
FIND_PATH( GLEW_INCLUDE_DIR gl/glew.h gl/wglew.h
PATHS c:/glew/include ${COMPILER_PATH}/PlatformSDK/Include )
SET( GLEW_NAMES glew32 )
FIND_LIBRARY( GLEW_LIBRARY
NAMES ${GLEW_NAMES}
PATHS c:/glew/lib ${COMPILER_PATH}/PlatformSDK/Lib )
else( WIN32 )
FIND_PATH( GLEW_INCLUDE_DIR glew.h wglew.h
PATHS /usr/local/include /usr/include
PATH_SUFFIXES gl/ GL/ )
SET( GLEW_NAMES glew GLEW )
FIND_LIBRARY( GLEW_LIBRARY
NAMES ${GLEW_NAMES}
PATHS /usr/lib /usr/local/lib )
endif( WIN32 )
GET_FILENAME_COMPONENT( GLEW_LIBRARY_DIR ${GLEW_LIBRARY} PATH )
IF (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
SET(GLEW_FOUND TRUE)
SET( GLEW_LIBRARY_DIR ${GLEW_LIBRARY} )
ELSE (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
SET( GLEW_FOUND FALSE )
SET( GLEW_LIBRARY_DIR )
ENDIF (GLEW_INCLUDE_DIR AND GLEW_LIBRARY)
MARK_AS_ADVANCED(
GLEW_LIBRARY
GLEW_INCLUDE_DIR
)