Overview

Request 698668 superseded

- Update to version 1.3
* Improved performance
* Improved graphics
* Added Reimu character
* New scoring mechanic
* New shot mode B for Marisa character
* Added Music Room
* Changed Bombs
* Fixed collisions
* Improved bullet patterns
- Tōhō -> Touhou for better discoverability
- Update to version 1.2, adding tons of new game content
- Remove taisei-make-rpmlint-happy.patch
- Remove add taisei-use-std-gnu11.patch
- Fix ppc64le
* add taisei-use-std-gnu11.patch
- Split data files into separate RPM package
- spec-cleaner
- Add taisei-make-rpmlint-happy.patch
- Update to version 1.1.2
* Flush stdio on logging shutdown
* Make sfx/bgm resources always optional
* Improvements to vfs code
* Avoid strtok_r clashes with libc implementations
* Fix fullscreen/window management issues
* More robust SDL video driver selection
* Fix capitalization of Occam’s Razor
* Fix SDL2_mixer initialization
- Update to version 1.1.1
* Vertical synchronization (vsync) is now disabled by default,
as it causes percieved input latency for some players.
If you'd like to use it and/or you have screen tearing
problems, you should set it to "on" or "adaptive" in the video
settings.
* The event/input processing system has been completely
rewritten, and unicode text input now works correctly.
* Reimplemented the framerate limiter. It's significantly more
accurate now and attempts to compensate for sudden frametime
spikes. This makes the game much more likely to run at exactly
the intended speed (60 frames per second).
* The character's Power is now also displayed as a numeric value,
in addition to the stars bar.
* Fixed an unpleasant artifact in the boss background shader.
* Fixed the "letterboxing" artifacts on some systems on non-4:3
resolutions.
* Updated the SDL game controller database. More gamepads are
supported out-of-the-box now.
* Fixed the character getting stuck moving in some direction when
using some gamepads in the "restricted" axes mode.
* Fixed memory corruption that could occur when a gamepad has
fewer axes than expected of an Xbox-like controller.
- Initial package

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Request History
Mia Herkt's avatar

lachs0r created request

- Update to version 1.3
* Improved performance
* Improved graphics
* Added Reimu character
* New scoring mechanic
* New shot mode B for Marisa character
* Added Music Room
* Changed Bombs
* Fixed collisions
* Improved bullet patterns
- Tōhō -> Touhou for better discoverability
- Update to version 1.2, adding tons of new game content
- Remove taisei-make-rpmlint-happy.patch
- Remove add taisei-use-std-gnu11.patch
- Fix ppc64le
* add taisei-use-std-gnu11.patch
- Split data files into separate RPM package
- spec-cleaner
- Add taisei-make-rpmlint-happy.patch
- Update to version 1.1.2
* Flush stdio on logging shutdown
* Make sfx/bgm resources always optional
* Improvements to vfs code
* Avoid strtok_r clashes with libc implementations
* Fix fullscreen/window management issues
* More robust SDL video driver selection
* Fix capitalization of Occam’s Razor
* Fix SDL2_mixer initialization
- Update to version 1.1.1
* Vertical synchronization (vsync) is now disabled by default,
as it causes percieved input latency for some players.
If you'd like to use it and/or you have screen tearing
problems, you should set it to "on" or "adaptive" in the video
settings.
* The event/input processing system has been completely
rewritten, and unicode text input now works correctly.
* Reimplemented the framerate limiter. It's significantly more
accurate now and attempts to compensate for sudden frametime
spikes. This makes the game much more likely to run at exactly
the intended speed (60 frames per second).
* The character's Power is now also displayed as a numeric value,
in addition to the stars bar.
* Fixed an unpleasant artifact in the boss background shader.
* Fixed the "letterboxing" artifacts on some systems on non-4:3
resolutions.
* Updated the SDL game controller database. More gamepads are
supported out-of-the-box now.
* Fixed the character getting stuck moving in some direction when
using some gamepads in the "restricted" axes mode.
* Fixed memory corruption that could occur when a gamepad has
fewer axes than expected of an Xbox-like controller.
- Initial package


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Being evaluated by staging project "openSUSE:Factory:Staging:adi:173"


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staging-bot accepted review

Picked openSUSE:Factory:Staging:adi:173


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