Overview
Request 871296 accepted
- Fix the source URL
- Update to version 2.4.1.
* API Changes
* Extended distance joint to have a minimum and maximum limit.
* Removed rope joint. Use the distance joint instead.
* B2_USER_SETTINGS and b2_user_settings.h can control user
data, length units, and maximum polygon vertices.
* Default user data is now uintptr_t instead of void*
* b2FixtureDef::restitutionThreshold lets you set the
restitution velocity threshold per fixture.
* BREAKING Changes
* BREAKING: distance joint 0 stiffness now means the spring is
turned off rather than making the joint rigid.
* BREAKING: distance joint minimum and maximum must be set
correctly to get old behavior.
* Infrastructure
* Library installation function available in CMake.
* Shared library (DLL) option available.
* Bug fixes
- Updates since 2.3.1
* Infrastructure
* Documentation in Doxygen format
* Unit test support
* Continuous integration testing using Travis CI
* Limited use of C++11 (nullptr and override)
* Collision
* Chain and edge shape must now be one-sided to eliminate ghost
collisions
* Broad-phase optimizations
* Added b2ShapeCast for linear shape casting
* Dynamics
* Joint limits are now predictive and not stateful
* Experimental 2D cloth (rope)
* b2Body::SetActive -> b2Body::SetEnabled
* Better support for running multiple worlds
* Handle zero density better
* The body behaves like a static body
* The body is drawn with a red color
* Added translation limit to wheel joint
* World dump now writes to box2d_dump.inl
* Static bodies are never awake
* All joints with spring-dampers now use stiffness and damping
* Added utility functions to convert frequency and damping
ratio to stiffness and damping
- Remove Box2D-fix-version-2.3.1.patch, fixed.
- Change package name from Box2D to box2d.
- Created by Mailaender
- In state accepted
Request History
Mailaender created request
- Fix the source URL
- Update to version 2.4.1.
* API Changes
* Extended distance joint to have a minimum and maximum limit.
* Removed rope joint. Use the distance joint instead.
* B2_USER_SETTINGS and b2_user_settings.h can control user
data, length units, and maximum polygon vertices.
* Default user data is now uintptr_t instead of void*
* b2FixtureDef::restitutionThreshold lets you set the
restitution velocity threshold per fixture.
* BREAKING Changes
* BREAKING: distance joint 0 stiffness now means the spring is
turned off rather than making the joint rigid.
* BREAKING: distance joint minimum and maximum must be set
correctly to get old behavior.
* Infrastructure
* Library installation function available in CMake.
* Shared library (DLL) option available.
* Bug fixes
- Updates since 2.3.1
* Infrastructure
* Documentation in Doxygen format
* Unit test support
* Continuous integration testing using Travis CI
* Limited use of C++11 (nullptr and override)
* Collision
* Chain and edge shape must now be one-sided to eliminate ghost
collisions
* Broad-phase optimizations
* Added b2ShapeCast for linear shape casting
* Dynamics
* Joint limits are now predictive and not stateful
* Experimental 2D cloth (rope)
* b2Body::SetActive -> b2Body::SetEnabled
* Better support for running multiple worlds
* Handle zero density better
* The body behaves like a static body
* The body is drawn with a red color
* Added translation limit to wheel joint
* World dump now writes to box2d_dump.inl
* Static bodies are never awake
* All joints with spring-dampers now use stiffness and damping
* Added utility functions to convert frequency and damping
ratio to stiffness and damping
- Remove Box2D-fix-version-2.3.1.patch, fixed.
- Change package name from Box2D to box2d.
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