Overview

Request 979665 accepted

- Update to version 0.8.5
New features
* Implemented a mod manager. Mods can now be organized into
directories, and each mod can be enabled/disabled in the
options menu. See Modding Support for more details.
* Added additional "remixed" HUD styles in widescreen mode.
* Added additional upscaling filters: Sharp bilinear, pixel
perfect (integer scaling). Note that using mods with high-res
replacement graphics currently forces nearest neighbor
filtering.
* The game now writes a log file into the user directory.
* Gamepad controls are now explained in the options menu.
* The top-level in-game menu (reachable via gamepad) now shows
the current episode, level and difficulty in the title.
Improvements
* Improved the look of the classic HUD in widescreen mode, by
extending the left side to cover the length of the screen.
* Reworked quick saving/loading gamepad controls, to make
loading quick saves possible without needing to open the menu.
The select/back button now acts as a modifier. When pressed
together with shoot, a quick save is made. Pressing the
button together with jump loads the last quick save.
Bug fixes
* Fixed destructible level geometry remaining visible after
being destroyed in certain cases
* Fixed brief camera movement after turning wide-screen mode
on/off or changing the window size
* Fixed slime blob containers sometimes not animating.
* Fixed sprites flickering in and out of existence in certain
circumstances

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Request History
Martin Hauke's avatar

mnhauke created request

- Update to version 0.8.5
New features
* Implemented a mod manager. Mods can now be organized into
directories, and each mod can be enabled/disabled in the
options menu. See Modding Support for more details.
* Added additional "remixed" HUD styles in widescreen mode.
* Added additional upscaling filters: Sharp bilinear, pixel
perfect (integer scaling). Note that using mods with high-res
replacement graphics currently forces nearest neighbor
filtering.
* The game now writes a log file into the user directory.
* Gamepad controls are now explained in the options menu.
* The top-level in-game menu (reachable via gamepad) now shows
the current episode, level and difficulty in the title.
Improvements
* Improved the look of the classic HUD in widescreen mode, by
extending the left side to cover the length of the screen.
* Reworked quick saving/loading gamepad controls, to make
loading quick saves possible without needing to open the menu.
The select/back button now acts as a modifier. When pressed
together with shoot, a quick save is made. Pressing the
button together with jump loads the last quick save.
Bug fixes
* Fixed destructible level geometry remaining visible after
being destroyed in certain cases
* Fixed brief camera movement after turning wide-screen mode
on/off or changing the window size
* Fixed slime blob containers sometimes not animating.
* Fixed sprites flickering in and out of existence in certain
circumstances


Ferdinand Thiessen's avatar

susnux accepted request

ok

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