Revisions of godot
buildservice-autocommit
accepted
request 872035
from
Matthias Mailänder (Mailaender)
(revision 21)
baserev update by copy to link target
Matthias Mailänder (Mailaender)
accepted
request 871568
from
c unix (cunix)
(revision 20)
Security fix: Fix a crash in the TGA loader with malformed input
buildservice-autocommit
accepted
request 846089
from
c unix (cunix)
(revision 19)
baserev update by copy to link target
c unix (cunix)
accepted
request 845307
from
Yunhe Guo (guoyunhe)
(revision 18)
- Fix AppStream file location to match latest standard
buildservice-autocommit
accepted
request 819617
from
Factory Maintainer (factory-maintainer)
(revision 16)
baserev update by copy to link target
Max Mitschke (demonpig)
accepted
request 818412
from
c unix (cunix)
(revision 15)
More flexible check for PrefersNonDefaultGPU to prepare for update of desktop-file-utils.
buildservice-autocommit
accepted
request 817324
from
Max Mitschke (demonpig)
(revision 14)
baserev update by copy to link target
Max Mitschke (demonpig)
accepted
request 817323
from
c unix (cunix)
(revision 13)
In .desktop file "PrefersNonDefaultGPU" prefixed with "X-"
c unix (cunix)
accepted
request 817309
from
Max Mitschke (demonpig)
(revision 12)
- Update to 3.2.2 Changed: * Re-architecture of the Android plugin system * Better handling of Variants pointing to released Objects * Updated and localized documentation Added: * C# support for the iOS platform * 2D batching for the GLES2 renderer And more: https://downloads.tuxfamily.org/godotengine/3.2.2/Godot_v3.2.2-stable_changelog_chrono.txt - "linker_pie_flag.patch" adjusted.
buildservice-autocommit
accepted
request 783807
from
Max Mitschke (demonpig)
(revision 11)
baserev update by copy to link target
Max Mitschke (demonpig)
committed
(revision 10)
Updating version of mbedtls that is bundled with Godot v3.2.1
Max Mitschke (demonpig)
accepted
request 781910
from
c unix (cunix)
(revision 8)
combined Supplements and Enhances
buildservice-autocommit
accepted
request 781677
from
Max Mitschke (demonpig)
(revision 7)
baserev update by copy to link target
Max Mitschke (demonpig)
accepted
request 781051
from
c unix (cunix)
(revision 6)
Package "godot-bash-completion" added.
Max Mitschke (demonpig)
accepted
request 777745
from
c unix (cunix)
(revision 5)
- Added "linker_pie_flag.patch" in order to link with "-pie". Replaces previous "fix-pie-warning.patch". - "project_certs_fallback.patch" renamed to "certs_fallback.patch". Modified and adapted to Godot source code changes. - bash completion files "godot", "godot-headless", "godot-runner" and "godot-server" added. - Location of documentation in man page adjusted. - godot-rpmlintrc deleted with filter "no-manual-page-for-binary" because this warning doesn't seems to be thrown anymore. - Build option "faster_build" introduced to speed up build during tests. - Removed patch "fix-pie-warning.patch"
c unix (cunix)
accepted
request 773320
from
Max Mitschke (demonpig)
(revision 4)
- Removed patch files as they are no longer needed - Removed export_presets.cfg file as games should supply this file - Update to v3.2 Added: * Support for importing 3D scense using Assimp * Support for high-level multiplayer API and NAT traversal for WebRTC * Support for enabling / disabling parts of the editor or specific nodes * Added language server for GDScript * Added version control integration into the editor * Added a network profiler * Editor is now capped to 20FPS when the window is unfocused * Added MSAA support in the GLES2 renderer * Ability to define script templates on a per-project basis * Ability to limit the minimum and maximum window size * Minimap in the script editor * CSV files can now be imported as non-translation files * Multicast support in PacketPeerUDP * WebSocket improvements. * Support for SSL in WebSocketServer. * WebSocketClient can now use custom SSL certificates (except on HTML5). * WebSocketClient can now define custom headers. * The editor now features a built-in Web server for testing HTML5 projects * Reimplemented support for embedding project data in the PCK file Changed: * Tabs and space indentation can no longer be mixed in the same GDScript file * assert() in GDScript must now always be used with parentheses * UDP broadcasting is now disabled by default and must be enabled by calling set_broadcast_enabled(true) on the PacketPeerUDP instance * 3D collision shapes and RayCasts are now drawn in gray when disabled * The SCons build system now automatically detects the host platform * Exporting a project PCK or ZIP from the command line must now be done with the new --export-pack command-line argument * Exported PCK files now contain the Godot patch version in their header * "Set as Main Scene" context option for scenes in the FileSystem dock Removed: * Unused Panel panelf and panelnc styles. * thekla_atlas dependency, as light baking now relies on xatlas for UV unwrapping. * Rating icons in the Asset Library * Some editor languages are no longer available due to missing support for RTL and text shaping in Godot. * Arabic * Bengali * Persian * Hebrew * Hindi * Malayalam * Sinhalese * Tamil * Telugu * Urdu * Android: ARMv6 support. * iOS: ARMv7 support. Fixed: * The Project Manager now remembers the sorting option that was previously set * Fixed issues with PBR environment mapping * Several fixes to the GLES2 renderer * Fixed importing BMP images * Exporting a project via the command-line now returns a non-zero exit code if an error occurred during exporting * Fixed autocompletion in the script editor And more: https://github.com/godotengine/godot/blob/3.2/CHANGELOG.md
Dominique Leuenberger (dimstar_suse)
accepted
request 764133
from
Ferdinand Thiessen (susnux)
(revision 3)
initialized devel package after accepting 764133
c unix (cunix)
committed
(revision 2)
export templates hotfix for HTML5 platform
Displaying revisions 61 - 80 of 81