Revisions of dxvk

Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 14)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 13)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 12)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 11)
- Update to version 1.2.1~git20190611:
  * [dxgi] Return non-exact matches from FindClosestMatchingMode1

- Update to version 1.2.1~git20190606:
  * [dxvk] Revert buffer re-binding optimization
  * [dxvk] Add likely/unlikely around critical CS chunk append code
  * [dxvk] Only update buffer object in buffer slices if necessary
  * [d3d11] Avoid buffer ref count changes when only changing offsets
  * [dxvk] Avoid redundant descriptor set updates when binding buffers
  * [d3d11] Fix inconsistencies in Map/Unmap on immediate/deferred contexts
  * [d3d11] Avoid emitting redundant vertex and index buffer updates
  * [util] Add unlikely() around COM ref counting code
  * [d3d11] Add some likely/unlikely around CS flushes
  * [d3d11] Don't clear DSV aspects that are marked as read-only
  * [d3d11] Initialize depth images to zero rather than one
  * [d3d11] Fix initial swap chain image count
  * [dxvk] Fix binding indices for vertex attribute divisor
  * [util] Fix return value of AddRef
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 10)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 9)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 8)
- Update to version 1.2.1~git20190525:
  * [d3d11] Respect COPY_FLAG_NO_OVERWRITE when updating constant buffers
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 7)
- Update to version 1.2.1~git20190520:
  * [d3d11] Validate subresource index in MapImage
  * [d3d11] Support mapping multiple image subresources at the same time
  * [dxvk] Add new helper function to compute mip level extent
  * [meta] Release 1.2.1
  * [d3d11] Remove useless 'virtual' keyword
  * Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method"
  * [util] Also test for symlinks when installing/uninstalling
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 6)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 5)
- Update to version 1.2~git20190518:
  * [utils] Don't try to install or remove missing dlls
  * [util] Enable D3D11_MAP_FLAG_DO_NOT_WAIT for The Surge
  * [d3d11] Update mapped buffers of staging textures immediately
  * [util] Spoof Nvidia GPUs for Mirror's Edge Catalyst
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 4)
- Update to version 1.2~git20190515:
  * [d3d11] Use STDMETHODCALLTYPE for private virtual method
  * [build] Add options to disable dxgi/d3d* build
  * [d3d10] Fix winelib build
  * [tests] Enable atomic counter optimization for standalone DXBC compiler
  * [dxbc] Use subgroup operations for atomic append/consume operations
  * [spirv] Add OpUndef and more subgroup instructions
  * [dxbc] Add option to use subgroup ops for atomic counter operations
  * [d3d10] Add static method implementing D3D10CreateDeviceAndSwapChain1
  * [d3d11] Add static method implementing D3D11CreateDeviceAndSwapChain
  * [util] Don't use `if constexpr`
  * [dxvk] Don't align pushg constant data to 64 bytes
  * [dxvk] Apply view swizzles to image clears
  * [dxvk] Add method to swizzle clear color values
  * [dxvk] Pass clear value to clearRenderTarget by value
  * [d3d11] Use private references for render targets
  * [util] Add support for private references in Com<...> wrapper
  * [util] Fix COM reference count type
  * [meta] Release 1.2
  * Changed visibility of the winelib build to behave more like MinGW
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 3)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 2)
Tobias Klausmann's avatar Tobias Klausmann (tobijk) committed (revision 1)
Displaying revisions 61 - 74 of 74
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