A modern reimplementation of the game game Duke Nukem II
https://github.com/lethal-guitar/RigelEngine
A modern reimplementation of the game Duke Nukem II, originally released in
1993 for MS-DOS by Apogee Software.
You need the original game's data files in order to play, e.g. the freely
available shareware version.
- Devel package for openSUSE:Factory
-
2
derived packages
- Links to openSUSE:Factory / RigelEngine
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout games/RigelEngine && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
RigelEngine-0.8.2beta.tar.xz | 0005202300 4.96 MB | |
RigelEngine.changes | 0000013412 13.1 KB | |
RigelEngine.spec | 0000002209 2.16 KB | |
_link | 0000000124 124 Bytes | |
_service | 0000000626 626 Bytes | |
fix-find-boost-program_options.patch | 0000000444 444 Bytes |
Revision 19 (latest revision is 31)
- Update to version 0.8.2 New features * Added a smooth scrolling and movement mode. When this is enabled, the game is taking full advantage of the display framerate (60 FPS or higher) by interpolating object and camera movement during rendering (internal game logic is still running at 15 FPS). This is currently still work in progress, see known issues. * The engine has a built-in screenshot function now. Press F12 to take a screenshot. It will be saved as PNG in either your Duke Nukem II game files directory, or in the user profile directory if the former is not writable. * It's now possible to skip the bonus screen after finishing a level by pressing Enter or Esc (or controller button A or B). * Added an option to the Enhancements tab to skip the intro when RigelEngine starts (same as the -s command line option). * Added information about currently active gamepads to the options menu Improvements * In widescreen mode, out of bounds areas are now drawn in black instead of showing the background. * Replacement backgrounds (mods) can now be wider than the original art they are replacing, and will be displayed correctly (without distortion) * For auto-scrolling backgrounds, the scroll position is now saved/restored when quick saving/loading. * The game will now run even if the intro movie files (NUKEM2.F1, .F2 etc.) are missing. The movies will be skipped instead of exiting the game. * Game physics are more correct now w.r.t. the original code
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