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A modern reimplementation of the game game Duke Nukem II

Edit Package RigelEngine
https://github.com/lethal-guitar/RigelEngine

A modern reimplementation of the game Duke Nukem II, originally released in
1993 for MS-DOS by Apogee Software.

You need the original game's data files in order to play, e.g. the freely
available shareware version.

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Source Files
Filename Size Changed
RigelEngine-0.8.2beta.tar.xz 0005202300 4.96 MB
RigelEngine.changes 0000013412 13.1 KB
RigelEngine.spec 0000002209 2.16 KB
_service 0000000626 626 Bytes
fix-find-boost-program_options.patch 0000000444 444 Bytes
Revision 19 (latest revision is 31)
Martin Hauke's avatar Martin Hauke (mnhauke) accepted request 932817 from Martin Hauke's avatar Martin Hauke (mnhauke) (revision 19)
- Update to version 0.8.2
  New features
  * Added a smooth scrolling and movement mode. When this is
    enabled, the game is taking full advantage of the display
    framerate (60 FPS or higher) by interpolating object and
    camera movement during rendering (internal game logic is
    still running at 15 FPS). This is currently still work in
    progress, see known issues.
  * The engine has a built-in screenshot function now. Press F12
    to take a screenshot. It will be saved as PNG in either your
    Duke Nukem II game files directory, or in the user profile
    directory if the former is not writable.
  * It's now possible to skip the bonus screen after finishing a
    level by pressing Enter or Esc (or controller button A or B).
  * Added an option to the Enhancements tab to skip the intro
    when RigelEngine starts (same as the -s command line option).
  * Added information about currently active gamepads to the
    options menu
  Improvements
  * In widescreen mode, out of bounds areas are now drawn in
    black instead of showing the background.
  * Replacement backgrounds (mods) can now be wider than the
    original art they are replacing, and will be displayed
    correctly (without distortion)
  * For auto-scrolling backgrounds, the scroll position is now
    saved/restored when quick saving/loading.
  * The game will now run even if the intro movie files
    (NUKEM2.F1, .F2 etc.) are missing. The movies will be
    skipped instead of exiting the game.
  * Game physics are more correct now w.r.t. the original code
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