LÖVE
http://love2d.org/
LÖVE is a framework for making 2D games in Lua
- Devel package for openSUSE:Factory
-
4
derived packages
- Links to openSUSE:Factory / love
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osc -A https://api.opensuse.org checkout games/love && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
love-11.2-linux-src.tar.gz | 0002766364 2.64 MB | |
love-11.2-return.patch | 0000001231 1.2 KB | |
love.changes | 0000004397 4.29 KB | |
love.spec | 0000002660 2.6 KB |
Revision 23 (latest revision is 35)
Ferdinand Thiessen (susnux)
accepted
request 652350
from
Michael Vetter (jubalh)
(revision 23)
- Update to 11.2: Additions: * Added Source:setAirAbsorption and Source:getAirAbsorption. * Added Body:setTransform and Body:getTransform. Performance Improvements: * Improved performance of love.graphics.draw slightly on iOS and Android. Fixes: * Fixed love.filesystem initialization on Windows 10 update 1809. * Fixed various issues with running on macOS 10.14. * Fixed compatibility with Lua 5.2 and 5.3. * Fixed the explicit format + Data argument variant of love.data.decompress. * Fixed love.joystick.setGamepadMapping not being able to change existing mappings. * Fixed a crash on quit on Linux if a custom Cursor is active when quitting. * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode. * Fixed a love.graphics.setCanvas error message to be less confusing. - Add love-11.2-return.patch: to make compiler happy - Remove love.mpg123.patch: don't see why needed anymore - Remove update-luasocket.patch: upstreamed - Run spec-cleaner
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