LÖVE

Edit Package love
http://love2d.org/

LÖVE is a framework for making 2D games in Lua

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Source Files
Filename Size Changed
love-11.2-linux-src.tar.gz 0002766364 2.64 MB
love-11.2-return.patch 0000001231 1.2 KB
love.changes 0000004397 4.29 KB
love.spec 0000002660 2.6 KB
Revision 23 (latest revision is 35)
Ferdinand Thiessen's avatar Ferdinand Thiessen (susnux) accepted request 652350 from Michael Vetter's avatar Michael Vetter (jubalh) (revision 23)
- Update to 11.2:
  Additions:
  * Added Source:setAirAbsorption and Source:getAirAbsorption.
  * Added Body:setTransform and Body:getTransform.
  Performance Improvements:
  * Improved performance of love.graphics.draw slightly on iOS and Android.
  Fixes:
  * Fixed love.filesystem initialization on Windows 10 update 1809.
  * Fixed various issues with running on macOS 10.14.
  * Fixed compatibility with Lua 5.2 and 5.3.
  * Fixed the explicit format + Data argument variant of love.data.decompress.
  * Fixed love.joystick.setGamepadMapping not being able to change existing mappings.
  * Fixed a crash on quit on Linux if a custom Cursor is active when quitting.
  * Fixed a crash in the Data variant of Shader:send when it's called after love.window.setMode.
  * Fixed a love.graphics.setCanvas error message to be less confusing.
- Add love-11.2-return.patch: to make compiler happy
- Remove love.mpg123.patch: don't see why needed anymore
- Remove update-luasocket.patch: upstreamed
- Run spec-cleaner
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