Tiled Map Editor
http://www.mapeditor.org/
Tiled is a general purpose tile map editor. It's built to be easy to use, yet flexible enough to work with varying game engines, whether your game is an RPG, platformer or Breakout clone.
- Devel package for openSUSE:Factory
- Links to openSUSE:Factory / tiled
- Download package
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Checkout Package
osc -A https://api.opensuse.org checkout games:tools/tiled && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000124 124 Bytes | |
tiled.changes | 0000069379 67.8 KB | |
tiled.spec | 0000004326 4.22 KB | |
v1.10.1.tar.gz | 0017359401 16.6 MB |
Revision 89 (latest revision is 92)
Michael Vetter (jubalh)
committed
(revision 89)
- Update to 1.10.1: * Make panning with Space require pressing a mouse button as well (#3626) * Scripting: Added read-only access to Project properties (by dogboydog, #3622) * Scripting: Fixed behavior of Dialog.SameWidgetRows (#3607) * Fixed object labels to adjust to application font changes * Fixed grid rendering for odd Hex Side Length values (#3623) * Fixed tile stamp getting messed up on staggered maps in some cases (#3431) * JSON plugin: Fixed loading of empty tilesets created by script (#3542) * Godot 4 plugin: Removed depth limit for .godot project file (#3612) * Improved Terrain Brush for Hexagonal (Staggered) maps with side length 0 (#3617) * Removed "Add Folder to Project" button from the startup page * Qt 6: Increased the image allocation limit from 128 MB to 1 GB (#3616) * Qt 6 / Linux: Fixed long startup time for some icon themes * snap: Updated from core20 to core22 (now uses Qt 5.15) * Qbs: Added projects.Tiled.libDir option (#3613) - Remove tiled-1.10.0-lib.patch
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