SteamOS session compositing window manager

Edit Package gamescope
https://github.com/Plagman/gamescope

In an embedded session usecase, gamescope does the same thing as steamcompmgr, but with less extra copies and latency:

- It's getting game frames through Wayland by way of Xwayland, so there's no copy within X itself before it gets the frame.
- It can use DRM/KMS to directly flip game frames to the screen, even when stretching or when notifications are up, removing another copy.
- When it does need to composite with the GPU, it does so with async Vulkan compute, meaning you get to see your frame quick even if the game already has the GPU busy with the next frame.

It also runs on top of a regular desktop, the 'nested' usecase steamcompmgr didn't support.

- Because the game is running in its own personal Xwayland sandbox desktop, it can't interfere with your desktop and your desktop can't interfere with it.
- You can spoof a virtual screen with a desired resolution and refresh rate as the only thing the game sees, and control/resize the output as needed. This can be useful in exotic display configurations like ultrawide or multi-monitor setups that involve rotation.

It runs on Mesa+AMDGPU, and could be made to run on other Mesa/DRM drivers with minimal work. Can support NVIDIA if/when they support accelerated Xwayland.

If running RadeonSI clients, currently have to set R600_DEBUG=nodcc, or corruption will be observed until the stack picks up DRM modifiers support.

Source Files
Filename Size Changed
_service 0000000686 686 Bytes
gamescope.changes 0000000154 154 Bytes
gamescope.spec 0000005618 5.49 KB
series 0000000010 10 Bytes
stb.patch 0000000548 548 Bytes
Comments 11

Steger's avatar

A bump to a newer version with FSR would be much appreciated. :)


Marcus Rueckert's avatar

Would love to but we need to fix the stb package first.


Steger's avatar

Alright there is an actual issue right now, haven't expected that. Thank you for the answer!


Anonymous User's avatar

This comment has been deleted


Marcus Rueckert's avatar

it could mean that we cannot mix and match libSDL from the system and what GE proton uses. I havent really used gamescope myself.


llyyr's avatar

Are there any plans to submit this to factory?


Marcus Rueckert's avatar

I might do games:tools but definitely not Tumbleweed. if you want you can help with the maintenance and then submit it to TW.


llyyr's avatar

Sure I could do that once it's in games:tools, fwiw it's probably a good idea to submit libliftoff too


B's avatar

Sorry if this is a stupid question, but aren't you now missing the subproject 'vkroots'?



Marcus Rueckert's avatar
bsdtar tfv *cpio | rg vkroot
drwxr-xr-x  5 0      0           0 Dez  9 13:32 gamescope-3.11.51+git1.bdd08a7/subprojects/vkroots
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