A EDuke32 source port with graphic and modding extensions

Edit Package raze
https://github.com/coelckers/Raze

Raze, a source port of EDuke32 implementing several systems as found
in the GZDoom source port. It combines EDuke32, PCExhumed, NBlood,
and RedNukem in a single package, delivered as 5 seperate game modules,
amongst various stability and renderer improvements.

The main features of Raze are:
* Polymost is used as the primary renderer, significantly rewritten
and seperated from OpenGL, utilizing a new texture manager.
Polymost is used in this capacity to generate polygons and sending
them off to the backend, which is OpenGL 3.3 with the option to
use OpenGL 4.5 features. This ensures that new renderer features
can be added to the same backend, but where a different renderer
other than Polymost can be used.
* GZDoom's post-processing effects framework is incorporated,
allowing effects such as bloom and faking increased color ranges
with dithering to be possible.
* A replaced and revamped file system, based on the WAD manager used
in GZDoom.
* ZMusic from GZDoom is used as music system
* The menu code from GZDoom is used as a generic system across all
supported games.
* Games are in in their own modules and do not interact with eachother.
Renderer, sound system and input are used universally across the
titles.
* Controller support is included, using the existing ZDoom controller
code.
* Multiplayer and networking however have a different implementation
per game, and thus this was left as-is.
* OSD and configuration maintenance replaced with ZDoom's console and
config code.

Note:
Game data must be placed in ~/.config/raze .

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Source Files (show unmerged sources)
Filename Size Changed
1.10.0.tar.gz 0023386179 22.3 MB
raze.changes 0000015796 15.4 KB
raze.spec 0000003832 3.74 KB
Latest Revision
Manfred BODAR's avatar Manfred BODAR (goupilmtos) committed (revision 1)
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