Portable framework for OpenGL application development
https://github.com/glfw
GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input.
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osc -A https://api.opensuse.org checkout home:mnhauke:games/glfw && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000186 186 Bytes | |
glfw-3.3.3.tar.gz | 0000763713 746 KB | |
project.diff | 0000002280 2.23 KB |
Revision 2 (latest revision is 7)
Martin Hauke (mnhauke)
committed
(revision 2)
- Update to version 3.3.3 [Common] bugfixes: * Some extension loader headers did not prevent default OpenGL header inclusion. [X11] bugfixes: * IME input of CJK was broken for āCā locale. * Xlib errors caused by other parts of the application could be reported as GLFW errors. * A handle race condition could cause a BadWindow error. * XKB path used keysyms instead of physical locations for non-printable keys. * Function keys were mapped to GLFW_KEY_UNKNOWN for some layout combinaitons. * Keys pressed simultaneously with others were not always reported. [Wayland] bugfixes: * Repeated keys could be reported with NULL window. * Retrieving partial framebuffer size would segfault. * Scrolling offsets were inverted compared to other platforms. * Client-Side Decorations were destroyed in the wrong worder. * Monitors physical size could report zero.
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