Portable framework for OpenGL application development
https://github.com/glfw
GLFW is a free, Open Source, portable framework for OpenGL application development. In short, it is a single library providing a powerful, portable API for otherwise operating system specific tasks such as opening an OpenGL window, and reading keyboard, time, mouse and joystick input.
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osc -A https://api.opensuse.org checkout home:mnhauke:games/glfw && cd $_
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Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000186 186 Bytes | |
glfw-3.3.5.tar.gz | 0000776593 758 KB | |
project.diff | 0000001224 1.2 KB |
Revision 4 (latest revision is 7)
Martin Hauke (mnhauke)
committed
(revision 4)
- Update to version 3.3.5 * Updated gamepad mappings from upstream. Bugfixes: * Buffers were swapped at creation on single-buffered windows. * Gamepad mapping updates could spam GLFW_INVALID_VALUE due to incompatible controllers sharing hardware ID. * Native access functions for context handles did not check that the API matched. Bugfixes [X11] * Changing GLFW_FLOATING could leak memory Bugfixes [Wayland] * Some keys were not repeating in Wayland. * Non-arrow cursors are offset from the hotspot. Bugfixes [EGL] * The GLFW_DOUBLEBUFFER context attribute was ignored.
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