dxvk: Vulkan-based D3D11 implementation for Linux / Wine
Provides a Vulkan-based implementation of DXGI and D3D11 in order to run 3D applications on Linux using Wine.
- Download package
-
Checkout Package
osc -A https://api.opensuse.org checkout home:tobijk:X11:vulkan/dxvk && cd $_
- Create Badge
Refresh
Refresh
Source Files
Filename | Size | Changed |
---|---|---|
_link | 0000000127 127 Bytes | |
baselibs.conf | 0000000085 85 Bytes | |
dxvk-1.2.1.tar.gz | 0000624309 610 KB | |
dxvk.changes | 0000151620 148 KB | |
dxvk.spec | 0000002758 2.69 KB |
Revision 7 (latest revision is 74)
Tobias Klausmann (tobijk)
committed
(revision 7)
- Update to version 1.2.1~git20190520: * [d3d11] Validate subresource index in MapImage * [d3d11] Support mapping multiple image subresources at the same time * [dxvk] Add new helper function to compute mip level extent * [meta] Release 1.2.1 * [d3d11] Remove useless 'virtual' keyword * Revert "[d3d11] Use STDMETHODCALLTYPE for private virtual method" * [util] Also test for symlinks when installing/uninstalling
Comments 4
After installing the package, dxvk can be installed in a wineprefix with running "WINEPREFIX=~/.wine winedxvk install", where "WINEPREFIX=~/.wine" is the prefix to install into.
Hey just want to say - great work maintaining this, it's super helpful - got my games running smooth ;-)
Thanks a lot!
Hey, nice to see somebody else is using this package! Glad to hear it works for you most of the times! :)
It works :)
Thank you!