File neverball-1.4.0-data.diff of Package neverball
--- neverball-1.3.7/data/map-rlk/spiralin.map
+++ n/data/map-rlk/spiralin.map
@@ -238,12 +238,12 @@
}
// brush 26
{
-( 0 640 0 ) ( 128 640 0 ) ( 128 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 0 768 0 ) ( 0 640 0 ) ( 0 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 768 0 ) ( 0 768 0 ) ( 0 768 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 640 0 ) ( 128 768 0 ) ( 128 768 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 640 1 ) ( 0 640 1 ) ( 0 768 1 ) mtrl/goal 0 0 0 0.500000 0.500000 134217728 0 0
-( 0 768 -8 ) ( 0 640 -8 ) ( 128 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 256 0 ) ( -128 256 0 ) ( -128 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 384 0 ) ( -256 256 0 ) ( -256 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -128 384 0 ) ( -256 384 0 ) ( -256 384 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -128 256 0 ) ( -128 384 0 ) ( -128 384 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 256 1 ) ( -128 256 1 ) ( -128 384 1 ) mtrl/goal 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 384 -8 ) ( -256 256 -8 ) ( -128 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
}
// brush 27
{
@@ -1689,12 +1689,12 @@
// entity 31
{
"classname" "info_player_start"
-"origin" "64 0 24"
+"origin" "64 160 24"
}
// entity 32
{
"classname" "info_player_deathmatch"
-"origin" "64 704 24"
+"origin" "-192 320 24"
}
// entity 33
{
Makes level 25 from the easy levels playable by mouse by moving player start,
goal and deathmatch.
-----------------------------------------------------------------------------------
Make Level 21 playable in the easy setting: reduce speed of the platforms:
--- neverball-1.3.7/data/map-rlk/sync.map
+++ n/data/map-rlk/sync.map
@@ -442,7 +442,7 @@
}
// entity 34
{
-"speed" "2"
+"speed" "6"
"target" "t13"
"targetname" "t12"
"classname" "path_corner"
@@ -450,7 +450,7 @@
}
// entity 35
{
-"speed" "6"
+"speed" "9"
"target" "t14"
"targetname" "t13"
"origin" "384 640 64"
@@ -458,7 +458,7 @@
}
// entity 36
{
-"speed" "2"
+"speed" "9"
"target" "t4"
"targetname" "t14"
"classname" "path_corner"
@@ -466,7 +466,7 @@
}
// entity 37
{
-"speed" "2"
+"speed" "9"
"target" "t17"
"targetname" "t16"
"origin" "384 896 64"
@@ -474,7 +474,7 @@
}
// entity 38
{
-"speed" "6"
+"speed" "12"
"target" "t18"
"targetname" "t17"
"classname" "path_corner"
@@ -482,7 +482,7 @@
}
// entity 39
{
-"speed" "2"
+"speed" "16"
"target" "t7"
"targetname" "t18"
"origin" "-128 896 192"
@@ -490,7 +490,7 @@
}
// entity 40
{
-"speed" "6"
+"speed" "9"
"targetname" "t7"
"target" "t16"
"classname" "path_corner"
Update scores and levels files to give reachable goals for the points of the
"easy" levels...:
--- neverball-1.3.7/data/scores-easy.txt
+++ n/data/scores-easy.txt
@@ -10,17 +10,17 @@
350 34 800 28 2000 20 hole
500 190 1000 60 3000 30 bumps
400 196 1500 146 3000 50 corners
- 1000 92 2000 52 3000 40 easytele
- 700 178 1300 58 3000 50 zigzag
+ 1000 92 2000 52 3000 10 easytele
+ 700 178 1300 58 3000 22 zigzag
550 220 1000 140 3000 24 greed
400 41 1100 25 2000 12 mover
- 350 280 1000 140 3000 80 wakka
- 500 122 1400 60 3000 30 curbs
- 500 91 1000 50 2000 20 curved
+ 350 280 1000 140 3000 60 wakka
+ 500 122 1400 60 3000 13 curbs
+ 500 91 1000 50 2000 2 curved
650 110 3000 89 4500 50 stairs
650 160 2600 100 4500 40 rampdn
- 1400 85 3500 40 4500 20 sync
- 1300 150 2500 100 3000 60 plinko
+ 1400 85 3500 40 4500 30 sync
+ 1300 150 2500 100 3000 40 plinko
500 194 1500 120 3000 20 drops
1700 78 3000 60 4500 40 locks
1500 120 2500 80 4000 50 spiralin
--- neverball-1.4.0.orig/data/levels-easy.txt 2004-09-16 21:10:55.782022391 +0200
+++ neverball-1.4.0/data/levels-easy.txt 2004-09-16 21:14:53.938360798 +0200
@@ -10,17 +10,17 @@
map-rlk/hole.sol map-back/ocean.sol shot-rlk/hole.jpg back/ocean.png 4500 20 bgm/track2.ogg
map-rlk/bumps.sol map-back/ocean.sol shot-rlk/bumps.jpg back/ocean.png 12000 30 bgm/track2.ogg
map-rlk/corners.sol map-back/city.sol shot-rlk/corners.jpg back/city.png 6000 50 bgm/track3.ogg
-map-rlk/easytele.sol map-back/city.sol shot-rlk/easytele.jpg back/city.png 9000 40 bgm/track3.ogg
-map-rlk/zigzag.sol map-back/city.sol shot-rlk/zigzag.jpg back/city.png 6000 50 bgm/track3.ogg
+map-rlk/easytele.sol map-back/city.sol shot-rlk/easytele.jpg back/city.png 9000 10 bgm/track3.ogg
+map-rlk/zigzag.sol map-back/city.sol shot-rlk/zigzag.jpg back/city.png 6000 22 bgm/track3.ogg
map-rlk/greed.sol map-back/city.sol shot-rlk/greed.jpg back/city.png 9000 24 bgm/track3.ogg
map-rlk/mover.sol map-back/city.sol shot-rlk/mover.jpg back/city.png 6000 12 bgm/track3.ogg
-map-rlk/wakka.sol map-back/jupiter.sol shot-rlk/wakka.jpg back/space.png 12000 80 bgm/track4.ogg
-map-rlk/curbs.sol map-back/jupiter.sol shot-rlk/curbs.jpg back/space.png 9000 30 bgm/track4.ogg
-map-rlk/curved.sol map-back/jupiter.sol shot-rlk/curved.jpg back/space.png 6000 20 bgm/track4.ogg
+map-rlk/wakka.sol map-back/jupiter.sol shot-rlk/wakka.jpg back/space.png 12000 60 bgm/track4.ogg
+map-rlk/curbs.sol map-back/jupiter.sol shot-rlk/curbs.jpg back/space.png 9000 13 bgm/track4.ogg
+map-rlk/curved.sol map-back/jupiter.sol shot-rlk/curved.jpg back/space.png 6000 16 bgm/track4.ogg
map-rlk/stairs.sol map-back/jupiter.sol shot-rlk/stairs.jpg back/space.png 9000 50 bgm/track4.ogg
-map-rlk/rampdn.sol map-back/jupiter.sol shot-rlk/rampdn.jpg back/space.png 9000 40 bgm/track4.ogg
-map-rlk/sync.sol map-back/alien.sol shot-rlk/sync.jpg back/alien.png 12000 20 bgm/track5.ogg
+map-rlk/rampdn.sol map-back/jupiter.sol shot-rlk/rampdn.jpg back/space.png 9000 30 bgm/track4.ogg
+map-rlk/sync.sol map-back/alien.sol shot-rlk/sync.jpg back/alien.png 12000 2 bgm/track5.ogg
map-rlk/plinko.sol map-back/alien.sol shot-rlk/plinko.jpg back/alien.png 12000 60 bgm/track5.ogg
map-rlk/drops.sol map-back/alien.sol shot-rlk/drops.jpg back/alien.png 9000 20 bgm/track5.ogg
-map-rlk/locks.sol map-back/alien.sol shot-rlk/locks.jpg back/alien.png 9000 40 bgm/track5.ogg
-map-rlk/spiralin.sol map-back/alien.sol shot-rlk/spiralin.jpg back/alien.png 12000 50 bgm/track5.ogg
+map-rlk/locks.sol map-back/alien.sol shot-rlk/locks.jpg back/alien.png 9000 30 bgm/track5.ogg
+map-rlk/spiralin.sol map-back/alien.sol shot-rlk/spiralin.jpg back/alien.png 12000 40 bgm/track5.ogg