File neverball-1.4.0-data.diff of Package neverball

--- neverball-1.3.7/data/map-rlk/spiralin.map
+++ n/data/map-rlk/spiralin.map
@@ -238,12 +238,12 @@
 }
 // brush 26
 {
-( 0 640 0 ) ( 128 640 0 ) ( 128 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 0 768 0 ) ( 0 640 0 ) ( 0 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 768 0 ) ( 0 768 0 ) ( 0 768 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 640 0 ) ( 128 768 0 ) ( 128 768 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
-( 128 640 1 ) ( 0 640 1 ) ( 0 768 1 ) mtrl/goal 0 0 0 0.500000 0.500000 134217728 0 0
-( 0 768 -8 ) ( 0 640 -8 ) ( 128 640 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 256 0 ) ( -128 256 0 ) ( -128 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 384 0 ) ( -256 256 0 ) ( -256 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -128 384 0 ) ( -256 384 0 ) ( -256 384 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -128 256 0 ) ( -128 384 0 ) ( -128 384 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 256 1 ) ( -128 256 1 ) ( -128 384 1 ) mtrl/goal 0 0 0 0.500000 0.500000 134217728 0 0
+( -256 384 -8 ) ( -256 256 -8 ) ( -128 256 -8 ) mtrl/invisible 0 0 0 0.500000 0.500000 134217728 0 0
 }
 // brush 27
 {
@@ -1689,12 +1689,12 @@
 // entity 31
 {
 "classname" "info_player_start"
-"origin" "64 0 24"
+"origin" "64 160 24"
 }
 // entity 32
 {
 "classname" "info_player_deathmatch"
-"origin" "64 704 24"
+"origin" "-192 320 24"
 }
 // entity 33
 {


Makes level 25 from the easy levels playable by mouse by moving player start,
goal and deathmatch.

-----------------------------------------------------------------------------------

Make Level 21 playable in the easy setting: reduce speed of the platforms:

--- neverball-1.3.7/data/map-rlk/sync.map
+++ n/data/map-rlk/sync.map
@@ -442,7 +442,7 @@
 }
 // entity 34
 {
-"speed" "2"
+"speed" "6"
 "target" "t13"
 "targetname" "t12"
 "classname" "path_corner"
@@ -450,7 +450,7 @@
 }
 // entity 35
 {
-"speed" "6"
+"speed" "9"
 "target" "t14"
 "targetname" "t13"
 "origin" "384 640 64"
@@ -458,7 +458,7 @@
 }
 // entity 36
 {
-"speed" "2"
+"speed" "9"
 "target" "t4"
 "targetname" "t14"
 "classname" "path_corner"
@@ -466,7 +466,7 @@
 }
 // entity 37
 {
-"speed" "2"
+"speed" "9"
 "target" "t17"
 "targetname" "t16"
 "origin" "384 896 64"
@@ -474,7 +474,7 @@
 }
 // entity 38
 {
-"speed" "6"
+"speed" "12"
 "target" "t18"
 "targetname" "t17"
 "classname" "path_corner"
@@ -482,7 +482,7 @@
 }
 // entity 39
 {
-"speed" "2"
+"speed" "16"
 "target" "t7"
 "targetname" "t18"
 "origin" "-128 896 192"
@@ -490,7 +490,7 @@
 }
 // entity 40
 {
-"speed" "6"
+"speed" "9"
 "targetname" "t7"
 "target" "t16"
 "classname" "path_corner"

Update scores and levels files to give reachable goals for the points of the
"easy" levels...:

--- neverball-1.3.7/data/scores-easy.txt
+++ n/data/scores-easy.txt
@@ -10,17 +10,17 @@
    350   34         800   28        2000   20       hole
    500  190        1000   60        3000   30       bumps
    400  196        1500  146        3000   50       corners
-  1000   92        2000   52        3000   40       easytele
-   700  178        1300   58        3000   50       zigzag
+  1000   92        2000   52        3000   10       easytele
+   700  178        1300   58        3000   22       zigzag
    550  220        1000  140        3000   24       greed
    400   41        1100   25        2000   12       mover
-   350  280        1000  140        3000   80       wakka
-   500  122        1400   60        3000   30       curbs
-   500   91        1000   50        2000   20       curved
+   350  280        1000  140        3000   60       wakka
+   500  122        1400   60        3000   13       curbs
+   500   91        1000   50        2000    2       curved
    650  110        3000   89        4500   50       stairs
    650  160        2600  100        4500   40       rampdn
-  1400   85        3500   40        4500   20       sync
-  1300  150        2500  100        3000   60       plinko
+  1400   85        3500   40        4500   30       sync
+  1300  150        2500  100        3000   40       plinko
    500  194        1500  120        3000   20       drops
   1700   78        3000   60        4500   40       locks
   1500  120        2500   80        4000   50       spiralin
--- neverball-1.4.0.orig/data/levels-easy.txt	2004-09-16 21:10:55.782022391 +0200
+++ neverball-1.4.0/data/levels-easy.txt	2004-09-16 21:14:53.938360798 +0200
@@ -10,17 +10,17 @@
 map-rlk/hole.sol     map-back/ocean.sol   shot-rlk/hole.jpg     back/ocean.png   4500 20 bgm/track2.ogg
 map-rlk/bumps.sol    map-back/ocean.sol   shot-rlk/bumps.jpg    back/ocean.png  12000 30 bgm/track2.ogg
 map-rlk/corners.sol  map-back/city.sol    shot-rlk/corners.jpg  back/city.png    6000 50 bgm/track3.ogg
-map-rlk/easytele.sol map-back/city.sol    shot-rlk/easytele.jpg back/city.png    9000 40 bgm/track3.ogg
-map-rlk/zigzag.sol   map-back/city.sol    shot-rlk/zigzag.jpg   back/city.png    6000 50 bgm/track3.ogg
+map-rlk/easytele.sol map-back/city.sol    shot-rlk/easytele.jpg back/city.png    9000 10 bgm/track3.ogg
+map-rlk/zigzag.sol   map-back/city.sol    shot-rlk/zigzag.jpg   back/city.png    6000 22 bgm/track3.ogg
 map-rlk/greed.sol    map-back/city.sol    shot-rlk/greed.jpg    back/city.png    9000 24 bgm/track3.ogg
 map-rlk/mover.sol    map-back/city.sol    shot-rlk/mover.jpg    back/city.png    6000 12 bgm/track3.ogg
-map-rlk/wakka.sol    map-back/jupiter.sol shot-rlk/wakka.jpg    back/space.png  12000 80 bgm/track4.ogg
-map-rlk/curbs.sol    map-back/jupiter.sol shot-rlk/curbs.jpg    back/space.png   9000 30 bgm/track4.ogg
-map-rlk/curved.sol   map-back/jupiter.sol shot-rlk/curved.jpg   back/space.png   6000 20 bgm/track4.ogg
+map-rlk/wakka.sol    map-back/jupiter.sol shot-rlk/wakka.jpg    back/space.png  12000 60 bgm/track4.ogg
+map-rlk/curbs.sol    map-back/jupiter.sol shot-rlk/curbs.jpg    back/space.png   9000 13 bgm/track4.ogg
+map-rlk/curved.sol   map-back/jupiter.sol shot-rlk/curved.jpg   back/space.png   6000 16 bgm/track4.ogg
 map-rlk/stairs.sol   map-back/jupiter.sol shot-rlk/stairs.jpg   back/space.png   9000 50 bgm/track4.ogg
-map-rlk/rampdn.sol   map-back/jupiter.sol shot-rlk/rampdn.jpg   back/space.png   9000 40 bgm/track4.ogg
-map-rlk/sync.sol     map-back/alien.sol   shot-rlk/sync.jpg     back/alien.png  12000 20 bgm/track5.ogg
+map-rlk/rampdn.sol   map-back/jupiter.sol shot-rlk/rampdn.jpg   back/space.png   9000 30 bgm/track4.ogg
+map-rlk/sync.sol     map-back/alien.sol   shot-rlk/sync.jpg     back/alien.png  12000  2 bgm/track5.ogg
 map-rlk/plinko.sol   map-back/alien.sol   shot-rlk/plinko.jpg   back/alien.png  12000 60 bgm/track5.ogg
 map-rlk/drops.sol    map-back/alien.sol   shot-rlk/drops.jpg    back/alien.png   9000 20 bgm/track5.ogg
-map-rlk/locks.sol    map-back/alien.sol   shot-rlk/locks.jpg    back/alien.png   9000 40 bgm/track5.ogg
-map-rlk/spiralin.sol map-back/alien.sol   shot-rlk/spiralin.jpg back/alien.png  12000 50 bgm/track5.ogg
+map-rlk/locks.sol    map-back/alien.sol   shot-rlk/locks.jpg    back/alien.png   9000 30 bgm/track5.ogg
+map-rlk/spiralin.sol map-back/alien.sol   shot-rlk/spiralin.jpg back/alien.png  12000 40 bgm/track5.ogg
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