File Maelstrom-ia64.patch of Package Maelstrom
--- Maelstrom-netd.c
+++ Maelstrom-netd.c
@@ -8,8 +8,11 @@
#include <sys/time.h>
#include <sys/socket.h>
#include <netinet/in.h>
+#include <arpa/inet.h>
#include <netdb.h>
#include <unistd.h>
+#include <stdlib.h>
+#include <string.h>
/* We wait in a loop for players to connect and tell us how many people
are playing. Then, once all players have connected, then we broadcast
--- screenlib/SDL_FrameBuf.cpp
+++ screenlib/SDL_FrameBuf.cpp
@@ -918,8 +918,8 @@
for ( i=0; i<dirtymaplen; ++i ) {
if ( dirtymap[i] != NULL ) {
dirtymap[i] = (SDL_Rect *)(
- ((int)dirtymap[i]-(int)updatelist) +
- (int)newlist
+ ((unsigned long)dirtymap[i]-(unsigned long)updatelist) +
+ (unsigned long)newlist
);
}
}